Homebrew [RELEASE] ctrQuake - Quake 1 port

MasterFeizz

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Oh, it was mere curiosity, it seemed strange to launch it and not seeing it fullscreen.

I guess it was a decision based on performance? In any case, instead of giving me a .3dsx with fullscreen you should add it in the next update, for testing purposes at least (even in closed hardware, each case is different)
I'm adding a settings overlay which will allow us to change 3DS specific options, like the screen resolution.
 

elhobbs

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Quake already code for screen sizing to limit the render size for performance. Granted this does not address the screen update.
 

Osakasan

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Seriously, it was a given to have a flood of this kind of games on 3DS. Thank god for homebrew (Quake is 2D but still, it's a fucking good port)

I hope there would be any good old school racer from that era that could be ported :(
 

NuikopeaDemon

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THIS GUY lol he won't die... He won't do anything hahaha :P lol
 

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Arseface_TM

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@DarkRiolu264 cool, people are trying that out. I'm trying to get a display working so people know how to use it. The short answer is that right now

R + y = left arrow
R + x = up arrow
R + a = right arrow
R + b = down arrow

The long answer is below.

This is the full layout in ctArseQuake. You use the dpad to adjust what the abxy buttons are, and the layout is.

Code:
x
y a
b

Code:
Normal                Hold R
         b           |             =
    w   a c   e      |      a6    - ,   ;
   v x   1   d f     |     a5 a7   .   / \
    8         2      |      a8          [
t       z       h    |   a2       up       '
s u     y 0     g i  |  a1 a3   left rgt  ] space
7       9       3    |   a4       dwn      bspace
    q         k      |      f10         f2
   p r   n   j l     |    f9 f11  f6   f1 f3
    6   m n   4      |      f12  f5 f7  f4
         5           |             f8

It won't be especially useful until I get the display working, but since the touchscreen keyboard has a tendency to cut out it's still useful in emergencies. I'll probably change the layout to make b + dpad = arrow. Not sure what I'll do with the corners. Probably space bspace + and - since they get used most in the console.

Thanks for trying it. You made how to adjust the setup to be better a lot clearer.
 
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