yes i have everything on SD except my Wii and GameCube games. That may be why it works for me. never tried it on usb.The 1.3 is under nintendo. fledge I tried both the 1.2 and 3.0. I can only get them to run independent froman sd card. It does not work from usb. Are you running your dols from an sd, because all my dols are being ran from usb. It won't run in wiiflow as well but I gather that is because I am launching wiiflow from usb and this version doesn't seem to support it even independendly. (Because I can't even up it up with the homebrew channel. It just kicks me out. Works on sd though. I am unsure how or if it is even possible to run just one dol from sd with wiiflow. I have to change everything which I really don't want to.
1 - not sure. 16:9 ratio may make them smaller depending on your tv settings. you could possible make them bigger by editing a theme that you use for wiiflow.Three questions after updating my wii (2014):
1-My source menu buttons are smaller than they used to be in my wiiflow old configuration, it is because 16:9 ratio and I was using 4:3 or something more has been changed? If I could do something to make them bigger please let me know.
2-Is it possible to return back to exactly the same source_menu page in wiiflow that the emulator I'm currently using? (e.g., I'm using page 2 for SNES and want to show page 2 when pushing B button)
3-I asked this two years ago and maybe now it is possible: Is there any way to show only my N64 emunand_games? I hate it showing all other VC, channels, and some wiiwares when I only want to see N64. Something like making a new plugging for emunand but telling him to ignore a list of titles that I don't want to be shown?
WiiFlow and Nintendont default options:Just installed this pack (v4.2.3), for the first time, in vWii... Nicely done.
I've noticed that the GC Memory Card Emulation is not Enabled as default, when using Nintendont.
In the "wiiflow.ini" it shows "dml_nmm=1", but the only way that it will work is if I manually turn it on for each game.
Turning it on for each game creates the "gameconfig2.ini". In that file, it sets "dml_nmm=0".
Maybe I read the default settings incorrectly, but I thought 0=Disabled, 1=Enabled, and 2=MultiSave.
If this is true, why is the "wiiflow.ini" setting of "dml_nmm=1" not being accepted as Default?
I'm using 1054.WiiFlow and Nintendont default options:
* Nintendont is default loader now
* GC mode always enabled
* MC Emu on by default using 2mb files
* Pressing B for Source Menu is enabled by defaut too
These options are now global settings in /apps/wiiflow/wiiflow.ini so change the default value to your liking
to enable use "yes", to disable use "no"
-------------------
For 1076 mastermod:
-------------------
USB_HID=yes (for Disabling HDD Pinging under [dml] section)
NATIVE_CTL=yes (for native GC controller under [DML] section)
Deflicker=yes (for force deflicker video under [DML] section)
screenshot =yes (for wiiu widescreen under [DML] section)
dm_widescreen=yes (for widescreen patch under [DML] section)
For MC Emulation: (under [DML] section)
dml_nmm=0 for disabled / dml_nmm=1 for enabled / dml_nmm=2 for Multisave
enabled is the default using 2mb files - multi uses 8mb files (one for us/pal one for jap)
For launching Wiiware/VC using Neek2o:
useneek=yes (under [NAND] section)
For using Wii games private server:
private_server=yes (under [Games] section)
-------------------
For 1054 mastermod:
-------------------
USB_HID=yes (for USB Controller under [dml] section)
NATIVE_CONTROL=yes (for native GC controller under [DML] section)
WIIU_WIDE=yes (for wiiu widescreen under [DML] section)
dm_widescreen=yes (for widescreen patch under [DML] section)
For MC Emulation: (under [DML] section)
dml_nmm=0 for disabled / dml_nmm=1 for enabled / dml_nmm=2 for Multisave
enabled is the default using 2mb files - multi uses 8mb files (one for us/pal one for jap)
For launching Wiiware/VC using Neek2o:
useneek=yes (under [NAND] section)
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P.S. delete \wiiflow\settings\gameconfig2.ini file to restore default configuration
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...In the "wiiflow.ini" it shows "dml_nmm=1", but the only way that it will work is if I manually turn it on for each game...
I will try this, when I get home, today. Unless you've updated the build since Sunday, I'm doubting this will help my situation, though.update wiiflow and nintendont mastermods using the ones in my sig (always the latest)
Did a clean install of WiiFlow and Nintendont, using your v4.2.3 MasterMod (1054). Then, using your sig, I updated/overwrote the files of the clean install. After loading up WiiFlow and launching a game, Memory Card Emulation is NOT working, by default. Please advise.update wiiflow and nintendont mastermods using the ones in my sig (always the latest)