If I'm getting this right, it should thereotically be possible to have games running at 1.5x without losing any part of the screen by "shrinking" the screen, shouldn't it?Sadly it's not possible to change the resolution at which the DS GPU outputs the screen, so what you're seeing is actually always the 256x192 stretched to whatever resolution the stretching is set to. The widescreen patches to my knowledge are only changing the aspect ratio of the 3D rendering, nothing else.
Last edited by Feffe,