I played that game too!
This is why I like Dark Souls.
I hate that game.
I hate it so much, coz of crap like that.
I sold it
#NoRegrets
I've never rage quit an RPG so furiously before
I played that game too!
This is why I like Dark Souls.
I hate that game.
I hate it so much, coz of crap like that.
I sold it
#NoRegrets
I've never rage quit an RPG so furiously before
You failed a great game :'(I hate that game.
I hate it so much, coz of crap like that.
I sold it
#NoRegrets
I've never rage quit an RPG so furiously before
whatRPGs like Fire Emblem rely mostly on luck, so a 'hard' difficulty is basically more gambling than playing.
what
The Fire Emblem series is actually pretty predictable, and highly regulated by its own rulesets. It's hardly a luck-fested adventure :/
The hand holding in many modern games has become fairly ridiculous. I can't recall the last game I played that I can say really challenged me as a gamer to get from start to finish in a fashion that didn't require the repetition of some mundane task in order to proceed through much of the game. It seems that developers are, these days, trying harder to tell a story than they are to make a game. Take big console releases like Uncharted: fun games, but good god, everything short of Crushing is ridiculously easy, with crushing just amping up the damage so much that you'll struggle no matter what, not because you're bad at the game, but because you can't dodge bullets like Neo. Moving to the handheld platforms, you already hit the nail on the head when talking about Super Mario 3D Land. I got that game, and damn it. I'm terrible at Mario, and I blazed through that game. I got halfway through the special levels, and it was still so easy that I just sold it. I was done with a game that didn't even try to challenge me, and that's without usage of the cheat suit.
I feel one of the biggest problems is that classically difficult games were either difficult due to hardware limitations, or were simply bound by the limitations of the time in thinking and skill (see: old NES games that were ridiculously hard to increase play time, or simply because they were just about broken). These days, we can do just about anything with a game that a developer is willing to try to get done, which also means that primarily we see fake difficulty, as being able to do anything you want opens the door to a lot of broken bullshit. For games that have done real difficulty right, Catherine comes to mind as a somewhat recent release that has genuinely challenged gamers to think in order to progress. Very few games do genuinely difficult right anymore though. It's the idea that the challenge will come with a feeling of reward upon completion. You feel like you earned the victory through skill rather than forcing yourself to deal with bullshit for long enough to get to the end. Demon's Souls and Dark Souls are also very good modern examples of this within a genre that can present great difficulty when trying to make it hard without it being stupidly repetitive.
*snip*
Modern gaming is getting easier. The 14/15 year olds that play modern games are like, "Fuck, this is too hard. Time to look up the online tutorials for beating this section of the game." So instead of keeping the games so hard that you have to look up a tutorial for help, they'll just make the games easier. Besides, if you've been doing something for more than 10 years, chances are that you'll be better at whatever it is you were doing for that ten years. (please no sex addicts comment replies to this)
A personal thought from me: did anyone else think Skyward Sword was hard to play? I don't mean Zelda II: Adventure of Link hard, but just a generally hard game?