Misc Wiimmfi announcements

leseratte

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oGv for MKWii is "online, Global, viewer" (currently watching a worldwide or regional race, waiting to join) and oGvS is searching for a race in MKWii. For other games, even though it may match for MPH, these will have other meanings - for example, in SSBB, oGvS means host of a room and oGv means guest of a room. It's just different for each game and we didn't analyze much for the other games so we can't really add more descriptions for other games.
 

Stryker295

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For other games, even though it may match for MPH, these will have other meanings -
I presume, then, this is the code the game/server throws, rather than an abbreviation created by a human? And, as a result, it'd take a whoooole lot of work to try every single mode for every single game and take notes on every single code it throws? Even just for MPH that'd be quite awhile

On an unrelated note, every time I disconnect from WFC within MPH, I have to restart my DS before I can connect again (error 52200), which makes it quite a bother to switch between the two online modes (Find Game / Friends and Rivals). However, this issue does not seem present in the other WFC games I have tested - I'm perfectly able to disconnect and reconnect as many times as I like. Any idea if this is something fixable?
 

leseratte

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This code is something Wiimm and me created, based on MKWii. Basically, we watched the differences in network packets from the Wii to the server whether it is searching, playing, just online, in a friend room, etc., and connect that current "behaviour" to a set of flags. For other games, that same behavour might occur during the same "phase" or during different phases - that would require checking every single game mode in every single game as you said.

About that disconnect issue, I have no idea why that happens. Seems to happen with multiple DS games.
 
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Stryker295

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About that disconnect issue, I have no idea why that happens. Seems to happen with multiple DS games.

Good to know. I was considering wiping the data and trying a different cart to see if it was just that specific copy of metroid, but that probably won't help anything and I don't know of a way to restore wiped data like that
 

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DDinghoya

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Dear Wiimm,

Updated korean for mkw-names.txt&mkw-text.txt and would you please apply to it for next mkw?
 

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P3rf3ctVZer0

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Dear Wimm I am entirely frustrated with the way you are doing wiimfi and dolphin - as you know it is getting less and less feasable to get a legit nand but what if instead using nand at all you used a 60 day wait system and someones net mac address (whatever device they are using to connect) this would help the game mario wimms fun gain even more of a player base and people who no longer own a wii or have never owned a wii will be able to play online with others? Mario kart fun is awesome - split screen - not so much. Think of this too with the rise of the LECode allowing even more courses and fun the scene is just torture or you could go a whole new route and allow friend rooms to not require anything except a friend code with no wait period. Honestly I only care to play with friends anyways.
 

uyjulian

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Dear Wimm I am entirely frustrated with the way you are doing wiimfi and dolphin - as you know it is getting less and less feasable to get a legit nand but what if instead using nand at all you used a 60 day wait system and someones net mac address (whatever device they are using to connect) this would help the game mario wimms fun gain even more of a player base and people who no longer own a wii or have never owned a wii will be able to play online with others? Mario kart fun is awesome - split screen - not so much. Think of this too with the rise of the LECode allowing even more courses and fun the scene is just torture or you could go a whole new route and allow friend rooms to not require anything except a friend code with no wait period. Honestly I only care to play with friends anyways.
How is it "getting less and less feasable to get a legit nand"? Used Wiis are very very cheap.
 

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Dear Wimm I am entirely frustrated with the way you are doing wiimfi and dolphin - as you know it is getting less and less feasable to get a legit nand but what if instead using nand at all you used a 60 day wait system and someones net mac address (whatever device they are using to connect) this would help the game mario wimms fun gain even more of a player base and people who no longer own a wii or have never owned a wii will be able to play online with others? Mario kart fun is awesome - split screen - not so much. Think of this too with the rise of the LECode allowing even more courses and fun the scene is just torture or you could go a whole new route and allow friend rooms to not require anything except a friend code with no wait period. Honestly I only care to play with friends anyways.
I've bought 8 used Wiis over the past year. Usually under $15 with several controllers, cables and a game. Great emulation boxes for the price of a fast food meal and can be sold for profit easily. No reason you should have any difficulty getting one.
 
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leseratte

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The MAC address of the computer you are using can be spoofed in a minute. No matter how long the waiting period, cheaters are just going to stockpile identities, wait for them to activate once, and then have dozens of identities to cheat with. And any identity that is based on the computer, and not on a legit Wii or WiiU NAND, can be spoofed within minutes, not just the MAC address.

I can go on ebay and buy a normal Wii for like 15€ including shipping. It is by no means "getting less and less feasible" to get a Wii in order to use that NAND. We'd rather lose the very very small amount of Dolphin players that are unwilling to spend 15€ to get a Wii (speaking of which, without a Wii it is impossible to dump the game so most of these players probably illegally downloaded their games as well ...), rather than annoying and losing a large amount of players because they are pissed that every 2nd race has fucking item cheaters in it.

Deal with it or find another custom server to use.
 

Clutz450

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I have 3 Wiis and a Wii U so I never intended on using Dolphin. But my wife bought me a Dolphin Bar for Christmas and I opened it this morning so I thought I would try it out. I know I got to use a real NAND backup from one of my Wiis but I was wondering if there is more information or a guide on how to set up Dolphin properly for online play on Wiimmfi. The last thing I want to do is accidentally get my NAND banned because I did something wrong setting up Dolphin.
 

leseratte

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It's pretty easy. Just download the most recent version of Dolphin (a dev build, 5.0-stable is way too old), get a NAND backup of one of your consoles, then go to Extras -> Manage NAND -> Import BootMii NAND Backup and import it. Then close Dolphin and open the Config/Dolphin.ini file in your Dolphin folder (usually under Documents), find the line that says "WirelessMac", and enter your Wii's Wireless MAC address there (seperated with colons, like WirelessMac = 11:22:33:44:55:66). You can find the MAC by going into the connection settings on the Wii, it'll be displayed somewhere.
Then open Dolphin again, and go into the settings again, go to the "General" tab, and enable "Allow non-matching region settings".

Then you can connect to Wiimmfi using a normal, patched image, which will probably result in another 7-day wait (due to a weird bug in Dolphin that happens most of the time after importing a NAND backup). Once that wait time is over, you should be able to connect without a problem.

Then when you are playing, just make sure the frame rate is high enough. Small temporary drops to like 58fps or so aren't a problem, but if you are dropping below 58fps you should decrease your graphics quality until you get full 60fps again. Although if you do get banned for having a too-slow Dolphin, it'll be a short temporary ban, so unless you get banned for that multiple times you won't get a permanent ban for that.
 
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Clutz450

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It's pretty easy. Just download the most recent version of Dolphin (a dev build, 5.0-stable is way too old), get a NAND backup of one of your consoles, then go to Extras -> Manage NAND -> Import BootMii NAND Backup and import it. Then close Dolphin and open the Config/Dolphin.ini file in your Dolphin folder (usually under Documents), find the line that says "WirelessMac", and enter your Wii's Wireless MAC address there (seperated with colons, like WirelessMac = 11:22:33:44:55:66). You can find the MAC by going into the connection settings on the Wii, it'll be displayed somewhere.
Then open Dolphin again, and go into the settings again, go to the "General" tab, and enable "Allow non-matching region settings".

Then you can connect to Wiimmfi using a normal, patched image, which will probably result in another 7-day wait (due to a weird bug in Dolphin that happens most of the time after importing a NAND backup). Once that wait time is over, you should be able to connect without a problem.

Then when you are playing, just make sure the frame rate is high enough. Small temporary drops to like 58fps or so aren't a problem, but if you are dropping below 58fps you should decrease your graphics quality until you get full 60fps again. Although if you do get banned for having a too-slow Dolphin, it'll be a short temporary ban, so unless you get banned for that multiple times you won't get a permanent ban for that.
Thanks for all that. Very informative. For the MAC address thing? I have to go into my real Wii's settings on the Wii whose real NAND I am using in order to get the MAC address? Because I have a few NAND backups from systems I've modded that I know for a fact aren't being used anymore so I was going to use one of those NANDs so I didn't risk banning my real console's NAND. Like can I get the MAC address some other way? If not then I will just use my NAND and MAC address from my personal Wii. Was just trying to avoid that is all. Thanks.
 

leseratte

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No, you cannot get the MAC address some other way, the only way to get it would be to go to the Wii settings of that console and look it up.

If you don't want to use your main Wii's NAND, you could in theory also use the MAC address of your computer instead. It doesn't really matter if the MAC you are using is the one from the console the NAND came from, it only matters that you are using a MAC address that A) belongs to you so there are no duplicates and B) that there is a MAC address entered in the config at all, so Dolphin doesn't randomize it all the time.
 

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First of all, excuse me if this is not the place to ask about this, but I tried to google around and I got very little information.

I ripped my copy of Mario Kart Wii and patched it with its own specific patcher. I play it through USB Loader GX. A few weeks ago I installed Riiconnect24 on my Wii, and it has been seemingly working, I can receive messages from friends. and the Ask Mii Channel, News and such work.

But I'm getting an error almost every time I try to receive and send Ghosts. It throws the error 102031. Once in a blue moon it somehow let's me connect and download or send a Ghost to a friend, but the vast majority of the time it's just error 102031.

I've looked around as I said, but I found very little. On Wiimmfi's site the error code list just says a vague "Network error during task setup.". I tried to do a Port Forwarding with my router in case it helped, but it did not.

I'd appreciate a bit of help with this.
 
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leseratte

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I don't have that much knowledge about RiiConnect24, but as far as I know 102031 means it was unable to connect to the RiiConnect24 servers to set up a periodic task to keep the ghosts updated. Why that would fail in your case - I have no idea. Any connection filters / "child protection" settings on your router that might block something?
 
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banjo2

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First of all, excuse me if this is not the place to ask about this, but I tried to google around and I got very little information.

I ripped my copy of Mario Kart Wii and patched it with its own specific patcher. I play it through USB Loader GX. A few weeks ago I installed Riiconnect24 on my Wii, and it has been seemingly working, I can receive messages from friends. and the Ask Mii Channel, News and such work.

But I'm getting an error almost every time I try to receive and send Ghosts. It throws the error 102031. Once in a blue moon it somehow let's me connect and download or send a Ghost to a friend, but the vast majority of the time it's just error 102031.

I've looked around as I said, but I found very little. On Wiimmfi's site the error code list just says a vague "Network error during task setup.". I tried to do a Port Forwarding with my router in case it helped, but it did not.

I'd appreciate a bit of help with this.
I've encountered that error before, but I don't remember the circumstances.

I know that 102032 means you were too late (because you can only use the in-game WC24 functionality within 1 minute of starting the game, iirc), maybe that's similar? You may just have to be fast enough.
 

Maeson

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I Don't believe it has anything to do with being slow, because I'm trying to send ghosts to friends that are slower than me.

The weirdest thing is that, if I boot the game through USB Loader GX and I try to send the Ghost quickly, it actually does send it. Or if I boot the game and go to the Download Ghosts option, it downloads them. It feels like after a certain amount of time I just can't do anything related to WiiConnect24 / RiiConnect24. The error message appears right away, it's not like it takes some time "loading/connecting".

Yet I connect to the online modes no problem... I really don't understand it. The next thing I'll try is to connect through a Hotspot with my phone instead of my home network...

By the way, do any of you know a way to port forward on android? I tried to use my phone's Data to play online, and it connects to Wiimmfi and such, but then I cannot connect to other players; and I've read that's because I need to port forward, or find a way to open ports. To reach rankings, such as Mega Man 9 or 10, it works, but for actual online gameplay always blocks me.
 
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