- Fire Emblem is just hard for the sake of being hard (seriously, people, it's awful). Plus there are too many mechanics to even care about, and not to mention leveling up weapons/characters or marrying off characters. Gah. It's for people who like micromanaging things to death.
- Arcades died early because they never cleaned up their images. Either they were for the "kids" or for emotionally unbalanced adults or teens. I had to beg my parents to bring me to an arcade because it was associated with dimly lit, smokey and sweaty guys.
- cheating in Pokemon should be endorsed by Nintendo officially. Many of the fans are like me (from a wee child to an adult), and most adults have 8 - 5 jobs. We can't really afford to put in the time to breed or EV train Pokemon. It would also put an end to services I see on Ebay as well (unlocked games for sale, shiny Pokemon for sale...). However, make it an end-game thing...eg. the player should be able to finish the game without it to access all "cheats". (I admit the lucky egg and exp share are good steps in that direction...but we need more!)
- Nintendo tends to play things safe, and get free publicity for stock shortages. Just look at the NES Classic and the SNES Classic...and any popular amiibo. Ridiculous. They are a multi-million $ company and they can't produce more stuff or have better distribution? I f---king doubt it. They plan to release small amounts of stock to get people amped up.
- Super Mario Land on the Game Boy is probably the definite "Mario" experience. Screw the original on the NES, this was the game that had everything. Underwater levels that work, exploring weird lands, and piloting a submarine.
- Majora's Mask's repeating 3 day mechanic is awful. It's not entertaining, and makes you feel useless. Games give you a feeling of accomplishment, and this breaks that. Plus, the timer is on, and most of LoZ games were about exploring. (I always felt panic when exploring in that game. F--k that.)
- Actraiser is just awful. Slippery jumping, weird angles of attack, and it feels like you are fighting the controls the entire time. The SNES was capable of good platformers...just not that...
- Same with classic Mega Man. Cheap enemy placement, weird shots, weird abilities...and slippery feeling controls. Granted, I do like the Battle Network series of games, but that's a weird off-shoot of the main ones.
- Modern FPSes feel boring. Even games like Borderlands (with randomly generated weapons) feel boring. Why would I play something that relies on twitch reflexes and has the look/feel of everything else? (Urgh.)
- Nintendo's habit of releasing slightly altered consoles (and limited edition) consoles is going to shoot them in the foot one of these days. (eg. it's going to take one screwed up console to blow all their money and then they don't have anything in the market then). Plus, everyone I know isn't a "day one adopter" of Nintendo consoles. We always waited for the XL/Lite/whatever to come out first, and they we bought it used. Nintendo hasn't gotten a console sale from me in decades.
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FPS's have destroyed the gaming industry by (mostly) desensitizing youth and raising a toxic community, home console or not. Not to mention they are just boring.
Consoles are superior to PC's for the average user because they don't require any setup/config for games.
Console exclusives are great.
BotW was surprisingly underwhelming.
The Gamecube is Nintendo's best console, except for the Switch.
Pornographic content in video games are not ok.
FPSes are raising a generation of people who think "swatting" someone is a good idea. Seriously. (I may be old, but when did this become a thing?) Also, BoTW was a like candy - good while it lasted, and pretty forgettable. (Only thing I remember was the motion control based shrines...freaking hell.) I agree that pornographic content in games is not okay (not even in hentai/adult games). Kind of cheapens both the porn and the game itself.