Of course the Switch use Tickets Like the 3DS.
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The systems are nothing alike. Scires has a write up on it here: https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/
And more specifically:
As a whole, though, if their goal is to prevent a repeat of the 3DS's community piracy solution they've very much succeeded. Console-unique client certificates combined with required device-id parameters to download contents mean that Nintendo knows exactly who is downloading what, and when, and they have the power to blacklist anyone who misbehaves by downloading games that they shouldn't be allowed to. In addition, although they aren't currently doing this, because all tickets are console-unique they can know what games a given console is authorized to access, and could potentially restrict access for a given client certificate/device ID to only the games legitimately purchased for that system.
Last edited by V-Temp,