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Hey, do you think you could just directly add using the Gamepad's touchscreen to control the mouse? FIX94's GamepadToMouse can already use MiiSendU Wii U to get the inputs, but there's no way to emulate things like keyboard keys for things like art program shortcuts and such when using GamepadToMouse because it can't run at the same time as USendMii.
Also, do you think you could just make an easier way of remapping the buttons?? Especially mouse movement when using the buttons (since sometimes the stick is a bit nicer for just browsing) is IMPOSSIBLE to remap. So maybe add a setting to instead use a drop down menu with every possible input instead?
Also, profiles would be nice. Save a controller mapping, make a new one, and then save that one as a separate profile.
Like DS4Windows, but for the gamepad somewhat.
Oh, and Moonlight just flat out won't work since my GPU can't do GameStream and sunshine just says "Error: DuplicateOutput failed" over and over in CMD.
OH, and if you can, carry over the options for screen offsetting/multiplying that GamepadToMouse has, as they're very useful for getting it to feel just right. It'd be better if for the screen multiplier thing I could just enter a custom resolution though, like 1366x768.
Also, do you think you could just make an easier way of remapping the buttons?? Especially mouse movement when using the buttons (since sometimes the stick is a bit nicer for just browsing) is IMPOSSIBLE to remap. So maybe add a setting to instead use a drop down menu with every possible input instead?
Also, profiles would be nice. Save a controller mapping, make a new one, and then save that one as a separate profile.
Like DS4Windows, but for the gamepad somewhat.
Oh, and Moonlight just flat out won't work since my GPU can't do GameStream and sunshine just says "Error: DuplicateOutput failed" over and over in CMD.
OH, and if you can, carry over the options for screen offsetting/multiplying that GamepadToMouse has, as they're very useful for getting it to feel just right. It'd be better if for the screen multiplier thing I could just enter a custom resolution though, like 1366x768.