Hacking Possibly a new exploit?

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Would it be possible to run code to the switch from Super Smash Bros. Ultimate with a custom game replay (probably not video)? I know you can move videos from smash from the sd card, what about replays or custom replays with data to execute code? Since its an app it has full access to the RAM unlike system apps like the album.
 

lolcatzuru

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Would it be possible to run code to the switch from Super Smash Bros. Ultimate with a custom game replay (probably not video)? I know you can move videos from smash from the sd card, what about replays or custom replays with data to execute code? Since its an app it has full access to the RAM unlike system apps like the album.


My guess is that it probably wouldn't be possible, as the firmware blocks unsigned code. However if you could enter RCM somehow, maybe.
 

SciresM

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Would it be possible to run code to the switch from Super Smash Bros. Ultimate with a custom game replay (probably not video)? I know you can move videos from smash from the sd card, what about replays or custom replays with data to execute code? Since its an app it has full access to the RAM unlike system apps like the album.

No, this is not how hacking works, and the switch uses ASLR so memory corruption bugs are useless in non-scripting engines.

Smash bros replays are not a scripting engine.

Also, generally, hacking userland games/applets isn't particularly difficult, it's just pointless because it doesn't enable homebrew because the rest of the OS is secure.

My guess is that it probably wouldn't be possible, as the firmware blocks unsigned code. However if you could enter RCM somehow, maybe.

Entering RCM is trivial on all devices (just short the relevant pins), but this has no security/exploit implications because RCM is secure/not bugged on patched Erista units and Mariko units.
 
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No, this is not how hacking works, and the switch uses ASLR so memory corruption bugs are useless in non-scripting engines.

Smash bros replays are not a scripting engine.

Also, generally, hacking userland games/applets isn't particularly difficult, it's just pointless because it doesn't enable homebrew because the rest of the OS is secure.



Entering RCM is trivial on all devices (just short the relevant pins), but this has no security/exploit implications because RCM is secure/not bugged on patched Erista units and Mariko units.
I keep seeing the no homebrew thing come up because hos is secure but why would that block userland homebrew if someone gains ace in a game? I know lots of homebrew needs full access to services but not everything does. Before b9s I loved playing with userland homebrew on the 3DS, would something like that not be possible on the Switch (excluding fw 3.0.0 since that had access to all services via ro:han)?

Edit: Specifically what I'm asking is what part of hos prevents you from running homebrew in userland unless you can get privileged code execution?
 
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SciresM

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I keep seeing the no homebrew thing come up because hos is secure but why would that block userland homebrew if someone gains ace in a game? I know lots of homebrew needs full access to services but not everything does. Before b9s I loved playing with userland homebrew on the 3DS, would something like that not be possible on the Switch (excluding fw 3.0.0 since that had access to all services via ro:han)?

Edit: Specifically what I'm asking is what part of hos prevents you from running homebrew in userland unless you can get privileged code execution?

You cannot get ACE in a game.

You can get ROP.

The ability to run arbitrary code requires compromising Loader, FS, RO, or the kernel, all of which are secure.
 

Draxzelex

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Would it be possible to run code to the switch from Super Smash Bros. Ultimate with a custom game replay (probably not video)? I know you can move videos from smash from the sd card, what about replays or custom replays with data to execute code? Since its an app it has full access to the RAM unlike system apps like the album.
Unless you're an experienced hacker, you're not going to discover an exploit by randomly suggesting ideas.
 
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thesjaakspoiler

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Would it be possible to run code to the switch from Super Smash Bros. Ultimate with a custom game replay (probably not video)? I know you can move videos from smash from the sd card, what about replays or custom replays with data to execute code? Since its an app it has full access to the RAM unlike system apps like the album.
SmashBros is also running inside a secure sandbox, just like the Album app.
What you need is a bug/exploit in the kernel functions that SmashBros uses.
Atmosphere CFW maker MScires said that he thinks everything is pretty much patched at this moment so chances of finding something will be quite difficult.
But as we have seen with the PS3/PS4 it sometimes just takes a while before someone finds something.
 

Deleted member 560282

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Would it be possible to run code to the switch from Super Smash Bros. Ultimate with a custom game replay (probably not video)? I know you can move videos from smash from the sd card, what about replays or custom replays with data to execute code? Since its an app it has full access to the RAM unlike system apps like the album.
No, this is not the Wii anymore
 
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soup1

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SmashBros is also running inside a secure sandbox, just like the Album app.
What you need is a bug/exploit in the kernel functions that SmashBros uses.
Atmosphere CFW maker MScires said that he thinks everything is pretty much patched at this moment so chances of finding something will be quite difficult.
But as we have seen with the PS3/PS4 it sometimes just takes a while before someone finds something.
what do you mean by sandbox?
 

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