Hey Guys,
I'm still working on my Game for Nintendo 3DS.
I tried to add a yet unsupported feature to my game... "Terrains".
Unfortunately Terrains aren't supported yet on Unity for Nintendo 3DS.
That's why the Textures are not loading correctly.
I really hope they'll improve the support in one of the next updates.
Terrains are much better to create big environments and Maps because as you see, the FPS are stay at 60fps.
When I try to import the Terrain as 3D Model (via Maya, 3DSMax Studio or Blender), the FPS would drop drastically because of the high count of polys.
UPDATE 18-10-2017
Unity for N3DS doesn't support AlphaCutout or VertexLit on TwoSided Normals.
I was able to simulate both effects with wonderful 60fps.
I'm still working on my Game for Nintendo 3DS.
I tried to add a yet unsupported feature to my game... "Terrains".
Unfortunately Terrains aren't supported yet on Unity for Nintendo 3DS.
That's why the Textures are not loading correctly.
I really hope they'll improve the support in one of the next updates.
Terrains are much better to create big environments and Maps because as you see, the FPS are stay at 60fps.
When I try to import the Terrain as 3D Model (via Maya, 3DSMax Studio or Blender), the FPS would drop drastically because of the high count of polys.
UPDATE 18-10-2017
Unity for N3DS doesn't support AlphaCutout or VertexLit on TwoSided Normals.
I was able to simulate both effects with wonderful 60fps.