Wii #1084 - Tatsunoko vs Capcom Cross Generation of Heroes (Japan)

chi2ri

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Works excelent to me:

Wiikey v1 with firmware 1.9s
Wii 3.3U
Patched with WiiBrick Blocker and WiiFrii

If anyone already translated the menu...please post here XD! (i only know the arcade mode and the versus mode)
 

jservs7

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Slave said:
How do I change it's region to run on NTSC USA (with Wiikey v1)?
Use Wiizle Diizle Shiizle 1.3 like I did. (Google it)

Removed the update and region patched it just fine.
smileipb2.png
 

taggart6

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CockroachMan said:
Works perfectly on my Wii 3.3U with a D2CKey. Using Brickblocker + RegionFrii
smile.gif



Game is awesome, has a nice MvC feeling on it.. definitely one of the prettiest games on the Wii till now.
Only thing that bothers me are the controls, they work ok for the Tatsunoko characters, but playing with Ryu or Chun-li using only 3 buttons feels weird at first. I still can't understand what exactly are they supposed to do (would help if the game wasn't in japanese), the thing works, you get used to it after some time.. but 6 buttons would be much better IMO :/

Also, I tried to play it using Wiimote only and Wiimote+Nunchuck (it's pretty nice how the game changes the control method if you unplug the nunchuck or plug a GC controller on the Wii, without having to leave a fight) and I have no idea what the hell is happening there! A punches, B throws a special and all the other buttons are gone! And you can't change that! Why can't I remap the buttons in those modes? Since it uses only 4 buttons, Wiimote+nunchuck would work fine if remapping was possible.. I liked how you can bring up your partner by shaking the nunchuck, and the analog stick on the nunchuck feels better than the one in the GC controller IMO..
sleep.gif


I haven't unlocked all the minigames, and in the videos some looked interesting, but the ones I played are all pretty shallow and make a pretty bad use of the Wii remote.. CAPCOM could've put some more effort in here. Also, you can't enter the minigames mode if you have a GC controller plugged in or even a nunchuck on..

This might help:

TATSUNOKO VS CAPCOM
Menu Translation
???????Arcade Mode
??????Vs. Mode
??????=?Survival
????????=?Time Attack
????????Training
????????Play Data
??????=?Option
?????=?Shop
???????Gallery
??????????Original (Mini) Games

This game has FOUR buttons, configured in this layout:

(A)(B)©
(T)

(A) = Weak Attack
(B) = Medium Attack
© = Heavy Attack
(T) = Tag [sometimes called (P) for Partner, but its the same button]

(T) = Assist
Back+(T) = Tag out
(Attack)+(T) = Baroque Activation (uses all of your red life)
QCF+(T) = Aircombo Tag (uses 1 level of meter)
(A)+(B)+© = Dash shortcut (hold Up+Forward and do this to Instant Air Dash)
(A)+(B)+© while guarding = Advance Guard (Push Block)
(A)+(B)+©+(T) = Mega Crush (A combo breaker, takes 2 levels of meter and some Yellow life)
QCD+(T) while guarding = Variable Counter (an alpha counter tag, takes one meter)Some moves:

Assist - Partner/Tag button

Switch Character - 4 + Tag

Baroque - Tag + Any Attack
If you have any red remaining in your life bar, you are able to sacrifice the rest of the red bar with an attack cancel that will power you up shortly based on the length of the bar you sacrificed.

Aerial Rave - 23 + Strong
Same concept as Marvel, but everyone's Aerial Rave is now performed with Down + Strong.

Variable Aerial Rave - 236 + Tag
Switches out a character during an air combo - the light glow that some people may have noticed during the Chun Li switch out portions of the promotional video were probably picking up on the Variable Aerial Raves... It uses up one bar.

Variable Combination - Tag during a Hyper Combo

Variable Counter - 412 + Tag
An Alpha-counter like assist maneuver.

Mega Crush - All 4 attack buttons
A strong attack that uses up two bars and some life...
 

Anakir

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I'm uing D2CKey, firmware 3.3U.

Extracted scrubbed version works fine.
biggrin.gif
I only played a bit though. It's gonna distract me way too much. I'm studying at the moment. I really like how it looks.
 

CockroachMan

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taggart6 said:
CockroachMan said:
Works perfectly on my Wii 3.3U with a D2CKey. Using Brickblocker + RegionFrii
smile.gif



Game is awesome, has a nice MvC feeling on it.. definitely one of the prettiest games on the Wii till now.
Only thing that bothers me are the controls, they work ok for the Tatsunoko characters, but playing with Ryu or Chun-li using only 3 buttons feels weird at first. I still can't understand what exactly are they supposed to do (would help if the game wasn't in japanese), the thing works, you get used to it after some time.. but 6 buttons would be much better IMO :/

Also, I tried to play it using Wiimote only and Wiimote+Nunchuck (it's pretty nice how the game changes the control method if you unplug the nunchuck or plug a GC controller on the Wii, without having to leave a fight) and I have no idea what the hell is happening there! A punches, B throws a special and all the other buttons are gone! And you can't change that! Why can't I remap the buttons in those modes? Since it uses only 4 buttons, Wiimote+nunchuck would work fine if remapping was possible.. I liked how you can bring up your partner by shaking the nunchuck, and the analog stick on the nunchuck feels better than the one in the GC controller IMO..
sleep.gif


I haven't unlocked all the minigames, and in the videos some looked interesting, but the ones I played are all pretty shallow and make a pretty bad use of the Wii remote.. CAPCOM could've put some more effort in here. Also, you can't enter the minigames mode if you have a GC controller plugged in or even a nunchuck on..

This might help:

TATSUNOKO VS CAPCOM
Menu Translation
???????Arcade Mode
??????Vs. Mode
??????=?Survival
????????=?Time Attack
????????Training
????????Play Data
??????=?Option
?????=?Shop
???????Gallery
??????????Original (Mini) Games

This game has FOUR buttons, configured in this layout:

(A)(B)©
(T)

(A) = Weak Attack
(B) = Medium Attack
© = Heavy Attack
(T) = Tag [sometimes called (P) for Partner, but its the same button]

(T) = Assist
Back+(T) = Tag out
(Attack)+(T) = Baroque Activation (uses all of your red life)
QCF+(T) = Aircombo Tag (uses 1 level of meter)
(A)+(B)+© = Dash shortcut (hold Up+Forward and do this to Instant Air Dash)
(A)+(B)+© while guarding = Advance Guard (Push Block)
(A)+(B)+©+(T) = Mega Crush (A combo breaker, takes 2 levels of meter and some Yellow life)
QCD+(T) while guarding = Variable Counter (an alpha counter tag, takes one meter)Some moves:

Assist - Partner/Tag button

Switch Character - 4 + Tag

Baroque - Tag + Any Attack
If you have any red remaining in your life bar, you are able to sacrifice the rest of the red bar with an attack cancel that will power you up shortly based on the length of the bar you sacrificed.

Aerial Rave - 23 + Strong
Same concept as Marvel, but everyone's Aerial Rave is now performed with Down + Strong.

Variable Aerial Rave - 236 + Tag
Switches out a character during an air combo - the light glow that some people may have noticed during the Chun Li switch out portions of the promotional video were probably picking up on the Variable Aerial Raves... It uses up one bar.

Variable Combination - Tag during a Hyper Combo

Variable Counter - 412 + Tag
An Alpha-counter like assist maneuver.

Mega Crush - All 4 attack buttons
A strong attack that uses up two bars and some life...

Thank you a lot.. that was very helpful
yaynds.gif
 

DaRk_ViVi

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Tried it on 3.2E with BLGamma and RGB Cable on PAL tv:

No settings -> game works but in red/black
ForcePAL60 -> Green screen, game doesn't load
ForcePAL50 -> Same ^
ForceNTSC -> Same^

Any way to make it work properly?
 

QuickSilverMC

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depends how your playing:

wii pad (remote) 1+2+B

which is just special and the button you press with back to change charecter
1+2 being special and B being the button you press to change charecter (B+
 

ChoroQ

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Just my 2 cent..
Game is truly amazing! Really really addictive!

Works great here with Pal Wii 3.3E through Gecko OS.
smile.gif


@ Dark_Vivi

Sicuro non sia un problema della tua tv o del cavo? Oddio, strano cmq che non ti carichi, seppure con colori diversi..
 

DaRk_ViVi

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ChoroQ said:
Just my 2 cent..
Game is truly amazing! Really really addictive!

Works great here with Pal Wii 3.3E through Gecko OS.
smile.gif


@ Dark_Vivi

Sicuro non sia un problema della tua tv o del cavo? Oddio, strano cmq che non ti carichi, seppure con colori diversi..

Beh che sia il cavo RGB è una cosa nota, da questo problema con i giochi USA e JAP, però in genere con il "ForcePAL50" o il "ForcePAL60" vanno bene.
Cmq se lo faccio partire senza settaggi particolari il gioco funziona, solo che si vede tutto in tonalità di rosso. :\
 

SirDrake

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wow this game rocks

its probably on par with brawl as the best fighter game on wii

the last boss is ewww

he be easy if you full hp back after each transform but you dont

so it took me 5 goes using ruy and doronjo (best combo 56 team 38 single)

and just went thru with PTX-40A wow he is crazy good did a 78hit combo easy

had no problems with boss

mates are playing it now

oh yea, no issues with playing on pal 3.2e with brickblocker and regionfii

must find OST now

when i get the cash will buy this game for sure
 

WildWon

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This game is currently on its way to a friends place. In a very slow, wish it were faster kinda fashion. I cannot wait to play it. And with all the good notes coming from so many different people, its making it harder and harder to wait
smile.gif


Thanks guys, for the mini reviews. Makes me more and more excited
smile.gif
 

DaRk_ViVi

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nIxx said:
Move List from Capcom
wink.gif
:
http://www.capcom.co.jp/tatsucap/info.html#8

@DaRk_ViVi: Use WiiFrii2.3b
1. "b" to patch from NTSC-J to PAL
2. then "1" to Smart Patch the game
3. "0" (do not change the default language)
then the game runs in colour.
wink.gif

Great, i'll do it as soon as i reach home (i'm at work now
tongue.gif
). ^^
 

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