Review cover Cassette Beasts (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 26, 2023
  • Release Date (EU): April 26, 2023
  • Publisher: Raw Fury
  • Developer: Bytten Studio
  • Genres: RPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Bearing obvious Pokémon influences, does indie monster collector Cassette Beasts bring a new take on its inspiration?

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Whirring up in New Wirral

Upon waking up on a beach with no prior recollection of past events, you shortly find that you're in the island of New Wirral, and everyone here had the same cryptic beginning. With no means of knowing how you got here or how to get out of here, you decide to explore your surroundings. 

You quickly learn that New Wirral is unlike any other island as it is populated by unique monsters. And that’s not all, with a special cassette player and tapes, you can record those monsters and transform into them yourself so as to defend yourself against hostile creatures. Transforming into creatures won’t only help you defend but also potentially figure a way out as you battle bosses known as Archangels. So you’ll team up with fellow companions and uncover the mystery of New Wirral in Cassette Beasts.

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Retro-inspired, modern look

If you’ve played GameBoy or even DS-era Pokémon games, Cassette Beasts’ aesthetics will inevitably be reminiscent of these yesteryear titles. Controlling your pixelated character as they explore an open-world from a top-down perspective is a nostalgia-charged experience. 

There are also parallels with Pokémon’s gym leaders and Cassette Beasts’ ranger captains.  There are 12 of the latter who protect the inhabitants of New Wirral from monsters. You can further test your mettle against each of them and doing so will earn you a stamp; and collecting them all will make you an official ranger.

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However, aside from its inevitable nostalgia, Cassette Beasts does pack a modern touch which is not far from the 2.5D look of titles like Octopath Traveler II. The 2D sprites venture in 3D environments which occasionally switch perspectives when you move into hidden areas to activate switches or find chests. Combined with the original, chilled soundtrack, the presentation of Cassette Beasts is rather original.

This originality, which distances itself from its inspiration, further extends in this indie title’s gameplay. While it will be hard to not draw comparisons to Pokémon, which itself defined the monster collector genre, Cassette Beasts features gameplay aspects that sets itself apart.

Most strikingly, instead of capturing monsters and subjugating them to your whims, in Cassette Beasts you’ll turn into monsters yourself. While in battle against one of New Wirral’s 100+ original monsters, you can record a monster with a tape (during a wild encounter in the overworld) and, if successful, you’ll turn into it. The wild opponent will still be in battle mode with you (as opposed to being captured) and you can choose to continue the fight or flee.

Moreover, you’ll also be able to use some recorded monster’s abilities while exploring the overworld in human form. This includes the likes of flying, swimming and climbing which are essential to progress across the map and solve puzzles.

These mechanics feel original and interesting. They are also well executed to set Cassette Beasts apart from other monster collector games.

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Gotta tape ‘em all

You’ll want to record new monsters and expand your cassette library as adopting a strategic approach to the game’s turn-based combat will help you fare better. Based on its nature, a monster will have an element attached to it which can lead to positive, negative, or neutral reactions against another creature with a different element. You can also swap between other cassettes during battle should you want a specific approach to deal more effective elemental damage.

Monsters can further evolve into stronger forms as they gain more experience. You can also tune a monster tape’s moves with stickers. The latter can also provide additional benefits to your tapes. 

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Also different in Cassette Beasts’ combat is the companion system. You’ll almost always wander around with a companion who will also join you in battles in their own monster form. You’ll control your companion’s monster as your own, meaning you can instruct it to battle, use items and record wild monsters. 

If your relationship with your other party member is at a certain level, your monsters can fuse during battle. The result is a buffed-up monster with elements from each base monster. While a fused monster can help with a strategic approach by merging elements, it doesn’t do much else. Movesets are the same as the original monsters while they could have introduced new, fused moves. This would encourage fusion in combat and make the latter even more interesting than it already is.

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Is it the very best?

While Cassette Beasts does a commendable effort to stand on its own and offer a fresh experience, it’s not perfect. The plot can occasionally feel rushed and progressing the main narrative is also not always clear. You do get general indications for your next destination from NPCs in the form of rumours but it can be quite challenging to find the actual path there. 

I had such issues early on, where I found some areas blocked by strong winds and was not sure how to proceed; or I found some areas to bomb but did not unlock any bombs to use. This led me to wander in the surrounding areas which led me to unexpectedly complete other quests/boss battles. This can encourage exploration and some might prefer this approach to venture New Wirral’s open world but it could still have done a better effort.

Exploration could further be facilitated with a simple zoom-in feature of the map. The latter can be quite small, especially if you’re gaming on a handheld, and a zoom feature would have fixed that. Speaking of maps, having more fast travel options, instead of having them far from each other, would also help in navigation, especially with the occasional back-tracking involved.

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That said, Cassette Beasts is original in its own right, especially considering it’s an indie game. It delivers that Pokémon-like gameplay experience with a fresh coat of paint; something that’s welcome in the monster collector genre.

Cassette Beasts | PC Date Announcement trailer

Verdict

What We Liked ...
  • Introduces original mechanics to monster collector genre
  • Strategic combat
  • 2.5D aesthetics
What We Didn't Like ...
  • Progression can be unclear
  • Lacklustre fusion mechanic
  • Lack of zooming in map
8
Gameplay
Cassette Beasts introduces some interesting and original mechanics that sets it apart in the monster collector genre.
8
Presentation
Its 2.5D aesthetics, chilled tunes and its remarkable effort to differentiate itself from its inspirations are commendable.
7
Lasting Appeal
Progressing in its open world can occasionally be unclear but the open-world exploration and side quests are somewhat redeeming.
8
out of 10

Overall

Introducing interesting and original mechanics, Cassette Beasts revamps the monster collector genre with a much-needed fresh coat of paint.
Game freak could take some notes from this artstyle or a 2dhd art style like they’ve been doing for octopath. I think 2d sprites had much more charm than the lame ass 3d models they’ve been using for like 10 years now.

I have a ton of other ideas on how they could make Pokémon good again, but perhaps I’m just an oldie and these new games weren’t made for me
 
Game freak could take some notes from this artstyle or a 2dhd art style like they’ve been doing for octopath. I think 2d sprites had much more charm than the lame ass 3d models they’ve been using for like 10 years now.

I have a ton of other ideas on how they could make Pokémon good again, but perhaps I’m just an oldie and these new games weren’t made for me
I think with sprites they have to choose a much cooler pose since they're either static or have limited animation. I'd absolutely be down for an HD "2D" style game.

Game Freak is really lazy now, and a lot of people I know definitely don't like new Pokémon as much as before the Switch games. They'll use some kind of excuse to cut content like H I G H Q U A L I T Y A N I M A T I O N or kids having access to too many games on their phones and having short attention spans (this is their stated reason for cutting the Battle Frontier), stuff like that added dozens of hours of gameplay.
 
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Just got done trying this one out for like an hour, while it seems like a very pokemon-esque game, it has enough of a twist and such to not feel just a clone, plus it has like a style and character to it that pokèmon definitively lacks. it kind of feels as if pokèmon was more digimon-like, sorta. The premise got me a bit hooked, unlike most other pokemon-like games I've tried as of late, feel this one's gonna be actually quite good. Hope it doesn't disappoint.
 
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Just got done trying this one out for like an hour, while it seems like a very pokemon-esque game, it has enough of a twist and such to not feel just a clone, plus it has like a style and character to it that pokèmon definitively lacks. it kind of feels as if pokèmon was more digimon-like, sorta. The premise got me a bit hooked, unlike most other pokemon-like games I've tried as of late, feel this one's gonna be actually quite good. Hope it doesn't disappoint.
I might get it on sale, approximately 100 monsters doesn't feel like much anymore with Pokémon and Digimon having over 1000. I know Coromon doesn't have many more than 100 either. Monster Crown at least has 6 different formes for just about everything so it feels like there are more than there actually are.
 
I might get it on sale, approximately 100 monsters doesn't feel like much anymore with Pokémon and Digimon having over 1000. I know Coromon doesn't have many more than 100 either. Monster Crown at least has 6 different formes for just about everything so it feels like there are more than there actually are.
Pokemon doesn't have anywhere near 1000 in a single game though and usually there're only about 100 that are actually new. That's honestly enough for a game like this since they are all unique. Quality over quantity.
 
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I might get it on sale, approximately 100 monsters doesn't feel like much anymore with Pokémon and Digimon having over 1000. I know Coromon doesn't have many more than 100 either. Monster Crown at least has 6 different formes for just about everything so it feels like there are more than there actually are.
While the game only has 120 normal monsters, you can literally fuse every single monster and there's thousands of possible fusions.
 
or they can just... animate the pokemon like a self respecting studio would.
That would be the best but animation costs money which means fewer profits, so corporate executives and investors will be disappointed. Unfortunately the somewhat bland 3D models with their few attacking animations and the boring idle animations are the best we're gonna get.
 
I'm the opposite. This makes me more interested in playing it since I can do everything I'd want in the game by myself, no multiplayer needed!
Agreed. I never do multiplayer in Pokemon anyway. It's such an insignificant part of the game unless you play competitively, which I don't.
 
Very good review! Cassette Beasts is a solid monster-catching game imo. I like that people are trying to appreciate it as it's own thing. While the inevitable similarities and comparisons to Pokemon are to be expected, I've never really liked when people focus too much on it's similarities to what's on the market. It makes the game forever live in the shadow of what it may have a few superficial similarities to.
 
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Review cover
Product Information:
  • Release Date (NA): April 26, 2023
  • Release Date (EU): April 26, 2023
  • Publisher: Raw Fury
  • Developer: Bytten Studio
  • Genres: RPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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