Review cover Case of the Golden Idol (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 13, 2022
  • Publisher: Playstack
  • Developer: Color Gray Games
  • Genres: Puzzle, mystery

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Case of the Golden Idol was one of the most acclaimed games of 2022. With its first DLC releasing today, does it still live up to the hype?

attachFull368957

One of the biggest rules for making a story engaging is "show, don't tell," and it's one that detective video games often have a hard time following. The reason for that is pretty obvious: if they show you what happened, there's no mystery to solve. Think about games like Phoenix Wright or Danganronpa or L.A. Noire; they all follow the same structure of railroading you on a long, tedious investigation that teases out hints and possible motivations for the criminal. But it all feels like a necessary evil to reach the action - a courtroom scene or an interrogation - where you actually get to see what happens next.

attachFull368960

Case of the Golden Idol doesn't structure itself like other detective games. Opening a case will drop you - with no context - into a frozen snapshot of a scene moments after a murder has taken place, and you're free to click around and explore at your discretion. Since time stands still, you can't interact with any of the characters, but it also means nobody can stop you from seeing every nook and cranny of the environment, searching their pockets or hearing what they're saying at the moment of the murder. It feels less like you're playing a detective and more like you, the player, simply are one.

Like most detective games, the gameplay is split into two sides: exploration and thinking. However, unlike previously-mentioned games, it isn't a hard split between one section and another. As you explore, clicking on certain items or people will put keywords into a word bank at the bottom of your screen. Whenever you want, you can tab over to the thinking page, where you'll be asked to fill in the blanks on the details of the case. There will be a few different sections: one that lays out the series of events with words blanked out, one to assign names to portraits of everyone involved, and then a few miscellaneous sections that will differ from case-to-case. This can be anything from piecing together the rules of a card game gone wrong to determining the seating arrangement at a dinner party where a drink was poisoned.

attachFull368961

It's an ingenious setup that solves many of the "tell, don't show" problems I have with other detective games. You're not seeing the murder itself, but seeing people arguing, or pleading for their lives, or trying to escape in the aftermath of a murder lends an urgency to the scene that's otherwise lacking. You're still piecing together what happened, but you feel more directly connected to events.

It also fixes some pacing issues by being so much more open-ended. Exploring and clue-gathering is no longer a railroaded exposition dump; instead of being dripfed information, you're left completely on your own to figure things out, and can stop at any time to work on the thinking page whenever you feel you've made a connection. The exploration is so much more exciting not only because you can set your own pace for it, but because it's immediately connected to the puzzle-solving. More compelling exploration segments will inevitably lead to more interest in the overall mystery, which makes it easier to justify more complex murders.

attachFull368962

This structure also deeply impacts the way the narrative plays out. First of all, it doesn't feel anything like a detective story. It takes place in the 18th century and tracks a powerful artifact over the course of about 50 years as it's passed around a variety of seemingly unconnected groups and social classes. Because there's virtually no story development outside of solving cases (between the base game and DLC, there's maybe a minute of cutscenes, and what they reveal often isn't obvious until later), being plopped into a new scenario, with no idea how close you are to the previous one chronologically or geographically, can be a bit confusing. While you're filling in the details of that specific murder, you'll also be trying to figure out how everything connects and what's happened since the last event you were shown. Letting an audience piece together a twist is effective in any medium, but combining the shock of a big twist with the satisfaction of finally solving a difficult puzzle really elevates the material. That's not to say that the story would be bad without that delivery method, however. The political intrigue and desperate bids for power fit the epic scope of the story, and for a game with such little direct dialogue the characters are distinct, memorable and even sympathetic.

That deeper investment in the story is vital because the lack of handholding can sometimes make cases feel overwhelming. While the keywords are tracked for you in your word bank, nothing that won't be filling in the blanks will be saved (and, of course, there are plenty of red herring words that are saved but won't be used). This means you'll inevitably find various notes, maps, or charts that hold vital clues, that you'll need to remember on your own. It also may not be entirely necessary, but it's often helpful to refer back to older cases to remind yourself of certain details. Fortunately, it's very easy to dart around the map or quickly refer back to an older case without losing any progress, but it's up to you to know when to do it. I often found myself scanning a scene once through, and then repeating the earliest steps of the investigation with new context before I had any hope of knowing what was going on. It can be a lengthy process, but it never feels tedious. The total independence in exploring makes finding the solution so much more rewarding.

The first DLC expansion, "The Spider of Lanka," released today and meets the lofty standard set by the base game. It doesn't revolutionize the formula, but it doesn't need to. While it lacks the epic scope of the original game, only running at about 2 hours, it still manages to be compelling through the same tight connection to its gameplay. It also is largely disconnected from the base game's story, so you don't need to worry about remembering the intricacies of that story to solve what happens here.

attachFull368959

Case of the Golden Idol is an intelligent game that holds equal respect for its audience's intelligence. It takes an innovative, unique approach to detective gameplay, and trusts its audience with not just non-linear investigation, but allows you real autonomy in your approach.

Verdict

What We Liked ...
  • Unique twist on detective gameplay
  • Well-written and engaging script, enhanced through the gameplay
  • Excellently paced, fitting plenty into a 6 hour game
What We Didn't Like ...
  • Remembering where every single piece of information is located can be an annoyance at times
10
Gameplay
Though it lacks the interrogation and interview staples of detective games, the switch of perspective makes this a unique and outstanding title in the genre.
10
Presentation
The sweeping, epic story of corruption and power could stand well on its own, but is only enhanced by being tied so tightly to the investigations.
10
Lasting Appeal
A relatively short experience at about 6 hours (and another 2 with the new DLC), the excellent pacing and tight marriage of story and gameplay makes every moment feel engaging.
10
out of 10

Overall

Case of the Golden Idol is an innovative and truly engaging detective masterpiece.
Perfect Tens..? Seems odd, but checking the Steam page suggests that is not necessarily an uncommon sentiment,


Not sure why I'm only hearing about this here now for the first time considering it's been out for six months.
 
  • Like
Reactions: lordelan
Perfect Tens..? Seems odd, but checking the Steam page suggests that is not necessarily an uncommon sentiment,


Not sure why I'm only hearing about this here now for the first time considering it's been out for six months.

I kind of wavered back and forth between a 9.5 and a 10, but I think the biggest thing for me was the pacing. There's not really a second of downtime in it, which is impressive for most games but especially for this kind of detective puzzle, and it packs so much into its runtime.

Also, the reason the review is going up so long after launch is because we got a code for its DLC expansion, which just released. Since we never covered the original game, it made more sense to structure it as a review of the base game.
 
  • Like
Reactions: lordelan
I gave the demo a spin. I wouldn't rate this anywhere near a perfect 10. A 6, maybe. I won't deny they really did a bang-up job of evoking the old-fashioned DOS aesthetic, but that's the nicest thing I can say about it. It's one small step above the usual mindless hidden-object games.

Maybe I'll buy it for three bucks on Humble or Fanatical or something.
 
Review cover
Product Information:
  • Release Date (NA): October 13, 2022
  • Publisher: Playstack
  • Developer: Color Gray Games
  • Genres: Puzzle, mystery
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. The Turtles are back for their umpteenth game outing, but is this one worth it?

  2. Claimed to be the world's most cost-effecient i9 Mini PC, we check out the latest from Geekom.

  3. Tough enough to navigate and conquer the rugged wilderness.

  4. Alone in the Dark is a Survival Horror game available for PlayStation 5, Xbox Series S/X and PC.

  5. Step into post-apocalyptic Northern Finland in Rauniot, Act Normal Game’s debut point-and-click title. Let’s click away!

Site & Scene News

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: and yes ik im stupid for using it