CockroachMan said:
Works perfectly on my Wii 3.3U with a D2CKey. Using Brickblocker + RegionFrii
Game is awesome, has a nice MvC feeling on it.. definitely one of the prettiest games on the Wii till now.
Only thing that bothers me are the controls, they work ok for the Tatsunoko characters, but playing with Ryu or Chun-li using only 3 buttons feels weird at first. I still can't understand what exactly are they supposed to do (would help if the game wasn't in japanese), the thing works, you get used to it after some time.. but 6 buttons would be much better IMO :/
Also, I tried to play it using Wiimote only and Wiimote+Nunchuck (it's pretty nice how the game changes the control method if you unplug the nunchuck or plug a GC controller on the Wii, without having to leave a fight) and I have no idea what the hell is happening there! A punches, B throws a special and all the other buttons are gone! And you can't change that! Why can't I remap the buttons in those modes? Since it uses only 4 buttons, Wiimote+nunchuck would work fine if remapping was possible.. I liked how you can bring up your partner by shaking the nunchuck, and the analog stick on the nunchuck feels better than the one in the GC controller IMO..
I haven't unlocked all the minigames, and in the videos some looked interesting, but the ones I played are all pretty shallow and make a pretty bad use of the Wii remote.. CAPCOM could've put some more effort in here. Also, you can't enter the minigames mode if you have a GC controller plugged in or even a nunchuck on..
This might help:
TATSUNOKO VS CAPCOM
Menu Translation
???????Arcade Mode
??????Vs. Mode
??????=?Survival
????????=?Time Attack
????????Training
????????Play Data
??????=?Option
?????=?Shop
???????Gallery
??????????Original (Mini) Games
This game has FOUR buttons, configured in this layout:
(A)(B)©
(T)
(A) = Weak Attack
(B) = Medium Attack
© = Heavy Attack
(T) = Tag [sometimes called (P) for Partner, but its the same button]
(T) = Assist
Back+(T) = Tag out
(Attack)+(T) = Baroque Activation (uses all of your red life)
QCF+(T) = Aircombo Tag (uses 1 level of meter)
(A)+(B)+© = Dash shortcut (hold Up+Forward and do this to Instant Air Dash)
(A)+(B)+© while guarding = Advance Guard (Push Block)
(A)+(B)+©+(T) = Mega Crush (A combo breaker, takes 2 levels of meter and some Yellow life)
QCD+(T) while guarding = Variable Counter (an alpha counter tag, takes one meter)Some moves:
Assist - Partner/Tag button
Switch Character - 4 + Tag
Baroque - Tag + Any Attack
If you have any red remaining in your life bar, you are able to sacrifice the rest of the red bar with an attack cancel that will power you up shortly based on the length of the bar you sacrificed.
Aerial Rave - 23 + Strong
Same concept as Marvel, but everyone's Aerial Rave is now performed with Down + Strong.
Variable Aerial Rave - 236 + Tag
Switches out a character during an air combo - the light glow that some people may have noticed during the Chun Li switch out portions of the promotional video were probably picking up on the Variable Aerial Raves... It uses up one bar.
Variable Combination - Tag during a Hyper Combo
Variable Counter - 412 + Tag
An Alpha-counter like assist maneuver.
Mega Crush - All 4 attack buttons
A strong attack that uses up two bars and some life...