Just because YOU don't care, doesn't mean others don't. I care a lot.
No no no. My point was that, given the choice between moving forward to a more powerful architecture AND keeping the old one, just overclocked, for the sake of 100% hardware compatibility, I would choose the former. For instance, if a new architecture (some SoC perhaps) could turn 3DS into a proper handheld media center, capable of MP4 and H.264 playback, and maybe even TV output with upscaling, I would gladly dump NDS compatibility.
I know SOME people care about backwards compatibility a lot. Especially here on this forum, where most people are fans of handheld gaming. But to tell whether they are majority or not, you'd need to gather statistics from a meaningful sample of all NDS users, teenagers, casual players, older people using DSi XL etc. The problem is, to keep backwards compatibility, you have to make some sacrifices - put another chip to emulate the old console, keep machine code compatibility, keep similar internal architecture. I'd prefer e.g. to get rid of ARM7 and instead install some chip to support in-game physics calculation (not realistic, but just an example).
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