'Wanted: Dead' Impressions

GBAtemp Impressions Wanted Dead.png

Launched earlier this year, Wanted: Dead is a slasher/shooter hybrid from the team behind Ninja Gaiden and Dead or Alive and published by 110 Industries. As the game is part of the Steam Summer Sale (50% off until July 13th), I decided to give it a go as I was intrigued by the title for its hybrid gameplay aspect but mostly because of its quirkiness; and boy is it full of that.

Campy would be one way to put it. The main cast involve an all-European team in Hong Kong in a plot whose script often feels loosely attached from one scene to the next. Cutscenes segue between CGI, anime-styled ones and live-action; and there’s a MGS4-esque vibe to the latter as they depict ads from a near future with the game’s own cast (Stefanie Joosten in this case, who was also the actor behind Quiet in MGSV).



The overarching narrative is set in a cyberpunk future and involves a group of ex-convicts, the Zombie Unit, on a mission to get to the bottom of a corporate conspiracy. The protagonist and team leader is Lt. Hannah Stone, who is accompanied by an… interesting cast who grew on me, despite their questionable sense of humour or a general lack of their background.

The main plot itself doesn’t wrap up in a satisfying way as it ends on a cliffhanger just when you’d think you were getting to know Stone more intimately. Then there are seemingly interesting characters who barely get any screen time. Wanted: Dead is littered with such instances and it will keep you bewildered (and maybe asking for more), as despite those (hopefully) intentional script acrobatics, there are some genuinely moving scenes.

intro.jpg

On the publisher’s official website, Wanted: Dead is described as a “love-letter to the sixth generation of video game consoles”; and for better or worse, its gameplay is purposefully that. You’ll mostly be progressing across different areas while shooting and slashing enemies. Stone wields both a gun and a sword, which can lend to some satisfying combos and finishes while the character model literally bathes in blood. Wanted: Dead isn’t shy of gratuitous violence and there’s plenty of that to be found in this game.

While kills can be satisfying, they can also be very challenging, if not unforgiving, to achieve. Enemies are literal bullet sponges while a miscalculated move from your part can lead you to restart at a checkpoint much earlier than you thought it’d be. Lt. Stone does have a skill tree to up her stats and moves to help you progress but the opening sequences can be brutal. Even if developer Soleil Ltd. helps you out with a “Neko-chan Mode” (easy mode) if you die too much (or use a cheat code), the challenge persists.



combat.jpg skill tree.jpg combat 2.jpg


Staying true to its early ‘00s inspirations, Wanted: Dead unfortunately relies on reused assets. You’ll encounter the same enemies in waves across a level (which can be painfully long), same movesets and NPC voice overs.

Wanted: Dead does attempt to provide a breather in-between action-heavy sequences with mini-games. There are QTE-styled karaoke and ramen-eating as well as a retro side scroller. But these are merely attempts to provide some downtime as they are not very varied (and honestly on brand for this game); but these additions barely help you overlook repetitive aspects like Herzog's nth announcement of an enemy grenade during combat.

rep.jpg

These gameplay aspects make Wanted: Dead sound like a game to stay away from; and most gamers will and I don’t blame you. It’s almost purposefully made hard to stick to. But this game certainly has its own unique “so bad it’s good” charm. Is it worth getting during the Steam sale? Maybe if you’re up for a really challenging game but it might be even better to try it if it’s further discounted. If you do get it, it will subvert your expectations in more ways than one, often with a measure of frustration but also with a touch of uniqueness.

 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,844
Country
Poland
I really wanted Wanted: Dead to be Oni, but Oni it is not. I’ll have to give it another spin sometime, it’s a serviceable Gaiden game with guns, but it didn’t “grip” me when in a crowd of excellent releases in recent months.
 

Marc_LFD

Well-Known Member
Member
Joined
Nov 3, 2021
Messages
5,551
Trophies
1
Age
34
XP
8,964
Country
United States
I really wanted Wanted: Dead to be Oni, but Oni it is not. I’ll have to give it another spin sometime, it’s a serviceable Gaiden game with guns, but it didn’t “grip” me when in a crowd of excellent releases in recent months.
Oh, Oni I loved it and despite the PS2 version being inferior and broken (?) I didn't mind it as I enjoyed the game.

Just now I tried finding Oni on Steam, but nope, nothing. GOG doesn't seem to have it either so my only remaining option to play the superior PC version is... Via piracy!

Screw you, Rockstar, for not having this game on GOG/Steam. 😕
 

hybori

Member
Newcomer
Joined
Nov 7, 2022
Messages
24
Trophies
0
XP
404
Country
Antarctica
I actually kinda liked this game even though it was a janky mess with random difficulty spikes. Not many minigames so just think of Wanted Dead as a "okay-ish" attempt of a Yakuza game with the side quests being the main story. Game's OSTs were covers of older songs and it's actually really good. I would not get this game at full price though. It should be like $20 or lower.
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,844
Country
Poland
Oh, Oni I loved it and despite the PS2 version being inferior and broken (?) I didn't mind it as I enjoyed the game.

Just now I tried finding Oni on Steam, but nope, nothing. GOG doesn't seem to have it either so my only remaining option to play the superior PC version is... Via piracy!

Screw you, Rockstar, for not having this game on GOG/Steam. 😕
The Oni 2: Death & Taxes playable build got leaked a few years back. Admittedly it was a test build with little to no story, but at least you can get a taste of what could’ve been. It’s a bummer that the IP is in a three-way (possibly four-way if you include Microsoft) contest for ownership, it’s a Bungie game, it should’ve stayed with Bungie. Last I checked I think Take Two retained the rights in the end, I might be wrong though.
 
  • Like
Reactions: Marc_LFD

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
12,983
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,022
Country
United States
Why does this look like an upscaled PS3 game? The textures are so shiny and flat like most of the games from that era. As if mip-maps didn't exist or something.
 
  • Like
Reactions: Marc_LFD

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: I better over react and get all fussy for the lols