The fan-made PC port of The Legend of Zelda: Ocarina of Time has been released

ooooooooooooooot.png

Arriving ahead of its previously teased schedule is the fan-made Ship of Harkinian Ocarina of Time PC port. The project builds upon the aptly-named Zelda Reverse Engineering Team's reverse-engineered code for The Legend of Zelda: Ocarina of Time, porting the game in its entirety to PC. Boasting many new features and improvements, the project adds HD visuals, the ability to add mods to the game, texture pack support, keyboard controls, and support for ultra-widescreen resolutions.

The team behind the PC port, Harbour Masters, released version 1.0.0 of the port today on GitHub, along with directions on how to build the game and launch it. For now, it runs on either DirectX 11 or OpenGL, with the former being the default renderer. You'll need to get a ZRET Ocarina of Time debug ROM and then create an oot.otr file using an included tool within the GitHub release. For those that need support, a dedicated Discord server exists to help users out.

Now that the port has been released, the team at Harbour Masters plans to work on HD models and textures, 60fps support, and ports to both Linux and macOS in the future. They also plan on porting The Legend of Zelda: Majora's Mask to PC as well, once the ZRET group has completed their decompilation, which is nearly halfway finished.

A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!

The Ship does not include assets and as such requires a prior copy of the game to play.

Quick Start​

  1. Download The Ship of Harkinian from releases.
  2. Get a ZRET OoT Debug ROM
Build date: `zelda@srd022j 03-02-21 00:49:18`
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099

  1. Use the OTRGui to generate an oot.otr archive file.
  2. Launch soh.exe
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!

:arrow: Source

[UPDATE] The download link is currently only available via the Discord server, linked above in the article.
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,089
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,298
Country
United States
I thought these decomp projects were supposed to run BETTER on PC, not worse. It runs slower than dogshit rolling uphill. The N64 ROM runs full speed on the same laptop. What gives? And why did they use a debug ROM instead of the normal ROM?
 

TomRiddle

Yare Yare Daze
Member
Joined
Nov 12, 2021
Messages
202
Trophies
0
Location
Hogwarts
XP
555
Country
Canada

Arriving ahead of its previously teased schedule is the fan-made Ship of Harkinian Ocarina of Time PC port. The project builds upon the aptly-named Zelda Reverse Engineering Team's reverse-engineered code for The Legend of Zelda: Ocarina of Time, porting the game in its entirety to PC. Boasting many new features and improvements, the project adds HD visuals, the ability to add mods to the game, texture pack support, keyboard controls, and support for ultra-widescreen resolutions.

The team behind the PC port, Harbour Masters, released version 1.0.0 of the port today on GitHub, along with directions on how to build the game and launch it. For now, it runs on either DirectX 11 or OpenGL, with the former being the default renderer. You'll need to get a ZRET Ocarina of Time debug ROM and then create an oot.otr file using an included tool within the GitHub release. For those that need support, a dedicated Discord server exists to help users out.

Now that the port has been released, the team at Harbour Masters plans to work on HD models and textures, 60fps support, and ports to both Linux and macOS in the future. They also plan on porting The Legend of Zelda: Majora's Mask to PC as well, once the ZRET group has completed their decompilation, which is nearly halfway finished.



:arrow: Source

[UPDATE] The download link is currently only available via the Discord server, linked above in the article.
Cool, I wonder on how big the floodgates will be opened on mods and textures, look forward to trying it out myself sometime.
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,470
Trophies
3
XP
29,191
Country
United States
I thought these decomp projects were supposed to run BETTER on PC, not worse. It runs slower than dogshit rolling uphill. The N64 ROM runs full speed on the same laptop. What gives? And why did they use a debug ROM instead of the normal ROM?
they're using the reverse engineered rom for assets. I guess they didn't want to use anything official.
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,470
Trophies
3
XP
29,191
Country
United States
I've heard other roms will be usable in the future though. the ooot that I've been showing/building, requires the pal, debug version with master quest. the first slot is the debugged version, where you can choose where you want to appear while the other two slots are the actual game. there are placeholders for ntsc, so all these oot reverse engineered pc versions seem to use the pal version as a base. there's an faq that mentions why.
 

SecureBoot

Your friendly neighborhood idiot
Member
Joined
Sep 29, 2016
Messages
1,800
Trophies
1
XP
4,715
Country
United States
Not sure about gyro, but yea already done via emulators.

And I dont see anything different that this is doing, its taking the rom and running it in a different environment.

Its kind of pointless when you can emulate this on any device and have hd graphics, texture packs ect.
Did you see what happened with the SM64 decomp? It increased what people could do with mods tenfold and made it dead simple to port to everything imaginable. Far from pointless my friend
 

Spider_Man

Well-Known Member
Member
Joined
May 28, 2015
Messages
3,932
Trophies
0
Age
38
XP
5,192
Country
United States
Did you see what happened with the SM64 decomp? It increased what people could do with mods tenfold and made it dead simple to port to everything imaginable. Far from pointless my friend
they replaced the model..... tenfold???

port to everything else, hmmmm it already is on nearly every other device.
 

Kioku

猫。子猫です!
Member
Joined
Jun 24, 2007
Messages
12,025
Trophies
3
Location
In the Murderbox!
Website
www.twitch.tv
XP
16,204
Country
United States
I thought these decomp projects were supposed to run BETTER on PC, not worse. It runs slower than dogshit rolling uphill. The N64 ROM runs full speed on the same laptop. What gives? And why did they use a debug ROM instead of the normal ROM?
No major issues here. Runs like I expected, tbh.

Waiting for the 30/60fps changes.
 
Last edited by Kioku,

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,089
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,298
Country
United States
they replaced the model..... tenfold???

port to everything else, hmmmm it already is on nearly every other device.
I enjoy playing the 3DS port of SM64 on my phone through Citra, more than the native Android port. Weird, eh?
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,089
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,298
Country
United States
yeah, @Jayro , try increasing the cores you're using in msconfig. don't know if that will help, but it's the only thing I've got. ;)
It's only a dual-core, so that could be why. I get maybe 10 to 12 FPS.
 
  • Like
Reactions: Kioku and godreborn

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, the other game where I found newgrounds is new york shark
    +1
  • SylverReZ @ SylverReZ:
    Spoke to Tom Fulp the other day, if he can find his old Newgrounds site content like the mini Flash animations from the 2000's that played on the portal.
  • SylverReZ @ SylverReZ:
    So far no response, but he did say that he'll find them. Wayback Machine doesn't have em.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, atleast the 1999 versión of pico's school is avaliable (the difference between it, the 2006 versión and the 2016 versión is that the speed of the game depends of the speed of your computer and that it had the og soundtrack)
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Another being Pico VS Bear, the original 1999 version before Jim Henson filed a DMCA takedown.
    +1
  • Xdqwerty @ Xdqwerty:
    The 2006 versión was made when the flash portal was made
  • SylverReZ @ SylverReZ:
    Many people thought it was lost, but was discovered that he hid it on the same page.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, although the "secrets" system where the game was has been removed. Also pico vs uberkids had a netplay versión that was shutdown, although the swf file has been found
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Nope. There are two download buttons on the same page, where you can download the original under a file called "bear.exe". "bear2.exe", however, is the updated game in a Flash projector. P.s. this was on the archived Pico page from 2000.
  • SylverReZ @ SylverReZ:
    @Xdqwerty, That's been there for a long time, too. People who search for lost media don't look hard enough lmao.
    +1
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, also the pico 2 demos used to be only for the newgrounds patrons but they are on internet archive too (https://archive.org/download/picos_school_2)
    +1
  • Xdqwerty @ Xdqwerty:
    Iirc the demos were removed from newgrounds in 2022
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, or well only the demo with mindchamber's style was on newgrounds
    +1
  • Xdqwerty @ Xdqwerty:
    Fun fact @SylverReZ: iirc one of the goals on the fnf Kickstarter stated that pico 2 would be finished but the Kickstarter didnt get enough money for that goal to be fullfiled
  • SylverReZ @ SylverReZ:
    @Xdqwerty, FNF sucks, their community is toxic as hell.
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ its a single player game
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, Yea but it has a shitton of mods with their own songs and stuff
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, and quite a lot of people involved in those mods get cancelled
  • SylverReZ @ SylverReZ:
    Newgrounds wasn't the birth of FNF; rather, it was games where you beat up celebrities and parodies.
    +2
  • a_username_that_is_cool @ a_username_that_is_cool:
    FNF was born from Game Jams
  • a_username_that_is_cool @ a_username_that_is_cool:
    Specifically Ludum Dare 47
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, and Sonic fights a la dragón ball z
    T @ Texasauras: help https://www.youtube.com/watch?v=UUPdNq0qyeA