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As Atlus hasn't said anything about releasing the game outside Japan, I decided to give it a go so I don't have to open Google Translate every time I open the game.
Please note that at this point in time, I am only planning on translating non story aspects of the game (menu, skills, Persona names, etc) to make actually playing the game easier. I have no experience with the Japanese language and thus trying to translate it will probably come out a butchered mess. I am basing everything off of the English translations of previous Persona games (specifically 3 FES, 4, Q, and 5).
Game Info
Name: Persona Q2: New Cinema Labyrinth
TitleID: 00040000001CBE00
Developer: Atlus
Publisher: Atlus (JP)
Game Release Date: JP - November 29, 2018
Patch Release Date: When I feel enough of the game has been translated to make playing it much easier. Or canceled if they announce an English release, whichever comes first.
WIP Screenshots (taken from a New 3DS)
Please note that at this point in time, I am only planning on translating non story aspects of the game (menu, skills, Persona names, etc) to make actually playing the game easier. I have no experience with the Japanese language and thus trying to translate it will probably come out a butchered mess. I am basing everything off of the English translations of previous Persona games (specifically 3 FES, 4, Q, and 5).
Game Info
Name: Persona Q2: New Cinema Labyrinth
TitleID: 00040000001CBE00
Developer: Atlus
Publisher: Atlus (JP)
Game Release Date: JP - November 29, 2018
Patch Release Date: When I feel enough of the game has been translated to make playing it much easier. Or canceled if they announce an English release, whichever comes first.
WIP Screenshots (taken from a New 3DS)
- HackingToolkit9DS by Asia81 for decompiling the game.
- CriPakTools by esperknight for unpacking the game data.
- Atlus BF Message Script Editor and Atlus Script Toolchain by TGE for editing BMD and BF files.
- Kuriimu by IcySon55 mainly for looking into BMD files to see if there's anything in them before decompiling them.
- TBLEditor by me to so I don't have to use a hex editor on TBL files.
- wxMEdit by Alston Chen and JaiYanwei for hex editing files that I can't use the above tools on.
- Mod Compendium by TGE for merging the parts I edited with the game files.
Last edited by Lomeli12,