Dunkey's "Game Critics" Video



If you follow Dunkey at all you've most likely seen his video "Game Critics", detailing issues he has with the way gaming outlets write their reviews. It's garnered significant criticism and praise from different people, proving very controversial and generating serious discussion about gaming media. I'm absolutely a small-time reviewer and not at all dedicated (or good) enough to write for a major site, but regardless I'd like to share some thoughts on a few particular points he made that were great and some very misguided. I've been watching Dunkey since his hilarious League of Legends videos from 2012, and his recent serious videos are really thought-provoking. I recommend you watch he video, preferably several times, before you even begin to read this blog.

My general issue with his video is that Dunkey, as a youtuber, is entitled to so many more advantages when it comes to writing and publishing his own game reviews compared to the average writer for Kotaku or IGN. He has the ability to deviate from the industry standard in ways that someone who gets paid exclusively to review games cannot. People have different expectations going into one of Dunkey's videos compared to when they check what IGN gave a game. I want to illustrate this using a few points he himself made in the video.

1. "[Gaming outlets'] opinions are so decentralized"

To illustrate this point, Dunkey shows how IGN's review of Sonic 4 conflicts with the opinions of some of the members of two different IGN podcast videos. However, Dunkey heavily edits the videos (as he is really great at doing), obscuring the fact that in both videos, there were several members of the podcast who disagreed with the people saying Sonic was never good. This sticks out to me immediately as an issue with the reader's expectations, not with the game sites themselves. Actually, this quote illustrates my main point perfectly: everyone treats gaming outlets as one big reviewer, and differing opinions of individual writers are treated as signs of incoherence. When you watch two different reviews of the same game by two different youtubers, no one would expect their opinions to align in any way, because they are individuals who are of course each entitled to their opinion. So why is it that the eight different IGN employees involved in this situation, one reviewer and seven different podcast members, are all expected to have the same opinion? What is IGN or Kotaku other than a network of different people writing reviews? Further proving my point, the comments for those podcasts often go something like "IGN is just famous for hating Sonic". This makes no sense to me; I thought the issue was that IGN was too flip-floppy about it? It seems unfair that writers at outlets are expected to have the same opinions as all the other writers there when no one would expect that in a similar situation on YouTube.

We've actually had similar situations here at GBAtemp. One notable example is Tom's review of BOTW. I'll be coming back to this review later because it applies to many of the things Dunkey talked about, but there are a few comments that stand out to me as exemplifying this particular point. My intention is not to throw shade at the authors of any of these comments, but their content proves a lot about the double standards readers have when it comes to game reviews:

Xzi uses the score given to another game by a different writer to imply that the score given to this game by a certain writer is poorly thought-out. No one would go to another youtube review of the same game and say "this site gave the game a different score" referring to a review by a different youtuber. That would be preposterous, but somehow the opinions of different writers on THIS site are expected to align perfectly?

Boomy makes the exact same assumption, using a review by a different writer to make an implication about the score of a different game by a different reviewer.

This comment tosses so much logic out the window, it's hard to read. Not only does StarTrekVoyager utilize the "consistency among multiple different reviewers with different opinions" argument, but they also state, "the obvious subjectivity of this review is more than obvious". Granted, there is a certain amount of objectivity when it comes to reviewing games, but to cite subjectivity as a negative feature of a review is to refute the existence of multiple reviews of a game at all.

2. "It's also important to acknowledge your shortcomings as a reviewer"

I agree with this sentiment; after all, everyone has their own different nags and annoyances which can prevent them from giving a completely honest review to a game simply due to small personal preferences. However, I was not enamored by the example Dunkey gave to prove this point. He goes on to talk about how he hates anime, RPGs, and turn-based combat. He wraps this section up by saying, "So when I say that Persona 5, a turn-based anime RPG, is actually pretty fun, you should go, 'Damn, OK, maybe that game is alright'." I disagree with the notion that liking a game in a certain genre someone happens to hate makes their review somehow more valid. If anything, I would trust the review of someone who reviews RPGs exclusively over that of someone who never plays them. The problem with Dunkey's supposition here is that he's flipped from describing his hatred of RPGs as a shortcoming to touting it as something which makes his reviews more trustworthy. Experience with similar games is a large factor when it comes to reviews.

3. "You don't have to see eye to eye on every single game to put your trust in someone, obviously. A critic's power lies in the consistency of their voice."

This may be the most insightful point Dunkey made in the entire video. If someone can find a reviewer whose opinions match up with theirs, then they can know exactly how they would respond to a certain title and make a purchase decision from there. This is what makes a purely honest review so powerful, and it's by far the best way to gauge how a certain game fares inside its genre. However, this is not the only value that reviews possess. It's not reasonable to expect to find someone with your exact tastes, as that is quite often literally impossible. Instead, it's entirely possible to make an educated decision based on the opinions of a certain eloquent reviewer based on how they responded to other similar games or gameplay elements. This goes beyond just looking at the number score of the review. For example, if I wanted to know whether or not a game had quality QTEs, and a certain reviewer often went into depth about the QTE system in many games, I would put a greater amount of trust into their review. Similarly, if there was a reviewer who very rarely or never reviewed RPGs, I would put little faith in their ability to weight the merit of the battle system in a specific RPG. If someone is disappointed by a game in a certain genre they mostly enjoy, I would know that the game is not worth my time, since it fails to please even the biggest fans of a genre. However, it is important to consider that the opposite may not apply, because a lack of experience with a certain genre is not likely to generate a well-informed review.

4. "[The score] is usually restricted to a 7, 8, or a 9, all of which imply the game is good. Even something as disastrous as Mass Effect: Andromeda will still get away with a 7/10."

After making this remark, Dunkey goes on to describe how gaming websites are afraid to give a game a bad score or "say something real" because of relationships with developers and advertising money. However, all of this drama only comes from the majority of readers, who base their purchasing decisions and social media reactions to games off the number that they scrolled down to see. Again, this comes down to double standards. Youtube personalities such as Dunkey are given the luxury of viewers watching their whole video, simply because it's more difficult to skip to the end and find a score, which is often given on a different scale than most written reviews. It wouldn't make any sense to aggregate a bunch of youtubers' reviews and average their wacky scales, since half of them don't even give numeric scores. However, with written reviews, it's incredibly easy to scroll to the bottom of the article and find a score. It's even easier to just skip the article entirely and look at an aggregate score of 50 different websites who all may have had completely different likes and dislikes, culminating in an inflated aggregate score that means nothing. Regardless of this ridiculous pressure from aggregates and readers (a notable reviewer was DDOSed for knocking Zelda down on the metacritic rankings with his review), people with a much higher degree of creative control over the way their content is presented (youtubers vs. a writer for a website) choose to pick on the score as some kind of kowtow to developers and the god of $$$.

These arbitrary scores are all people seem to care about, yet no one seems to be able to treat number scales with the same subjectivity as the language of a review. Dunkey talked about consistency earlier, where every critic should find their own voice, but simultaneously expects people to conform to his own arbitrary number scale. I really have no reason to care if a score of 60 is good or not for most people. How can you really judge whether a score is good or bad without knowing how likely someone is to give a game a good or bad score? If people actually read reviews instead of just looking at the score and comparing it to something written by someone else conveniently on the same site (or with aggregates, on a different site entirely), none of this would be an issue. People go into youtube videos expecting to watch the whole thing, not just skip to the end to find a score, and youtube videos aren't aggregated. There's no pressure to go find the lowest score on youtube and harass the hell out of that person because there's no youtube Metacritic to conveniently show you who it is. I hate that Dunkey feels like he has the right to pick on the scoring system of review writers when he is relieved of almost all of the pressure people face when it comes to a stupid arbitrary number you put at the end of a review. If game critics really were afraid to give bad scores, there's no reason there would be any kind of negative language in any review, which leads into Dunkey's next point.

5. "I see a lot of reviews where the language doesn't really align with the verdict."

Again with the scores. Who knows what arbitrary number scale X site is using to grade their games? Some sites use numbers out of 100, some out of 10, some out of 5, some use letter grades, and some don't even give a final grade at all. How could you possibly converge all these conflicting systems with no clear standard into a number which, by your standards, matches the language? There's also the fact that people are more inclined to mention parts of a game that they didn't like. There's no reason that if you give a game a 9/10, 90% of the review has to be positive and 10% of it has to be negative or some ridiculous ratio like that. This is just due to human nature. A reviewer is going to mention small flaws that may not seriously detract from the experience of the game, but regardless deserve recognition. That doesn't mean that someone hated the game because there were flaws in a few mechanics; there's so much more than that, and you have to read a full review to get the picture. All of this stems from a reliance on score which just isn't present in an equivalent youtube review.

Anyway, that's about all I have to say. I've been mulling these things over for a while and it feels good just to have them written down. Leave a comment or shoot me a message if you want to talk about any of these things more.
  • Like
Reactions: 4 people

Comments

G
I think that nobody should listen to what big sites like IGN say about games because of all what you said. Their opinions are not really what they think, money from devs, grades start at min. of 7.... I have a sub-ed in youtube to a few reviewers that I can trust and I agree with in 90% of the time with at least one of them. I qatch all the reviews and then I can say I heard all their problems with the game and that they maybe gave the game a real score because they give ~50% of the games the 50% score or lower... which isnt used by IGN... it happens in all places and not only in gaming- I remember when I was a child I watched a tv show where some ppl were dancing and getting scores from a jury (or however you write it) on a scale of 1-6 with decimals allowed. When someone gave a dancer a 5.9 score, he was asked "why such a low score?" And I was like, "isnt it like 99/100? Whats so bad about it??" And I still feel its stupid... if you read a wiki article about a game, and look at the scores it got, you can see two different games with scores that are pretty similar but one is described as being well received while the other is not... and thats all because of the 7-10 scale (or 3-5 etc.) That is super stupid and I hate it. That means that watching a score wont tell me how good a game is which defeats the whole point of a score... and games like zelda get 10/10 everywhere just to not get ddosed... I really like all zelda games (well, most of em at least) and I dont understand how it can be lower then 8, but if somebody truely thinks that- its his opinion and he shouldnt have problems for it...
 
You got to remember that most people treat individual sites lie they treat individual YouTubers, as one thing.
Example: "GBAtemp wrote these two reviews."
 
  • Like
Reactions: 1 person
I guess here's the important thing:

It all boils down to "Who writes these things?". Personally, I think that, especially with sites like IGN that is the core issue. It's how much it is prominent who wrote it. With IGN I usually have no clue who wrote it. Taking another company oriented review site, Destructoid for example, it is usually much more clear who wrote it (admittedly it's rather easy to pick out the overt satire in Jims work, but I digress). IGN's reviews are awfully generic and generally feel lacking in any individual type of writing. It's just a boring general "this fact and that fact". It is an extended advertisement, just written in a lot more annoying way.

There doesn't have to be much personality in a review, but it would at least feel nice to know that I know what the individual reviewer struggled with/enjoyed. If I don't know that, it isn't a good review to me. Even saying things like "I struggled with boss X, which caused me to quit the game for a while" or "Personally I enjoyed this aspect of game X, but that may just be me" already go a big way in giving a review personality. It gives you insight in who the reviewer is as a gamer, whether they are casuals or have been able to git gud.

About the review score not matching the review thing, it's often worth noting that reviewers for big outlets don't give the score. They send in their review and another editor then applies a scoring to it. That may cause bias under reviewers, and leads to the hilarious moments such as "7.8, Too Much Water" which is to me the most obvious case of someone having a personal grudge against the game as it was clearly nitpicked.

Finally, here's the ever important quote from based Yahtzee about getting mad over reviews:

Yahtzee said:
It's worth remembering that all reviews are subjective personal opinions, and if you personally enjoy the game then they shouldn't really get to you. Unless of course there's a despicable little niggling doubt in the back of your mind, that maybe you're not having as much fun as you've convinced yourself you're having, which doesn't go away no matter how many times you try to slap it down with the wet flannel of weak excuses, like this one:
 
Dunkey's first point was that consistency is a good thing, but that by having so many reviewers IGN loses this. I don't see an argument against this, just an excuse. You'd have to argue that consistency is not important.
 
I generally agree with this blog post.
Specially regarding scores.
Scores are totally subjective, and giving them a numbered scale only makes the thing worse. It makes the reader believe the scale actually holds more meaning than it actually does.
I believe scores should be just a binary "I liked it" or "I didn't like it" from the reviewer, and even with those words to make it obvious the score itself is subjective, and the only thing provided for the lazy reader that doesn't want to read the whole article is a summary of strong points and weak points of the reviewed game. If the reader finds a given strong/weak point he is interested in, well he can backtrack to the actual review and read detailed reasons about it.

Well, that said, now I my critics regarding the blog post:
Please, either quote the posts you are talking about like this: (e.g.)
I guess everyone has different opinions, but didn't this site give a 9/10 to Nioh? That Dark Souls re-hash with terrible voice acting, a disjointed storyline and easier combat? BotW is easily a better and more original game than that.

Or resize your browser to have way less horizontal size before taking the screenshots. It is a PITA to read on my PC (and I am not blind yet), even if I click for full size it goes out of the screen and makes the browser show a scrolling bar (PITA), and that is in a PC, I guess it must be unreadable on a smartphone.
 

Blog entry information

Author
endoverend
Views
438
Comments
12
Last update

More entries in Personal Blogs

More entries from endoverend

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    Tine? One gram?
  • BigOnYa @ BigOnYa:
    Sixteenth
  • Psionic Roshambo @ Psionic Roshambo:
    Also it was literally out of a kilo when I got it off the boat so absolutely pure
  • Psionic Roshambo @ Psionic Roshambo:
    Holy shiz that's a lot
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I was getting 3.5 Grams for 320 could have stepped on it and doubled my money easy lol
    +1
  • BigOnYa @ BigOnYa:
    I'd be afraid to it nowdays, my heart would explode prob. I just stick beers n buds nowdays.
  • Psionic Roshambo @ Psionic Roshambo:
    I would get to drive from tarpon springs to like Miami a thousand bucks lol do that twice a week and back in 92 that was good money
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    @Psionic Roshambo what are you guys talking about?
  • Psionic Roshambo @ Psionic Roshambo:
    Blew it on women and muscle cars lol
    +1
  • BigOnYa @ BigOnYa:
    @Xdqwerty Hamster food, its pricey nowadays to keep PCs running.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I don't do anything except cigarettes and gotta stop eventually lol
    +1
  • BigOnYa @ BigOnYa:
    I'd do shrooms again if could find, and I was outside camping/fishing, and had a cooler full of beer.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I wouldn't mind some LSD, laughing until my face hurt sounds fun lol
    +1
  • BigOnYa @ BigOnYa:
    You ever try soaper powder/qauludes? I did once and like a dumbass drank beer on top of taking, I woke up laying in my backyard in the pouring rain, it knocked me out. I have not seen it around in many many years.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    No never tried a lot of things but never that lol
  • Psionic Roshambo @ Psionic Roshambo:
    I did pass out one time on a floor after taking a bunch of Ambien lol thought it would help me sleep and did it lol
  • Psionic Roshambo @ Psionic Roshambo:
    Girlfriend was working at a pharmacy and stole like 500 of them, was and still is the biggest pill bottle I have ever seen lol
  • K3Nv2 @ K3Nv2:
    Ativan is pretty legit
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    The last time I had to take something to help me sleep, I was prescribed Trazadone it was pretty OK to be honest.
  • Psionic Roshambo @ Psionic Roshambo:
    Not something I need at all these days, doing a lot better lol
  • BigOnYa @ BigOnYa:
    That Nuka Cola video with old ice grinder is cool, I want one.
    +1
  • K3Nv2 @ K3Nv2:
    @BigOnYa, ANSWER HIS DAMN QUESTION
    K3Nv2 @ K3Nv2: @BigOnYa, ANSWER HIS DAMN QUESTION