Will the battery be replaceable, or will it require desoldering?we don't have this problem, you can say it is a global rtc. all game share one clock, no one can change it unless you.
Last edited by Thunder Hawk,
Will the battery be replaceable, or will it require desoldering?we don't have this problem, you can say it is a global rtc. all game share one clock, no one can change it unless you.
Now knowing the chip will be in an interchangable shell, I'm definitely going to look at getting at least 1 of these. 2 tops. I wonder if they can play a full 64MB GBA Video. I don't know of any GBA Flashcart that can do that, personally.
Will the battery be replaceable, or will it require desoldering?
Sadly, this site will not allow links to roms. It's against TOS/AUP. If the link was provided through another means that didn't involve gbatemp as a medium, then that's another story. I can say that Google Is Your Friend, in this case. I read that some GBA Videos Paks were 64MBs big, but I'm finding conflicting information when looking up the sources.I can't find a 64MB GBA video rom in past decade. who can provide one?
I can't find a 64MB GBA video rom in past decade. who can provide one?
2832 - Game Boy Advance Video - Disney Channel Collection - Volume 2 (USA)
2831 - Game Boy Advance Video - Shark Tale (USA) (Rev 5)
2827 - Game Boy Advance Video - Shark Tale (USA) (Rev 6)
2826 - Game Boy Advance Video - Shrek + Shark Tale (USA)
2825 - Game Boy Advance Video - Shrek (USA)
2824 - Game Boy Advance Video - Shrek 2 (USA)
While we can't provide the ROMs, we can tell you the release names:
Code:2832 - Game Boy Advance Video - Disney Channel Collection - Volume 2 (USA) 2831 - Game Boy Advance Video - Shark Tale (USA) (Rev 5) 2827 - Game Boy Advance Video - Shark Tale (USA) (Rev 6) 2826 - Game Boy Advance Video - Shrek + Shark Tale (USA) 2825 - Game Boy Advance Video - Shrek (USA) 2824 - Game Boy Advance Video - Shrek 2 (USA)
Now, seeing as these are the only GBA games (afaik) with a 512Mbit size it is up to you to judge if including support for these is worth it.
I also wouldn't mind if these were not supported, particularly if it would have a considerable impact on the price of the card. But I can also understand people that want a newly designed card to consider the entire library available to the console. It's a two sided coin but surely the EZ-Flash team will be able to gauge the interest of people wanting to run these roms and make an appropriate choice to see if adding support will be worth it.Also personally, not supporting the GBA Video ROMs wouldn't be a loss to me
Yeah, that's a good point.But I can also understand people that want a newly designed card to consider the entire library available to the console. It's a two sided coin but surely the EZ-Flash team will be able to gauge the interest of people wanting to run these roms and make an appropriate choice to see if adding support will be worth it.
that's the problem^^^^you can say it is a global rtc. all game share one clock
As others mentioned we can't link ROMs here, however I can link you a technical explanation of it allI can't find a 64MB GBA video rom in past decade. who can provide one?
https://gbatemp.net/threads/ezflash-teases-new-gba-flash-cart-updated.497606/They need to add a RTC this time around, if they want to make the "definitive" GBA flashcart. But it looks like it has one, so it should be good.
Nice. Though it's not per-game RTC like the Everdrive, I don't see that as a big problem, the time should normally be set to the real time anyway unless you're cheating.
i think there is some confusion?Nice. Though it's not per-game RTC like the Everdrive, I don't see that as a big problem, the time should normally be set to the real time anyway unless you're cheating.
But it is one advantage (albeit small) that the Everdrive still has.
That seems like something they could fix in software without resorting to having a separate RTC per game, or it could even be fixed by patching the Pokemon games (are they the only ones that do this?)i think there is some confusion?
the everdrive gba x5 doesn't have per-game rtc.
the problem with a global rtc, or whatever you call it, is the gen 3 pokemon games get fucked up, you will have a ton of work to make the clocks in the games syncronized.
for example. you start playing pokemon ruby, set up the time correctly, start a emerald game set up it's time also correctly, when you get back to ruby, you will see the clock is messed up
you can notice what exactly happens when you play boktai, set the correct time and date, (2018 for example) start a pokemon game, if you go back into boktai you will notice the pokemon game did reset back to year 2000, if you setup boktai with the correct date again, you will see pokemon clock will be messed up as well.
the everdrive gbx7 which is a GB\GBC flashcart, did solve that problem for the gbc games. each game has a rtc file which stores the relative clock to the real flashcart clock, setting the time in a pokemon game, has no interfrence with the actual gbx7 clock
i think there is some confusion?
the everdrive gba x5 doesn't have per-game rtc.
the problem with a global rtc, or whatever you call it, is the gen 3 pokemon games get fucked up, you will have a ton of work to make the clocks in the games syncronized.
for example. you start playing pokemon ruby, set up the time correctly, start a emerald game set up it's time also correctly, when you get back to ruby, you will see the clock is messed up
you can notice what exactly happens when you play boktai, set the correct time and date, (2018 for example) start a pokemon game, if you go back into boktai you will notice the pokemon game did reset back to year 2000, if you setup boktai with the correct date again, you will see pokemon clock will be messed up as well.
the everdrive gbx7 which is a GB\GBC flashcart, did solve that problem for the gbc games. each game has a rtc file which stores the relative clock to the real flashcart clock, setting the time in a pokemon game, has no interfrence with the actual gbx7 clock
On GBA, it looks like the Boktai games also use RTC (in addition to the solar sensor). On GBC, there are some others besides Pokemon GSC like a Harvest Moon and a couple PDA programs like Mary Kate and Ashley Pocket Planner and E.T. Digital Companion.That seems like something they could fix in software without resorting to having a separate RTC per game, or it could even be fixed by patching the Pokemon games (are they the only ones that do this?)
Also they did say they're not having that problem so maybe it's already fixed.
I meant, are they the only ones that cause the clock to be reset like that? I'm assuming the Pokemon games save the clock offset in the save file and don't use the actual time of the RTC but only use it as a means to track how much time passed since the last time you played which is why that's happening. Seems like an odd way to do things though.On GBA, it looks like the Boktai games also use RTC (in addition to the solar sensor). On GBC, there are some others besides Pokemon GSC like a Harvest Moon and a couple PDA programs like Mary Kate and Ashley Pocket Planner and E.T. Digital Companion.
Oh, then I'm not sure.I meant, are they the only ones that cause the clock to be reset like that? I'm assuming the Pokemon games save the clock offset in the save file and don't use the actual time of the RTC but only use it as a means to track how much time passed since the last time you played which is why that's happening. Seems like an odd way to do things though.