[Rant] Being a software pirate

Recently I have come to a realization from a different perspective what it means to be a software pirate.

As some of you may know, I work as a software- and game developer, and over the many months I have worked here I learned a lot of things in regards to the inner workings of a corporation, development lifecycle, etc.

Recently while browsing the eShop with disgust seeing all the boring-as-hell games with anime tiddy clickbait I noticed that some games were on discount. It's important to note that even if I weren't a pirate, I'm still a huge cheapass, so I just added them to my wish list then moved on. Later while checking my wish list, I noticed that one of the games I added had their discount expire in ~1-2hrs. That's not when the realization has fully kicked in, but I thought to myself after converting the prices to my local currency (with transaction fees), "meh, after reading the description and seeing the images and videos, I might as well get it, I pay more for my food and drinks in Tesco every day anyways", so I bought it.
After clicking "continue shopping", I went back to my wishlist, and checked the other entries, and saw a game which was way too expensive (like 35GBP) for being just a port of the DOS version. I decided to search if it has a PC version, because that's the easiest to pirate for. When looking at the platform list the game was released for, it hit me. First we have to burn a ton of money just for design first, and getting it approved. If it gets approved, we burn even more money for prototyping and writing code from scratch (and that is while using already existing and tested libraries, like Unity or Qt). Then we fix some bugs, and ready the game for release. Then we get a request for a new feature before release, and after implementing it, bugs start to exponentially multiply, effectively burning up the entire budget. Then once you actually do get a release, you have to hope that skiddies won't crack the anti-piracy protection and that hacker groups won't upload a cracked version, effectively kissing most of your income byebye due to a cracked version being way too easily accessible.

...except that some pirates don't work like that. Like me.
There are a few types of pirates:
- the pirates: who never pay for anything, and you can not make a single penny from them. In my experience it's a decent amount, but not that much as many people make it out to be. Includes minors too whose parents are penny-pinching or broke or Karens.
- the cheapass: "if it's available for free from a trusted source then I might as well go with it". This is probably the biggest group of pirates. They'll wait a long time before buying the game, but if they see a really good deal then they might buy the game, but usually go for the cracked version instead.
- try-and-buy: I belong in this category, and lots of others. They pirate the game first, try it, and if they have played it through or they enjoy the game, they buy it. Sometimes even legit players have to resort to this if there is no demo available and there is a little info available about the game (without spoiling it).
- buy-and-crack: I also belong in this category. I'm not sure about the size of this category, but it feels like it's insignificant. These players buy the game, but remove the annoying DRM associated to it which hinders their experience. I do this especially for Steam-only games, because I don't need a stupid resident program to break my game with automatic updates. Leave me alone :angry:

The sad truth is is that almost nobody seems to do this differentiation, even though the difference between these pirate groups is really significant.

So why have I written a wall of text detailing the common type pirates? To get to my point: no matter what you do, pirates WILL always get what they want, even if it means paying more for DRM circumvention than it actually costs to buy the actual game multiple times.
Companies should learn how to mitigate piracy instead of just getting more aggressive with DRM. Just like with advertising :creep:
Crappy launchers (uPlay, Origin, Rockstar game launcher, Battle.net, and dare I say Steam client) and crappy storefronts (Switch eShop is the most notorious one in my book) definitely don't help with combatting piracy. Some launchers in fact only encourage piracy. And cheap ass attempts at a "discount" won't bite most of us either, like disguising a "price drop" from 59.99$ to 55.99$. In fact, such bullshit attempts just aggro some of us more and give more reason to attempt piracy.

In my eyes we're not only some cheap-ass discount whores who always only want 99.9% discounts (even though such discount would be really welcome), but we actually want reasons and features to stay with a platform. These platforms nowdays are not consumer-oriented, but money-oriented with the least effort as possible, and companies get away with it because we suck it all up.
And let's not get me started on those platforms where not even the purchase is easy! There are literal useless artificial barriers placed in front of you at checkout (*cough*Rockstar Warehouse*/cough*).

tl;dr: No matter how people tell you piracy is bad, you won't know how it actually feels like to the devs until you have experienced it yourself. The point is that buy your games and software if you can.

Comments

Very well Rant/Blog,my Freind.Congratulations.:)

For myself - try and buy Pirate.
Why ? Because not really many Games interested my today and when I should "throw" out around 60 Euros,the Game MUST be good.

Thank you for your Blog.:yay:
 
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" it hit me. First we have to burn a ton of money just for design first, and getting it approved.............Then once you actually do get a release"
That sounds more like bad, or at least horrendously inefficient which is more or less the same thing, project management, coding practice and design planning than a cost of doing business.

"the pirates: who never pay for anything, and you can not make a single penny from them."
In game advertising, and them possibly being allowed to populate your servers to ensure a multiplayer community.

Crappy launchers are not good but to say they don't help... evidence would not seem to be on your side there. A better launcher would do better still, though how much that would take to do and take from another pot (Steam's customers are both the game makers and the game players after all) but the rise of steam vs the time before... very different landscapes.

"you won't know how it actually feels like to the devs until you have experienced it yourself."
Is it not a fallacy in line with thinking if we lived in magic fairy land without second hand sales that we would get all the money? Equally it only matters if you care.
 
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Oh, the old piracy debate. Yeah, pirates are an extremely small percentage of game consumers. and even then most dont pirate to save money, they do it to get games they cant afford (and otherwise wouldnt buy). The loss to game developers due to piracy is insignificant.

Besides, most games nowadays are so riddled with microtransactions, someone out there has spent enough to have bought said game many times over, effectively buying your copy for you.
 
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I've bought 1 game for my switch, The other few hundred are all pirate versions. I bought a few second hand games for ps3 - but downloaded the rest, same thing with xbox 360 + original xbox, psx, psvita, psp, pc, ds, 3ds, ps2 etc.....

I've always pirated, I wouldn't buy a console or handheld unless I was able to get pirate software for it.
 
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@FAST6191
1) It's budget-oriented development. Sadly the burden is placed on the devs.
2) Good point. Although I'm sceptical about the multiplayer part, considering the online DRM of most big-name games.
3) Too bad consumers eat up these crappy launcher because they are "convenient". Personally I find them to be the biggest inconvenience of all. I prefer GoG's way of just providing an "installer" which just unpacks the game to a folder, creates a convenient uninstaller, and done. No bloated launchers, no lag, no resident bullshit which breaks your other programs.
4) I forgot about those, because I was thinking of digital medium only, not physical releases. And since you can't resell digital games... Yeah. But you have a point. And also I did actually forget to mention that some people just don't care, they want frii gaem. Man, I make low-quality posts when I'm angry :/
 
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I might buy it if it's good and important to me.
Colors! 3DS is the only game I've ever bought.

And I'm quite old, so gaming to me, means being able to play Tetris, PacMan, Galaga Street Fighter and Super Mario Land, so most of the games I "pirate' are super old.
Like... no one gives a fuck about them because they have this ugly shit called Steam and Mobile Gaming.

I did read it, but laughed when you said that now you know how much money you have to spend in order to push forward whatever project you did...
Like... lol the amount of money spent doesn't mean that the games will be good.

Besides, I'm not feeling super excited for videogames anymore. Like... I'd rather eat a glass of milk or draw... that entertains me a lot more.

PS: ¯\_(ツ)_/¯
 
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The thing about DRM is that, in the rare case that a DRM-less .exe gets out like with DMC5 and I think Doom Eternal, I'd just replace the DRM-ridden one with the DRM-free one.

As for launchers and storefronts, while I might get your sentiment with GOG for those using your average PC setup, as someone using a HTPC, having all of the benefits of Steam Big Picture like being able to remap buttons to keyboard presses, being able to do some basic stuff on the desktop from my bed if necessary on any controller, and just being able to have the best of both the console and PC worlds makes using the applications something one can reap the benefits of.

I know there's stuff like Xpadder and various other programs, but with Steam, it comes in one package. About the only thing that outdoes Steam for me in this regard when everything is set up how you like is Launchbox/Bigbox in regards to frontends due to being more customizable aesthetically.

I know, a lot more work to get things done, but it's something I find to be worth the effort when it's all said and done. That being said, I don't see any slowdown or performance degradation myself from these programs probably because I'm running an i7-8700k with a GTX1080 and 32GB of RAM all supported by my PC being an all SSD setup.
 
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Well it's a common misconception that piracy kills game development. Make a good game and it will sell. DRM or not. I mean look at Witcher 3?
 
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i remember the witness dev jonathan blow saying something like his game was pirated a lot and appearing in top downloads in torrents site. maybe it will hurt indie devs like him? doubt it since the game also done very well and very well received
 
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I've decided not to be a software pirate for the switch onward. the reason is I never play games then. there's no obligation to, since I didn't pay for them. right now, I have 110 games digitally with about 330GBs of free space left of a 1TB micro sd card, which I got from Amazon on black Friday for $199.99. not a bad deal. it's the lowest I've ever seen them for. anyway, I'm really loving buying games again and not caring about hacking. being on disability, I have to do something with my time. now that many people are in quarantine, they're kinda in the same boat.
 
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When they don't offer a demo of the game I want, or the demo is way too short or limiting, I'll pirate to see if I wanna buy it. Piracy has it's legitimate uses. Or how about the fact that I can't find a digital key to buy the PC game "Blur" online from any eTailers? I have NO CHOICE but to pirate the game at that point, which is a real shame.
 
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I have issues walking sometimes, so I bought everything digitally. what I would've liked is to buy retail games, then pirate the digital counterpart, so I could sell the games once I'm done with them. I'm nearly done with odyssey.
 
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Well written blog entry.

Normally I go full legit/legal. I did the "try before buy" sometimes.

With all the DRM-infected garbage companies offer nowadays I usually go the ignore way: Don't try. Don't buy. Don't pirate. Gaming companies aren't gonna sell anything to me anymore. After all they sell luxury goods. It's not food. Since the only thing they care for is money, I will not give them any. If more people acted like that, the DRM, the bad launchers and whatnot would go away. But alas, people buy (and rent) anything so all this has come to stay.

Hey: The SNES (for example) still works. I don't miss anything.
 
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A
small anecdote: a friend gave me a link to a pirated copy of gang beasts with online support, we played it and had a blast, but the game had a few flaws i thought were the fault of playing it pirated (it would sometimes freeze and it wouldnt recognize inputs from my wireless 360 controller or my wired ps4 one at all), so, since the game was so fun, i decided to buy it, i see its 429 UYU (little less than 10 dollars w/current exchange rate) the steam version had the same flaws, and we couldnt get remote play together working either (because he couldnt afford his own copy this was the only way for us to play steam version together) so i asked for a refund and got it
 
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As Gabe Newell says, piracy is not a price issue, but a service issue. This is definitely true to some degree, I pirate far less on PC because Steam is such a convenient platform, with great sales. But I still pirate a lot of games that are just too expensive for me to justify spending the money on. These are games I would not have bought at full price even if piracy wasn't an option though, as I'm just not interested enough in them, so it's not necessarily a lost sale. But it might mean a lost sale if it later goes on sale for like 75-90% off but I already played through it. Usually I end up buying those games anyway when they eventually go on sale cheap enough, if I liked the game enough.
 
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personally, I am a try and buy pirate, and if I pirate a game to try it out, and enjoy it, I like to buy a copy once I have the money; for example, Slime Rancher. I recently pirated the game to try it out as it was recommended to me by a close friend, and I absolutely love the game, so once I get my work paycheck, I am planning on purchasing the game.
 
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I try to buy the games I pirate, slowly as I can afford them. But some PS3 games that are just too expensive or too difficult to find, I just play on my PC. I can finally play Hot Shots Golf: Out of Bounds on my PC without any issues, thanks to emulator progress. The DX11 part needs work, but OpenGL runs everything great for me.
 
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its like if i have witcher 3, metal gear 5 for ps4 and xbox but pirated it for pc after i finally built one be because i didnt want to buy it again.
 
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@gameboy I feel the same way about buying Switch games that I already own on Wii U. I just pirate those ones and play them on my pirated Switch.
 
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Great job dissecting things. Personally, I tend to be all four of the types of common pirates; I usually try to get games legitimately but, being a minor, a lot of the time I'm not able to afford them. I usually try to buy them later though, but that doesn't always work out. For certain non-game related I'm a straight up pirate, because the price they cost is out of basically any consumer's range - case in point, a certain disassembler which I'm sure many people here are aware of. I normally use Ghidra but there's certain cases where that just won't work out. I couldn't even dream of buying that other disassembler legitimately.

There is another reason why I'd pirate outside of the realm of games and software: anime. I have a Funimation Now subscription, but the quality and encoding of a few of the shows on their selection is either inconsistent or straight up terrible (i.e anything Dragon Ball-related), so I tend to pirate versions of those shows that don't suffer from the same issues in order to get my money's worth.
 
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