This is a port of vanilla 'winQuake', spectre3ds is a modified version of quake
which one is closer to the original?
"vanilla 'winQuake'" or spectre
and is the vanilla WinQuake a kind of nice-looking variant?
This is a port of vanilla 'winQuake', spectre3ds is a modified version of quake
which one is closer to the original?
"vanilla 'winQuake'" or spectre
and is the vanilla WinQuake a kind of nice-looking variant?
Wait... Is it possible to run that adapted Half-Life map/mod?
I really hope so!
Spectre3ds is a c++ reorganization/reimplementation and not particularly user friendly. A true winquake port is a nice development. Menus are helpful.This is a port of vanilla 'winQuake', spectre3ds is a modified version of quake
Hey, this fares pretty well on O3DS (10.1 themehax)
btw, is there any way to use the slide pad? the game lacks buttons without it (D-pad could be used for switching buttons, ect)
In fact... could it be possible to jump double-touching the screen a la Metroid Prime Hunters? Just an idea.
I'm working on those things right now, but i only get home at 6PM EST to actually test it.
I wish I had a N3DS now! I'll download it to my O3DS when it gets HW rendering ^^
It doesn't run bad at all on O3DS. 30 fps with a few dips. Pretty playable
By the way, a friend of mine can't get the c button to work on N3DS. Also, more as a question than a suggestion: Not a chance on getting the Slide Pad pro working on O3DS, isn it?
I don't have a Circle Pad Pro :/ But I think it's possible to integrate it for sure, it all depends on the OP
Naaaaaaah, no hurry at all dude, don't feel pressured please.
In fact, i'm actually impressed on how this runs on O3DS. I'll wait patiently for an update, it was only a suggestion
It doesn't run bad at all on O3DS. 30 fps with a few dips. Pretty playable
By the way, a friend of mine can't get the c button to work on N3DS. Also, more as a question than a suggestion: Not a chance on getting the Slide Pad pro working on O3DS, isn it?
cButton is not working probably because of the way he's launching themehax
Yes, that should fix itInteresting. Should he be using the core1 fix? (launching themehax from an app)
Hey @MasterFeizz,
have you checked if you can create a Build which uses romfs instead of SD Card? want to build a nice CIA file with 3D Banner and such :>
/home/yogsot/3ds/ctrQuake/source/in_ctr.c:25:17: fatal error: 3DS.h: No such file or directory
#include <3DS.h>
^
I'm trying to compile from source, but I get this error. Someone help, please...
Code:/home/yogsot/3ds/ctrQuake/source/in_ctr.c:25:17: fatal error: 3DS.h: No such file or directory #include <3DS.h> ^
I have. I was uptading this like 10 mins ago...You need to have libctru