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I think so, yes.That's awesome! and this would work even if loaded from wiiflow correct?
I think so, yes.That's awesome! and this would work even if loaded from wiiflow correct?
Hi, with this new build I found two games not loading when real bios is enabled (they boot fine with HLE bios):Latest WiiStation build until git https://github.com/saulfabregwiivc/WiiStation/commit/0021dcc67f84b36a46359cbe03ffd95489e8eed1
What's new here:
Please test this build, thanks!
- (Finally) proper support for .SBI files. These files are required when you play games which are encrypted and/or protected with LibCrypt. If you try to load a LibCrypt game without its required .SBI file, the emulator will display "LibCrypt protected game with missing SBI".
- Supposedly fixes menu/gameplay speed at Pro Pinball: Timeshock!, but i'm not 100% sure (mentioning @rexus_pl)
- Fix savestates handling (loading / creating savestates)
- Merge latest HLE BIOS emulation core from PCSX-ReARMed. Now most games can be run in HLE without problems. But beware, HLE is still in progress, and PS1 BIOS is still recommended.
- Use latest Lightrec and GNU Lightning.
- Improving the hack around ICache emulation on Lightrec (pcercuei). This fixes some crashes it happened before when trying to play Formula One Arcade (PAL).
- Some other improvements in the PPC Dynarec.
Do you have correct CUE files for your games? Most of the time when playing games without CUE files or with corrupted/incorrect CUE files these issues happen such the one which just passes to CD Player section.Hi, with this new build I found two games not loading when real bios is enabled (they boot fine with HLE bios):
Legend of Legaia USA
Dino Crisis 2 USA
The bios shows fine ("sony computer entertainment" screen) then it goes to the blue memory card/cd player screen. With HLE enabled it jumps straight to the game no issues. It used to work fine before with real bios
I'll check the cue files and try it againDo you have correct CUE files for your games? Most of the time when playing games without CUE files or with corrupted/incorrect CUE files these issues happen such the one which just passes to CD Player section.
special game auto fixed
in "Show ISO Info". What does that mean?Force NTSC
option for PAL games. Jokippo, I invoke you. Auto Load Slot
setting?Slot 1
and clicked on Save Button Configs
to USB
.Slot 1
in Configure Buttons
, the mapping is used when launching the game, it works correctly.Auto Load Slot
to Slot 1
, nothing happens when launching the game, i.e. the default button mapping is used (either using global settings or separated settings for that game). I have to manually load the slot 1
button mapping each time I want to play that game.Fuck......... (Interlaced is also le broke)Tested Build 30112023
- Of all Jokippo's hacks, only Bilinear setting is working (fortunately !). 240p, etc, not working.
Have you tried using dynarec to see if the issue still persists?
No, it's another recompiler, very fast and unfortunately unstable (yet?). Many games work great with it (Worms Armageddon, Moto Racer, Tomb Raider II), but also many has random problems (GTA, Rayman Rush). If your game works unstable on Lightrec and can reach full speed on Dynarec - just use it.Hi @Disorarara, no, i've not tested using Dynared. But wasn't Lightrec supposed to be the definitive version between dynarec and interpreter?
No, it's another recompiler, very fast and unfortunately unstable (yet?). Many games work great with it (Worms Armageddon, Moto Racer, Tomb Raider II), but also many has random problems (GTA, Rayman Rush). If your game works unstable on Lightrec and can reach full speed on Dynarec - just use it.
Thanks @SaulFabreLatest WiiStation build until git https://github.com/xjsxjs197/WiiSXRX_2022/commit/a356c3c0d6686149c8b0d02c3f58e255d73467c4
What's new here:
Please test this build, thanks!
- More corrections for some Jokippo's implementations in the new SoftGPU video plugin, mainly 240p.
- Import SPUsetCDvol from upstream PCSX-ReARMed. There is an issue with the MixCD logic in XA, games like Vib-Ribbon that require CD data will have problems if skipped. So the SkipCD was commented out.
- Clock corrections for the PPC Dynarec.
- Update HW SPU register sources.
Should I use this with the revived og WiiSX or will the revived version be good enough?---------------------------------------------------------2022/09/03 update--------------------------------------------------------------
Revised content of the new version
1: The problem that the sound pitch is too fast has also been solved, and many game sounds have become correct.
2: Basically, it supports CDDA. Please help test the multi track games.
3: Except the cdda part, the CDROM code of pcsxReArm has almost been merged.
The compatibility of the game has been further improved, and some more games can be run.
4: Other minor amendments
---------------------------------------------------------2022/07/01 update--------------------------------------------------------------
Revised content of the new version
1. Support Korean. In order to support more languages, modify the language selection method
2. Fix the error When open the "Settings" section and then click on the "Saves" button
3. Add support for load the fonts from USB.
The system automatically reads the font from SD and USB, If there is no font, use the embedded English font
4. When selecting files, cue files are displayed first, and other files with the same name are not displayed
---------------------------------------------------------Old message-----------------------------------------------------------------------
First , thanks to the efforts of the original authors of wiisxrx, wiisxr, wiisx, I can play PS games on Wii.
I have also invested a lot of time and energy in this project recently, and released the first version.
Please refer to the following address for details:
https://github.com/xjsxjs197/WiiSXRX_2022
## The following changes have been made to the code based on wiisxrx.
* Incorporating the CDROM and cdiso codes of pcsxrearmed, the compatibility of the system has been more improved.
Many games that could not be run or had problems before can be run.
* Combined the dfsound module of pcsxrearmed and used the SDL Library.
The sound quality of the system has been more improved.
* Modification of some dynamic compilation instructions, such as sllv, SRLV, srav, FF9 and biohazard3 can be run.
(Part of the division instruction uses a static compilation instruction)
* Support for multiple languages.
At first, I wanted to refer to snes9xgx and support TTF font library.
However, it encountered a memory leak problem, resulting in automatic exit.
So it can only be made into a specific font.
Font char information: first two byte: BigEndianUnicode char code, followed by a character picture in IA8 format with a size of 24 * 24.
* For some customed Chinese culture games, specific BIOS is automatically loaded.
For example: sd:\wiisxrx\isos\武藏传.ISO => sd:\wiisxrx\bios\武藏传.bin
* Other minor corrections, such as disc changing and automatic fixed of some games.
## Goals(Please help me, or let us work together.)
* Improve GTE code to provide 3D game speed.
Although I used paired single instruction, but the speed is basically not improved
* Use the display mode of GL to provide image quality and performance.
I don't know anything about OpenGL, and I don't know if I can use grrlib.
※※※ It reads a font file in a fixed location, So make sure that [sd:/wiisxrx/fonts/chs.dat] exists ※※※
## Compilation information
* PPC29 + Libogc_1.8.16 + SDL
You can download everything here: https://wii.leseratte10.de/devkitPro/
The compiled SDL is here: https://github.com/xjsxjs197/WiiSXRX_2022/libSDL.a
## The following is the basic code information
![WiiSXRX logo](./logo.jpg)
Fork of WiiSXR (a port of PCSX-R), a PSX emulator for the Gamecube / Wii / Wii U.
The starting point for this code base will be Mystro256's WiiSXR, a continuation of
daxtsu's libwupc mod of wiisx, which is in turn based off of Matguitarist's "USB mod5".
* Please see the following link for details:
http://www.gc-forever.com/forums/viewtopic.php?t=2524
* WiiSX is GNU GPL and the source can be found here:
https://code.google.com/archive/p/pcsxgc/downloads
* WiiSXR is GNU GPL and the source can be found here:
https://github.com/Mystro256/wiisxr
* libwupc and libwiidrc are also GPL, which can be found here:
https://github.com/FIX94/libwupc
https://github.com/FIX94/libwiidrc
Hi Saulfabre are savestates fixed? Can we also load old savestates in this new version without errors? TY for your workLatest WiiStation build until git https://github.com/xjsxjs197/WiiSXRX_2022/commit/a356c3c0d6686149c8b0d02c3f58e255d73467c4
What's new here:
Please test this build, thanks!
- More corrections for some Jokippo's implementations in the new SoftGPU video plugin, mainly 240p.
- Import SPUsetCDvol from upstream PCSX-ReARMed. There is an issue with the MixCD logic in XA, games like Vib-Ribbon that require CD data will have problems if skipped. So the SkipCD was commented out.
- Clock corrections for the PPC Dynarec.
- Update HW SPU register sources.
Here savestates are fixed, but old savestates made before the change from old P.E.Op.S. Soft GPU to the new SoftGPU plugin (based on DFXVideo possibly?) won't be accesible anymore, and the emulator will display that would not function the old savestate(s).Hi Saulfabre are savestates fixed? Can we also load old savestates in this new version without errors? TY for your work
It is a bit counter intuitive, but you have to set the Auto Load Slot setting to the Slot you want, then go back to the General settings section and save your config to SD or USB.By the way, how works theAuto Load Slot
setting?
I saved a Button mapping inSlot 1
and clicked onSave Button Configs
toUSB
.
If I load manuallySlot 1
inConfigure Buttons
, the mapping is used when launching the game, it works correctly.
But if I setAuto Load Slot
toSlot 1
, nothing happens when launching the game, i.e. the default button mapping is used (either using global settings or separated settings for that game). I have to manually load theslot 1
button mapping each time I want to play that game.
Do I miss something ?
I have been using WiiStation 2.4 this whole time so I can't compare it to previous git releases, but Crash Team Racing [USA] (CTR) and Gran Turismo [Europe] (GT) are not working anymore with the git release. They boot, but don't work properly. I have both games in CHD format, and have tried booting with and without the BIOS (both real BIOS and HLE BIOS) as well as Lightrec and Dynarec CPU Cores.Latest WiiStation build until git [...]
What's new here:
Please test this build, thanks!
- More corrections for some Jokippo's implementations in the new SoftGPU video plugin, mainly 240p.
- Import SPUsetCDvol from upstream PCSX-ReARMed. There is an issue with the MixCD logic in XA, games like Vib-Ribbon that require CD data will have problems if skipped. So the SkipCD was commented out.
- Clock corrections for the PPC Dynarec.
- Update HW SPU register sources.