yesv1.7
I just have to change the text in the lib_nx.ini file for v1.7?
I never did something like this before
yesv1.7
I just have to change the text in the lib_nx.ini file for v1.7?
I never did something like this before
Thank you very much, I had spent hours looking for the failure and I didn't realize that it was off, at some point I had to change it without realizing it. I'm going to test on dock and handheld and if everything goes well in a few minutes I'll upload an update and I hope it's the definitive one.Hi DunArd,
Joined the forum to help out with this. Thanks for the awesome work you've done!
I've spent some time testing for this issue afternoon. It was effecting more than just the collectible orbs for me, but fog and other effects in the distance too. It's like they're being occluded by geometry that isn't there. It was most noticeable in the opening cutscene, in the battle against the Mechon.
The issue seems to be happening with 'TransReduction = off'
Changing this to 'TransReduction = on' fixes the issue.
Regards,
PolygonFlux
No, leave the name of lib_nx as is, you just have to change the inside of it by copying and pasting the configuration text.v1.7
I just have to change the text in the lib_nx.ini file for v1.7?
I never did something like this before
Update v1.8:
- Fixed a bug that that caused a bluish glow to be seen on objects. Thanks to @PolygonFlux for finding the solution.
Video test with update v1.8:
https://streamable.com/xw8n7d
Highly recomended my OC preset to avoid performance problems:
Code:; Xenoblade Chronicles DE [0100FF500E34A000] docked_cpu=1600 docked_gpu=844 docked_mem=1600 handheld_charging_cpu=1600 handheld_charging_gpu=460 handheld_charging_mem=1600 handheld_cpu=1300 handheld_gpu=460 handheld_mem=1600
lib_nx Preset v1.8 (copy and paste all):
Code:tonemap=on ssao=on bloom=on godray=on AntiAliasing=on ColReduction=on dof=off lensFlare=off aoskip=off lut=on luttex1=lutba cube=cube toneHistogramLow=0.85 toneHistogramHigh=0.87 tonemax=1.2 tonemin=0.10 tonescale=7.0 toneUpSpeed=0.1 toneDownSpeed=0.5 toneBlmmax=1000 toneBlmmin=0.001 toneBlmmul=100.0 godray_inival=0.95 godray_decay=0.99 godray_scale=1.235 blm_border_sub=1.0 blm_border_mul=0.1 blm_border_sub2=0.0 blm_border_mul2=0.0 blm_border_max=4.0 blm_str1=1.0 blm_str2=1.0 blm_str3=1.0 blm_gauss1=1.1 blm_gauss2=0.9 blm_gauss3=0.9 blm_weight1=0.68 blm_weight2=0.15 blm_weight3=0.19 blm_weight4=0.58 blm_weight5=0.63 blm_deviation1=0.2 blm_deviation2=0.5 blm_deviation3=1.0 blm_deviation4=1.0 blm_deviation5=1.0 blm_saturation1=0.00 blm_saturation2=0.02 blm_saturation3=0.05 blm_saturation4=0.10 blm_saturation5=0.70 blm_emissive_str=9.0 blm_tone_scale=0.05 blm_emissive_max=20.0 blm_emissive_min=0.0 lens_max=1 lens_rot=0 lens_sub=1.5 lens_mul=3.0 lens_weight=0.1 lens_decay=1.0 lens_str=0.9 lens_paMax=4.0 lens_UVDecay=0.290 AA_Sharpness=16.0 AA_Range=0.75 AA_Threshold=0.20 AA_ThresholdMin=0.05 red_sclX=1.0 red_sclY=1.0 red_hdsclX=0.90 red_hdsclY=0.95 red_Auto=on red_AtMaxX=1.0 red_AtMaxY=1.0 red_AtMinX=0.80 red_AtMinY=0.85 red_AtRate=97.0 ao_Lengs=0.1 ao_LengsRatio=1.98 ao_range=5.7 ao_rangeRatio=1.000 ao_sub=0.02 ao_subRatio=0.150 ao_Mul=2.0 ao_blurRange=0.720 ao_blurScale=0.75 ao_av_Shwstr=0.5 blur=on blurStr=0.015 blurAlpha=20.0 blurSub=0.025 blurBlurRange=0.16 shadowStr=1.8 shadowHalf=on shadowColor=0.10, 0.00, 0.05 simShwStr=1.25 simShwIn=0.75 simShwMin=0.20 sRGBMode=on gamma=10 ao_av_CenterWeight=1.090 ao_av_MaxDistance=0.15 ao_av_MaxRadius=0.2 ao_av_FadeOutStart=70000.0 ao_av_FadeOutDistance=10000.0 ao_av_BlurFallOff=0.050 ao_av_BlurScale=1.6 ao_av_Shwstr=0.5 cam_near=0.1 cam_far=80000.0 avmp01 = 0.5 , 0.5 , 0.5 avmp02 = 0.5 , 0.5 , 0.5 avmp03 = 0.5 , 0.5 , 0.5 avmp04 = 0.5 , 0.5 , 0.5 avmp05 = 0.5 , 0.5 , 0.5 avmp06 = 0.5 , 0.5 , 0.5 avmp07 = 0.5 , 0.5 , 0.5 avmp08 = 0.5 , 0.5 , 0.5 avmp09 = 0.5 , 0.5 , 0.5 avmp10 = 0.5 , 0.5 , 0.5 avmp11 = 0.5 , 0.5 , 0.5 avmp12 = 0.5 , 0.5 , 0.5 avmp13 = 0.5 , 0.5 , 0.5 avmp14 = 0.5 , 0.5 , 0.5 avmp15 = 0.5 , 0.5 , 0.5 avmp16 = 0.5 , 0.5 , 0.5 cloud_h_min=1000.0 cloud_h_max=1100.0 cloud_color = 1.05, 1.00, 1.10 toonDirType = Camera toonDirBackBright = 1.0 toonDirElevation = 0.1 toonDirPntSptRatio = 0.5 toonDirLightScaleVal = 0.65; toonDirInOutMin = 0.6 toonIBLScaleVal = 0.28; toonShadowAlpha = 0.2; toonCharShadowAlpha = 0.02; toonCharShadowMin = 0.46; toonOutlineWidth = 2.3 toonOutlineMaxWidthPixelCoverage = 11.5; toonOutlineDispOffPixelCoverage = 1.0; toonRimDirAngleX = 13.40 toonRimDirAngleY = -11.90 rim_color = 1.0, 1.0, 1.0 rim_intensity = 3.00 iblDirectLightIntensity = 1.0 iblSkyIntensity = 1.75 iblBlendBetweenFrame = 30 skyToneDirLightIntensity = 0.25 skyToneAmbientIntensity = 0.40 tssao = on tssaoRadius = 1.20 tssaoIntensityMul = 1.10 tssaoIntensityPow = 0.16 tssaoOutputAO = 0.45 tssaoPostBlurSharpness = 0.50 tssaoLuminanceCorrection = 0.20 tssaoSelectiveFiltering = on tssaoWeakenRatio = 0.8 ssr = on ssrIntensity = 1.0 ssrShinessFade = 0.8 ssrGroundness = 0.73 ssrFadeSec = 5.0 shadowCloud = on shadowCloudStr = 0.6 shadowCloudSize = 300 shadowCloudScrollDir = 150.0 shadowCloudScrollSpeed = 6.0 shadowRaytraceDistance = 0.20 shadowRaytracePitch = 0.1 tmaa=on tmaaSharpness_0 = 0.30 tmaaSharpness_1 = 0.32 tmaaSharpness_2 = 0.35 tmaaSharpness_3 = 0.40 tmaaSharpness_4 = 0.42 tmaaSharpness_5 = 0.45 tmaaSharpness_Hnd_0 = 0.50 tmaaSharpness_Hnd_1 = 0.40 tmaaSharpness_Hnd_2 = 0.40 tmaaSharpness_Hnd_3 = 0.44 tmaaSharpness_Hnd_4 = 0.50 tmaaSharpness_Hnd_5 = 0.55 tmaaBlendDefault = 0.05 tmaaBlendPBR = 0.0 tmaaBlendMPF = 0.3 tmaaBlendToon = 0.05 tmaaNewUpScale=on tmaaSharpnessType=2 tmaaSharpnessAwareIntensity=0.05 shwCharParm = 17.92; shwHalfLamParm = 1.0; wetMaxShiness = 0.55 wetDarkness = 0.60 wetShinessScale = 0.7 wetToInsideFrame = 12 wetToOutsideFrame = 24 TransReduction = on trans_red_sclX = 0.5 trans_red_sclY = 0.5 blur2=on blur2Str = 10.0 blur2Sub = 0.25 blur2ObjScale = 0.65 blur2CameraScale = 0.8 blur2BlurRange = 0.7 blur2PixelRange = 20.0 blur2HLV = on gpucount=64 leafSpecColMinShiness = 0.1 leafSpecColMaxShiness = 0.4 leafSpecColRatio = 0.85 furBlur=on furBlurStr=0.12 furBlurPixelRange=8 lightShaft=on lightShaftTonemapScale=1.75 lightShaftTonemapLuminance=7.0 reduceDirLightRim = 3.0 monochromeToonId = 128 monochromeFogScale = 0.5
The settings are mostly the same, this game has a few additional settings. Obviously the balance of what values look best might differ though.Update v1.8 released.
So... If there are no more problems, this will be the definitive version of my config.
When I finish Xenoblade Chronicles I'll start Xenoblade Chronicles 2 and I'll make a configuration similar to this if is possible (I need to see .ini files)
I could do it, but is so much work and I don't have much time, so I wanted to release the final version of the preset as early as possible. Sorry.The settings are mostly the same, this game has a few additional settings. Obviously the balance of what values look best might differ though.
Do you think you'll be able to comment your findings on what individual settings do like I suggested/requested earlier? Obviously up to you.
Thank you very much, I had spent hours looking for the failure and I didn't realize that it was off, at some point I had to change it without realizing it. I'm going to test on dock and handheld and if everything goes well in a few minutes I'll upload an update and I hope it's the definitive one.
Are for both modes, make a save in some place that you like and make an screenshot with and without preset, export to computer and compare with imgsli. You'll see a lot of diferencesAre all those settings only visible in handheld mode? Can’t see any difference in docked no matter what setting I change.
I’m looking a way to tone down the antialiasing, it currently looks blurry in docked mode, tested with your settings and couldn’t notice major difference tbhAre for both modes, make a save in some place that you like and make an screenshot with and without preset, export to computer and compare with imgsli. You'll see a lot of diferences
Yeah, TMAA does make things blurry, but it's also the best way to get rid of jaggies and shimmering. I've also noticed an issue when TMAA is disabled at the waterfalls of Makna Forest although they are minor, I hope similar issues won't appear later on.I’m looking a way to tone down the antialiasing, it currently looks blurry in docked mode, tested with your settings and couldn’t notice major difference tbh
Edit: disabled TMAA and instantly noticed the difference it looks less blurry in docked imo.
Update v1.8 released.
So... If there are no more problems, this will be the definitive version of my config.
When I finish Xenoblade Chronicles I'll start Xenoblade Chronicles 2 and I'll make a configuration similar to this if is possible (I need to see .ini files)
first you need sys-clk for overlocking https://gbatemp.net/threads/sys-clk-under-overclocking-sysmodule.531372/where do I put the OC settings?
Highly recomended my OC preset to avoid performance problems:
first you need sys-clk for overlocking https://gbatemp.net/threads/sys-clk-under-overclocking-sysmodule.531372/
I also recommend this for editng OC values directly on your console https://github.com/Sun-Research-University/sys-clk-Editor/releases
but I think we don't need that much CPU OC for this game, just leave cpu clocks handheld mode at default to avoid heat issues. I've changed my thermal pastes and I still don't want to do that in handheld mode
Are for both modes, make a save in some place that you like and make an screenshot with and without preset, export to computer and compare with imgsli. You'll see a lot of diferences
Thanks!Thanks dunard! Probably offtopic, but can you make a preset and recommended oc like this one on xenoblade 2 as well? Thanks!
Is it possible increase resolution past 720p in dock mode?Good thing it's a light effect and so you have more headroom for resolution increase compared to TMAA.
Can someone direct me where I put this file to have it work on SX OS?