With this editor, you have to recruit them first then change it. You can't change their class/skills then recruit them because that requires some form of ROM hacking, not save editing.
Okay, that makes sense. Appreciate it.
With this editor, you have to recruit them first then change it. You can't change their class/skills then recruit them because that requires some form of ROM hacking, not save editing.
You would need to use a save manager. The recommended one to use is JKSM. Although, you just need to dump the save file, you don't need to decompress it.And another question: sorry if this sounds pretty noobish, but how would one go about dumping/decompressing their chapter files for use?
You would need to use a save manager. The recommended one to use is JKSM. Although, you just need to dump the save file, you don't need to decompress it.
The named folder inside of Fire_Emblem_Fates. You just need to use FEFTwiddler to open the save file found in that named folder. You don't need to copy/cut+paste anything.And one last question:
Which folder am I supposed to take out? The Fire_Emblem_Fates one? Or the named folder? (Sorry if it seems obvious, just want to make sure I'm doing it right)
Am I supposed to cut and paste the folder, leaving it empty for when I put the SD card back in? Or do I still leave it in in there?
The named folder inside of Fire_Emblem_Fates. You just need to use FEFTwiddler to open the save file found in that named folder. You don't need to copy/cut+paste anything.
Yes, you keep it there. You can make backups on your computer in case something happens. I haven't tried to use the exported extra data saves with the editor, but I do believe that those save files work in the editor.Ohh I see, so when I'm done editing and everything, I just keep it there? If I wanted to save it to my desktop for safekeeping, it would still be okay to use in the event something unforeseen happens? (Like no hidden data that has to be the same as the other file)
And also, since it shows Chapter 0, 1 and 2, I know those are my files on my cartridge. If I wanted to export the other files on the SDcard, would I instead choose extra data from the cartridge within JK?
Yes, you keep it there. You can make backups on your computer in case something happens. I haven't tried to use the exported extra data saves with the editor, but I do believe that those save files work in the editor.
It appears that I've managed to bork my save file. I am using the EUR special edition and Awakening custom character DLC.
Chrom died in one of the chapters without me realising, so I tried to use this tool to bring him back to life. After trying to re-inject the save, I now just get an error message before the game even fires up (i.e. before the preparing extra data message). Interestingly, this also seems to happen with the backup that FEFTwiddler makes.
I'd be really grateful if someone could take a look.
nvm fixed ithi i tried importing characters from the FEFT thread that has the imported characters on there and when i load the file into jksm it says "UH OH something went wrong writing" how do i fix this please help <3 thank you
FEFTwiddler can only read "Chapter#" save files. You need to use a proper save extractor to obtain the right kind of save file.Hi everyone, I've been reading through the posts and still can't figure out what I'm doing wrong. I'm running a N3DS on sysnand 9.0.0-20u with Gateway 3DS and emunand on GW3D 11.2.0-35U
Gateway version is 3DS Ultra 4.2. I have my Fire Emblem Conquest cart inserted and I've dumped the BFYE.SAV file to my SD card and then copied it to my windows desktop. the resulting save file will not open in FEFTWiddler. with the error message "File is not a valid fire emblem fates save file.
I'm unable to use savedatafiler CIA on my 4.5 3ds because gateway mode cannot see the cart.
What am I doing wrong?
Yep.Yo. Sorry to bother, but I've been using FEFTwiddler on Soundhax using JKSM Save Manager for a while now but I just updated my 3DS to 11.4 and got CFW/Luma. Would this work with CFW/Luma?