The 20th not-Annual GbaTemp Hunger Games

What district should win?


  • Total voters
    35
  • Poll closed .

Quantumcat

Dead and alive
Member
Joined
Nov 23, 2014
Messages
15,144
Trophies
0
Location
Canberra, Australia
Website
boot9strap.com
XP
11,119
Country
Australia
It would be great if we could do things that influenced the results. And if the things that happened previously influenced the future events. For example, if a group of people are working together on one day, there should be a higher chance of some of them still being together the next day.
 

jimmyj

Official founder of altariaism. Copyright jimmyj
Member
Joined
May 26, 2017
Messages
1,485
Trophies
1
Location
Hyrule
XP
1,632
Country
United Kingdom
It would be great if we could do things that influenced the results. And if the things that happened previously influenced the future events. For example, if a group of people are working together on one day, there should be a higher chance of some of them still being together the next day.
that'd be cool but I don't think that the simulator can do that :/

--------------------- MERGED ---------------------------

I could arrange a rematch if enough people wanted one.

Besides, I've always wanted to host one of these simulations :P
DO IT PLS
 
  • Like
Reactions: Deleted User
D

Deleted User

Guest
Maybe I should write my own simulator?
It wouldn't be too hard, to my knowledge. All the simulator really needs to keep track of is whether or not a contestant is dead or not, on top of special events which may influence contestant behavior. Once you've basically implemented that, you can build on top of that to add different forms of player input and whatnot.
 
  • Like
Reactions: Quantumcat

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    Xdqwerty @ Xdqwerty: @BigOnYa, I fixed it