Crash N. Sane Trilogy multi-platform launch trailer



A series of games once initially only available on Sony platforms, the original Crash Bandicoot trilogy will be heading to Nintendo Switch, Xbox One, and PC this week. Nintendo has uploaded a new trailer celebrating the upcoming launch of the Crash Bandicoot N. Sane Trilogy, which will be releasing on the aforementioned systems on June 29th and will cost $39.99. For PlayStation 4 players, the game has been available on the system since June 30, 2017. Activision also has the upcoming Spyro Reignited Trilogy in the works, which will be on PS4 and XB1 on September 21.

:arrow: Official Site
 
D

Deleted User

Guest
The loading times were pretty dreadful on the PS4 version, so I wonder if it'll be any better on the switch. The gameover screen still haunts me to this day.
 
D

Deleted User

Guest
I was disappointed to hear this runs on the PS4 Pro at only 30fps. I wonder if the Xbox One X supports 60fps.
 
  • Like
Reactions: NightScript

RedoLane

Supreme Punmaster
Member
Joined
Sep 16, 2016
Messages
1,489
Trophies
1
Age
29
XP
4,301
Country
Israel
I'm currently organizing a countdown in the Steam discussions for this game, called "The N. Sane Countdown", to hype up the first ever Crash game on PC.
So far it's getting enough attention, so i'm quite excited now overall :)
 

Der_Blockbuster

Well-Known Member
Member
Joined
Mar 2, 2016
Messages
878
Trophies
0
Age
24
XP
2,886
Country
Germany
IMO, it's really sad to not have a remake of Crash Bandicoot the wrath of cortex...This was my favourite game back then on the Nintendo Gamecube, it also featured one of the greatest soundtracks of the series.
 

Armadillo

Well-Known Member
Member
Joined
Aug 28, 2003
Messages
4,290
Trophies
3
XP
5,322
Country
United Kingdom
Got the pc version ordered. 60fps and can stick on ssd if the load times suck. Cdkeys have pre-orders for £20.99, can't say no at that price.
 
Last edited by Armadillo,

osaka35

Instructional Designer
Global Moderator
Joined
Nov 20, 2009
Messages
3,767
Trophies
2
Location
Silent Hill
XP
6,039
Country
United States
I heard the new collision geometry made some of the jumps more difficult than they were in the original game. I'd imagine they'd still be present in this version. Does it really make the game that more difficult?
 
  • Like
Reactions: Deleted User

Chipidy

Well-Known Member
Member
Joined
May 14, 2018
Messages
280
Trophies
0
Age
33
Location
Ontario, Canada
Website
www.chipidychipgaming.com
XP
335
Country
Canada


A series of games once initially only available on Sony platforms, the original Crash Bandicoot trilogy will be heading to Nintendo Switch, Xbox One, and PC this week. Nintendo has uploaded a new trailer celebrating the upcoming launch of the Crash Bandicoot N. Sane Trilogy, which will be releasing on the aforementioned systems on June 29th and will cost $39.99. For PlayStation 4 players, the game has been available on the system since June 30, 2017. Activision also has the upcoming Spyro Reignited Trilogy in the works, which will be on PS4 and XB1 on September 21.

:arrow: Official Site

Heck ya! It's cool how the Switch is killing it with awesome titles . Sony owns nothing now :) ."kidding"
 

Chipidy

Well-Known Member
Member
Joined
May 14, 2018
Messages
280
Trophies
0
Age
33
Location
Ontario, Canada
Website
www.chipidychipgaming.com
XP
335
Country
Canada


A series of games once initially only available on Sony platforms, the original Crash Bandicoot trilogy will be heading to Nintendo Switch, Xbox One, and PC this week. Nintendo has uploaded a new trailer celebrating the upcoming launch of the Crash Bandicoot N. Sane Trilogy, which will be releasing on the aforementioned systems on June 29th and will cost $39.99. For PlayStation 4 players, the game has been available on the system since June 30, 2017. Activision also has the upcoming Spyro Reignited Trilogy in the works, which will be on PS4 and XB1 on September 21.

:arrow: Official Site

Thanks for the post. I'm really excited for the release .
 

Chary

Never sleeps
OP
Chief Editor
Joined
Oct 2, 2012
Messages
12,369
Trophies
4
Age
27
Website
opencritic.com
XP
129,457
Country
United States
I heard the new collision geometry made some of the jumps more difficult than they were in the original game. I'd imagine they'd still be present in this version. Does it really make the game that more difficult?
It doesn't make the game more difficult, really. Just if you grew up with the game or played it religiously, there's a few jumps that changed a tad bit, so it can throw off players. I played 2 on original hardware before trying 2 in the N Sane collection, and the difficulty felt the same honestly. There's like maybe ONE jump that feels a bit cheap due to the new hitboxes, if any.
 
  • Like
Reactions: osaka35

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    i use the "center camera in object" action
  • Xdqwerty @ Xdqwerty:
    and i cant find that smart camera extension
  • BigOnYa @ BigOnYa:
    Sorry, its called Smooth Camera
    +1
  • S @ salazarcosplay:
    @BigOnYa we should have a meeting with other forum memebers and take shrooms
  • S @ salazarcosplay:
    i think you would be a great trip guider
  • BigOnYa @ BigOnYa:
    Nuh, I'd wonder off somewhere probably
  • BigOnYa @ BigOnYa:
    My wifey made some Sun tea yesterday, and cut up some peaches in let sit in there w the teabags, shit is Da bomb. Bout to try it with some peach vodka..
  • S @ salazarcosplay:
    @BigOnYa sounds wish we could see Randy on south park do that , drinking the peach vodka
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, im more of a casual south park fan, i dont watch it that often
  • BigOnYa @ BigOnYa:
    Its gluten free
  • K3Nv2 @ K3Nv2:
    lol it's too offensive
    +1
  • BigOnYa @ BigOnYa:
    Nuh not that good, not many alcohols taste good in tea. At least I haven't found any.
  • K3Nv2 @ K3Nv2:
    I tried that peach alcohol in cans tasted like crap
  • F @ foresthag:
    You could fermen(tea). That'd taste excellent. Or make you go blind, who is to say?
    +1
  • K3Nv2 @ K3Nv2:
    Twisted tea iirc
    +1
  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
    Xdqwerty @ Xdqwerty: @BigOnYa, and already set up animations for when he shoots both standing and walking