https://twitter.com/Rinnegatamante/status/712820403052421120
31/32 FPS on O3DS. Get hyped!
This is a 100% improvment since the initial version. From 16 to 25 to 31/32.
I believe svchax is the reason why I can't pass console debug freezing,there are other ways to get kernel hax on a 3ds,unless I can load into the test build, there is nothing I can report different from others,and yes, it's 10min freezing,not 5s
are you sure it really works on new 3ds cfw with 10.x
native firm theoritically?
Got furthur test on both New 3DS & Old 3DS,
Situations that work:
9.2 sysnand with 9.0 Native_Firm on both system.
Doen't work:
9.2 sysnand with 10.x Native_Firm on both system
10.7emunand with 10.x Native_Firm on both system
I should say it is almost impossible to use youtube as launching title on 9.2 sysnand, because it is now encrypted with 9.6 key.
Luckily I have a lot of Monster hunter games and smash bros4.
Also, the port doesn't support japenese routes, it's a pity that rpg maker was first released by Japenese conpany.
When I play a free game called Ruina(download link:http://www.freem.ne.jp/win/game/2037), It threw me such errors on my new 3DS:
View attachment 43538
Did you try zelda link's awakening?
http://www.pyxosoft.com/downloads/zelda_links_awakening_100.zip
Link is dead
P.S. A little update about the progresses for anyone interested on this:
- BGM Musics are now supported (Only WAV files atm).
- SFX Sounds are now supported also in OGG format.
- Increased framerate (Now it runs at 32/33 FPS on O3DS)
- Fixed the transparent tilesets blending, now every tileset is correctly drawed.
- Fixed FPS counter (L trigger to show/hide it) and removed the debug FPS counter on debug console.
- Now START button will be mapped as for ESC button on PC so it will not shutdown the whole homebrew wherever you are.
At the moment, most of the games could be played quite good BUT there still are a lot of things to add and performances need to be improved too.
http://www.freem.ne.jp/dl/win/2037
with this link click where the picture shows.
For what I know, fat32 doesn't support unicode. So unless the 3ds has a workaround, like windows does, you might have to implement your own workaround on the player itself.Do you have a CFW? If so, i can try to build a CIA with Ruina121 in romFs to see if it solves the problem (since i'm having some problems with sdmc filesystem and i need to know if the problem is in ctrulib or not).
I think I have found the reason why I can’t play it,as a Chinese, the windows I‘m using uses different kind of unicode from japanese,Do you have a CFW? If so, i can try to build a CIA with Ruina121 in romFs to see if it solves the problem (since i'm having some problems with sdmc filesystem and i need to know if the problem is in ctrulib or not).
For what I know, fat32 doesn't support unicode. So unless the 3ds has a workaround, like windows does, you might have to implement your own workaround on the player itself.
https://github.com/smealum/ctrulib/blob/master/libctru/source/sdmc_dev.c#L321-L412If i'm not wrong, i'm quite sure 3DS doesn't have an fopen option for widechar usage so the win32 code it's unusable.
Looking to stdio implementation it looks like fopen automatically converts the char* string you pass to an UTF16 so it's quite strange that this happens:
https://github.com/smealum/ctrulib/blob ... #L176-L206
https://github.com/smealum/ctrulib/blob ... #L321-L412
Here is another free game I’m trying with. It's called Grimm Adventures, a much bigger game.
Cutscene such as opening is 0 fps, ingame scene is roughly 50 fps on the new 3DS.
A strange thing is, with the dialog, there are something like\>\C[0] before the words,
Here it is
http://pan.baidu.com/s/1dFLNQvf
click 下载,then 普通下载 with the window prompt out
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