Hacking First Public Release of CageTheUnicorn

TheCyberQuake

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I'm wondering how long before someone forks and tries to get it to run games.
My crystal ball says:
SoonTM

Jokes aside this is some seriously impressive stuff. Everything in it goes over my head, but glad to see team reswitched having fun with Nintendo's latest console.
 

SLiV3R

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All of my projects start with song/band-related codenames. This emulator is based on the Unicorn Engine and I was listening to Cage the Elephant when I started it, so it was an easy one.
Cool man! When do you think we will have the first emulator released?
 

Daeken

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Cool man! When do you think we will have the first emulator released?

I seriously considered working on a 'real' Switch emulator once my part in the ReSwitched effort has completed (that is, once we have useful homebrew and/or Linux booting (hopefully the latter) -- I don't plan to be particularly involved beyond that). However, I'm pretty sure that I'm being dragged into kicking off a new startup, so that's going to have to fall to someone else. CTU isn't useful for games, obviously, but it does provide a ton of information about how the system as a whole works and provides a pretty decent template for what a 'real' emulator will look like. Hopefully someone uses that and builds one!
 

Furoryan

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CageTheUnicorn ("CTU") is a debugging emulator for the Nintendo Switch. That means that it does not and will not play games. In fact, it has no support for graphics, sound, input, or any kind of even remotely performant processing. This is all by design.

With CTU, you can run entire Switch sysmodules or applications, trace and debug the code, test exploits, fuzz, and more.

Link to github: here.

I personally have used it to debug all of the sysmodule ROP I've written while developing for the system -- I highly recommend anyone interested in switch RE check it out! It's an insanely useful tool.
Just a precision : this does not work with Mario Kart 8 Deluxe. Indeed, it's the only game compiled in ARMv7... (32 bits). I really don't find any explication why this is the only game not compiled in ARMv8...
 

Daeken

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Just a precision : this does not work with Mario Kart 8 Deluxe. Indeed, it's the only game compiled in ARMv7... (32 bits). I really don't find any explication why this is the only game not compiled in ARMv8...

Yeah, MK8D is a weird one. Given that there's nothing interesting in its SDK binary (at least, as far as I've seen) there are no plans to make it or other 32-bit binaries work in CTU; way too much work to make that happen. It's a bit baffling to me that 32-bit binaries are supported whatsoever on the Switch. Seems like a lot of work for essentially zero value.
 

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