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EZ-Flash2

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Now knowing the chip will be in an interchangable shell, I'm definitely going to look at getting at least 1 of these. 2 tops. I wonder if they can play a full 64MB GBA Video. I don't know of any GBA Flashcart that can do that, personally.

I can't find a 64MB GBA video rom in past decade. who can provide one?

--------------------- MERGED ---------------------------

Will the battery be replaceable, or will it require desoldering?

can't say more.
 
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Dimensional

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I can't find a 64MB GBA video rom in past decade. who can provide one?
Sadly, this site will not allow links to roms. It's against TOS/AUP. If the link was provided through another means that didn't involve gbatemp as a medium, then that's another story. I can say that Google Is Your Friend, in this case. I read that some GBA Videos Paks were 64MBs big, but I'm finding conflicting information when looking up the sources.
 
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Localhorst86

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I can't find a 64MB GBA video rom in past decade. who can provide one?

While we can't provide the ROMs, we can tell you the release names:

Code:
2832 - Game Boy Advance Video - Disney Channel Collection - Volume 2 (USA)
2831 - Game Boy Advance Video - Shark Tale (USA) (Rev 5)
2827 - Game Boy Advance Video - Shark Tale (USA) (Rev 6)
2826 - Game Boy Advance Video - Shrek + Shark Tale (USA)
2825 - Game Boy Advance Video - Shrek (USA)
2824 - Game Boy Advance Video - Shrek 2 (USA)

Now, seeing as these are the only GBA games (afaik) with a 512Mbit size it is up to you to judge if including support for these is worth it.
 

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Crap, I JUST got an EZ Flash Reform in on Monday (shout out to LocalHorst12 for his EZ Flat skin). Well, if this cart can match or surpass the Everdrive GBA X5 while keeping the same cartridge size options and the replaceable battery at a competitive price, I'll look into getting it and using my Reform for the Pokemon Distro ROMs since multiple ROMs can be written to NOR.

Also personally, not supporting the GBA Video ROMs wouldn't be a loss to me, we can watch shows and movies on phones and tablets in MUCH better quality. Only features I care about are RTC (isolated of course), the ability to launch a single game from NOR directly and a gyroscope. I feel rumble and solar sensor aren't as important but they'd still be nice all the same.
 

EZ-Flash2

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While we can't provide the ROMs, we can tell you the release names:

Code:
2832 - Game Boy Advance Video - Disney Channel Collection - Volume 2 (USA)
2831 - Game Boy Advance Video - Shark Tale (USA) (Rev 5)
2827 - Game Boy Advance Video - Shark Tale (USA) (Rev 6)
2826 - Game Boy Advance Video - Shrek + Shark Tale (USA)
2825 - Game Boy Advance Video - Shrek (USA)
2824 - Game Boy Advance Video - Shrek 2 (USA)

Now, seeing as these are the only GBA games (afaik) with a 512Mbit size it is up to you to judge if including support for these is worth it.

got it!!
 
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Localhorst86

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Also personally, not supporting the GBA Video ROMs wouldn't be a loss to me
I also wouldn't mind if these were not supported, particularly if it would have a considerable impact on the price of the card. But I can also understand people that want a newly designed card to consider the entire library available to the console. It's a two sided coin but surely the EZ-Flash team will be able to gauge the interest of people wanting to run these roms and make an appropriate choice to see if adding support will be worth it.

BTW: I did a quick glance at the entire no-intro ROM set and indeed, these are the only ROM images larger than 32Mbyte/256Mbit I could find.
 
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Invader TAK

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But I can also understand people that want a newly designed card to consider the entire library available to the console. It's a two sided coin but surely the EZ-Flash team will be able to gauge the interest of people wanting to run these roms and make an appropriate choice to see if adding support will be worth it.
Yeah, that's a good point.
 

FAST6191

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Two 32 megabyte ROMs on the NOR as well if the quick shot of it is any indication.

Savestates also mentioned in the options window.

I can't find a 64MB GBA video rom in past decade. who can provide one?
As others mentioned we can't link ROMs here, however I can link you a technical explanation of it all
The video files for the Shrek films were eventually dumped, and it seems there might have been a few others if Localhorst86's info is good.
https://mgba.io/2015/10/20/dumping-the-undumped/

A bankswitching routine of reasonably complexity was used. More so than anything moonshell or the old NOR based flash carts used to use. As it was quite literally only video carts people can watch on anything else that used the technique (no games, no real chance of anything being hacked to use it that I can see*, no homebrew making use of it) I am not sure how valuable it would be. If you can make your governing chip (still a CPLD?) replicate those then OK, otherwise I would not lose any sleep over it.
I recall many years ago either you or Aladdin looking very strangely at people on your forums when they were wanting the old personal organizer ( http://www.advanscene.com/html/Releases/dbrelxfil.php?id=02941 ) to work on their EZ2s and claiming it was the only thing holding you back. Same thing here really. Nice to have, far from essential and many more things to worry about before you look properly at sorting it.

*in recent years we have seen the SNES, original Gameboy/Gameboy color and NES have games hacked to use different special chips, mbcs and different mappers to that they started out with. In doing so they gained quite a bit extra. Here it would only be extra space available and most hackers are not in need of it. Maybe if some more voice acting hacks took off but again I would not lose sleep over it.
 
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wiewiec

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I am wondering how much they charge for this. I have microsd version and i think that i buy this new one, probaby also they implemented cheat funcionality that will be also good thing
 

migles

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Nice. Though it's not per-game RTC like the Everdrive, I don't see that as a big problem, the time should normally be set to the real time anyway unless you're cheating.
But it is one advantage (albeit small) that the Everdrive still has.
i think there is some confusion?

the everdrive gba x5 doesn't have per-game rtc.
the problem with a global rtc, or whatever you call it, is the gen 3 pokemon games get fucked up, you will have a ton of work to make the clocks in the games syncronized.
for example. you start playing pokemon ruby, set up the time correctly, start a emerald game set up it's time also correctly, when you get back to ruby, you will see the clock is messed up

you can notice what exactly happens when you play boktai, set the correct time and date, (2018 for example) start a pokemon game, if you go back into boktai you will notice the pokemon game did reset back to year 2000, if you setup boktai with the correct date again, you will see pokemon clock will be messed up as well.


the everdrive gbx7 which is a GB\GBC flashcart, did solve that problem for the gbc games. each game has a rtc file which stores the relative clock to the real flashcart clock, setting the time in a pokemon game, has no interfrence with the actual gbx7 clock
 

The Real Jdbye

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i think there is some confusion?

the everdrive gba x5 doesn't have per-game rtc.
the problem with a global rtc, or whatever you call it, is the gen 3 pokemon games get fucked up, you will have a ton of work to make the clocks in the games syncronized.
for example. you start playing pokemon ruby, set up the time correctly, start a emerald game set up it's time also correctly, when you get back to ruby, you will see the clock is messed up

you can notice what exactly happens when you play boktai, set the correct time and date, (2018 for example) start a pokemon game, if you go back into boktai you will notice the pokemon game did reset back to year 2000, if you setup boktai with the correct date again, you will see pokemon clock will be messed up as well.


the everdrive gbx7 which is a GB\GBC flashcart, did solve that problem for the gbc games. each game has a rtc file which stores the relative clock to the real flashcart clock, setting the time in a pokemon game, has no interfrence with the actual gbx7 clock
That seems like something they could fix in software without resorting to having a separate RTC per game, or it could even be fixed by patching the Pokemon games (are they the only ones that do this?)
Also they did say they're not having that problem so maybe it's already fixed.
And you're right, I had the GBA and GBC carts confused. :)
 

EZ-Flash2

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i think there is some confusion?

the everdrive gba x5 doesn't have per-game rtc.
the problem with a global rtc, or whatever you call it, is the gen 3 pokemon games get fucked up, you will have a ton of work to make the clocks in the games syncronized.
for example. you start playing pokemon ruby, set up the time correctly, start a emerald game set up it's time also correctly, when you get back to ruby, you will see the clock is messed up

you can notice what exactly happens when you play boktai, set the correct time and date, (2018 for example) start a pokemon game, if you go back into boktai you will notice the pokemon game did reset back to year 2000, if you setup boktai with the correct date again, you will see pokemon clock will be messed up as well.


the everdrive gbx7 which is a GB\GBC flashcart, did solve that problem for the gbc games. each game has a rtc file which stores the relative clock to the real flashcart clock, setting the time in a pokemon game, has no interfrence with the actual gbx7 clock


no, you are confused, we are not using the old cheap rtc chip which ez2 equiped, consider the clock is readonly to the game, no matter what time which you set in the game, the game time after you load it again is the card time.

for example: run pokemon ruby, set time to 12:00 and save, run emerald and set time to 17:00 then save, no matter which pokemon you load again, the game time must be card clock time. only system setting ui can change card time, no game can mess it.
 
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Invader TAK

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That seems like something they could fix in software without resorting to having a separate RTC per game, or it could even be fixed by patching the Pokemon games (are they the only ones that do this?)
Also they did say they're not having that problem so maybe it's already fixed.
On GBA, it looks like the Boktai games also use RTC (in addition to the solar sensor). On GBC, there are some others besides Pokemon GSC like a Harvest Moon and a couple PDA programs like Mary Kate and Ashley Pocket Planner and E.T. Digital Companion.
 

The Real Jdbye

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On GBA, it looks like the Boktai games also use RTC (in addition to the solar sensor). On GBC, there are some others besides Pokemon GSC like a Harvest Moon and a couple PDA programs like Mary Kate and Ashley Pocket Planner and E.T. Digital Companion.
I meant, are they the only ones that cause the clock to be reset like that? I'm assuming the Pokemon games save the clock offset in the save file and don't use the actual time of the RTC but only use it as a means to track how much time passed since the last time you played which is why that's happening. Seems like an odd way to do things though.
 

Invader TAK

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I meant, are they the only ones that cause the clock to be reset like that? I'm assuming the Pokemon games save the clock offset in the save file and don't use the actual time of the RTC but only use it as a means to track how much time passed since the last time you played which is why that's happening. Seems like an odd way to do things though.
Oh, then I'm not sure.
 

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