Why do these recent builds have 20fps as 100% speed? it is terrible, it is choppy af.
Seems to be depending on the game, like Zelda ALBW is Speed 100 + over 60fps + , Mario Maker speed 175 over 43 FPS
I think its the fix for Mario Maker that is casing this issue.. As i'm pushing the Nanoseconds well over 600000 ms just for this fix, slowing down the FPS even though games running at 100%
EDIT: With "Frame Limiter" on, Mario Maker 100% Speed Over 30 FPS anyways lol
New change -
static constexpr u64 IPCDelayNanoseconds = 350000;
Is the Minimum it will now go for mario maker.
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Anyway Donkey_Kong_Country_Returns_3D test fix now up, but bad sound in some parts like the old days was
MinGw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.48/job/9y6dui6cmsbvh2o9/artifacts
MSVC: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.48/job/2nlut39x71d4fof6/artifacts
Chagelog view in my commits
https://github.com/Jhon591/citra/commits/master
Last edited by drwhojan,