Oh yeah, it adds a lot of value at launch, but when you still have to include it 5 years down the line, you're practically wasting money on a feature that everybody stopped using years ago. People immediately toss their old games out when new ones are available - it's been shown time and time again in the past.Your arguments are silly. Backwards compatibility adds value. Whether or not it's important to you is irrelevant.
To further prove this claim, I quote:
This is not imaginary data - Microsoft can accurately tell how many users are playing what games as long as they're connected to the Internet, which is the majority of cases. Even if we do call their estimate a stretch, an independent research firm estimated that it's merely 12% of users that would be unsatisfied with lack of backwards compatibility."Microsoft’s Mattrick says he doesn’t think compatibility is really a problem. He said only 5% of customers play older games on a new videogame system anyway, so spending time and money to develop technology to allow them to play older games isn’t worth it.
[...]
Social media research firm Fizziology said its surveys of potential customers before the Xbox event showed 12% of them would be unhappy if there wasn’t backwards compatibility."
http://blogs.wsj.com/digits/2013/05/22/microsoft-and-sony-diverge-on-gaming-cloud/
12% < 88%
You can't design your system to cater to the great minority when it will negatively impact the great majority - most users want their system cheaper rather than backwards compatible and that's exactly what Sony and Microsoft did.
miser (mī′zər)Sure there is, it's called paying royalties and licensing fees. They don't want to pay them.
n.
- One who lives very meagerly in order to hoard money.
- A greedy or avaricious person.