Review cover Dragon Warrior (Retro)
User Review

Product Information:

  • Release Date (NA): May 2, 1986
  • Publisher: Enix (before Square Soft bought them)
  • Genres: Traditional RPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Have you ever had fond memories of your NES? Ever wanted to forgo emulators and get back to brass tacks for some of your old favorites? If one of them is Enix's Dragon Warrior, then lets take a trip down memory lane. And just a fair warning, the forecast calls for a heavy stepping on of rose-colored glasses.
Dragon Warrior was released in 1986, almost 30 years ago. As one of the larger, self proclaimed Dragon Quests nerds of GBAtemp, I would like to take a look into the past at this game. Kinda like how when we as a collective race look into the stars, we are seeing the light that was produced billions of years ago just now reaching earth, I am going to examine this game from 2013, and not 1986 from whence it came.
History Lesson


The original title Dragon Quest was created by Yuji Horii, a semi popular creator of similar minded role playing games in Japan. But being big in Japan wasn't enough. Teaming up with the immensely popular artist Akira Toriyama and musician Koichi Sugiyama to spearhead development of the legendary series. The title was a hit in its home country, but less favorable in the west. As time progressed, developers took a few hints from the ROM hacks and the game saw numerous re-releases with more "forgiving" mechanics. DW spawned enough interest for a trilogy with an overarching storyline as well as a few manga and anime productions to fill the gaps between the games.

[IMG]http://i.imgur.com/qAhnJAA.jpg[/IMG]

"Story"


The game's story is as cliche as it gets. The king tells you there is a dragon who has stolen the princess and some plot item known as "the balls of light". Fantastic naming choice by the way, Enix. You eventually save the princess but soon realize you have to defeat the Dragonlord and recover the light balls before the land is restored. Luckily for you, someone in the Dragon Warrior universe took time out of his/her busy day and carve instructions into a stone tablet depicting exactly what to do, should something like this happen. More interesting, is that the Dragonlord's castle is visible from the very first time you step out of town, across a tiny river.

Audio/Visuals


One of the more slightly redeeming aspects of Dragon Warrior are the chiptunes. Well, at least at first. There are only a few of them and they never change. The town theme is the town theme and the battle theme is the battle theme. And by battle 45 you are going to start reducing the volume on your TV, or mute it all together.

Graphically, this game is an eyesore. Castles and towns are all tiled with the same 7 or 8 repeating tiles. Not only that but once you've seen one town you have basically seen them all, given that there are only 5 towns in the game and they're all built out of the same material. I think the only things that are actually animated are the towns people wandering randomly around town. At least I think they are human. It's kinda hard to tell.

The over world does only as well as it needs to convey plains, forest, mountains and water. Other than that, the most artistic visuals in the game come from the battle sequences. The backgrounds are all hand sprited, not tiled, and monsters are actually the most detailed and interesting parts of the game. Most of them are original and, surprising in contrast with the rest of the game, refreshing. Unfortunately, that says nothing for the actual battle system...

Gameplay


[IMG]http://i.imgur.com/rJt5akj.jpg[/IMG]

The game can almost be divided into two parts: Towns and the over world map.

Dragon Warrior starts you off in the king's chambers, which is located in town. The first thing you are going to encounter when you pop this great grandpa of a game into your NES is the hideous dialogue. As the king tries to explain in broken Elizabethan English what your quest is, I'm guessing you are already thinking about turning it off. Which is probably a good idea, considering that the next thing you have to do is figure out how to get down out of the kings chambers. It took me a few minutes to figure out that there is an actual command in the menu to use stairs. The menu is used for EVERYTHING. Opening chests. Doors. Need to talk to someone? You're gonna have to use the menu. Is that a flight of stairs? Guess what. Menu. There is even a command "Search" which allows you to search around your feet for items. Great. Just what I want to do, walk around the world map having to bring up a menu every time I want to look down at my feet. If you managed to get out of the kings chambers, the next thing to do is wander your way out of the castle. You can find townspeople and guards to chat with, if your heart really desires more cryptic dialogue with bland NPCs saying bland things in illegible English. Trot to the edge of town to trigger to over world map (Surprisingly, there ISN'T a menu command to "Leave town") and really start the adventure.

[IMG]http://i.imgur.com/0SpWAZ4.jpg[/IMG]

Combat is where the game really shines. Or where it would, if the game had any intentions of keeping your interest. Battle consists of you and an enemy. You trade blows like every traditional RPG. Combat really never gets any more complex than you in first person trading blows with the lone monster you happened to cross paths with. Due to limited space on the game card, you never get any party members at all. You only ever run into one monster at a time. Save that the monsters are well drawn, there is really nothing interesting here either. Battle is static and left un-animated again. No hit flashes to register a successful blow or anything. More disappointing is that the game relies on this mechanic to fuel exploration of the game. Fighting slimes might be easy, but they only net you 1 EXP. At lower levels, heaven forbid you run into a magician. But if you manage to beat one of those you get a whopping 4 EXP! Better buckle up, because you are going to need to do a lot of grinding against one monster at a time.

[IMG]http://i.imgur.com/FX7WN8t.jpg[/IMG]
6JLabaR.png

More than 50% of the time, that monster is going to have your bacon, because Horii wanted to introduce non linear exploration. You can travel anywhere you want on the world map thanks to the game not physically restraining you. Instead the monsters get stronger (almost exponentially) when you cross a bridge, signifying a difficulty difference. Gameplay is artificially lengthened by grinding and trial/error exploration. If you get too far out of town and slaughtered by monsters (or "a monster" considering you only ever meet one at a time) you are transported back to the castle and revived by the kind king. His fee is half your gold, of course. When you finally get strong enough to take on monsters outside of your home turf, you will soon discover a new obstacle. "Poison marshes" drain you 2 HP when you step on one. To make matters worse, certain towns and important places are guarded by this imposed "mandatory handicap."

[IMG]http://i.imgur.com/1RieyKv.jpg[/IMG]

How it all adds up


I'll give you a hint, not very well. Wandering around towns talking to people feels like nothing more than putting off the inevitable grinding against monsters and getting your butt handed to you. Townsfolk and other NPCs are less than helpful and talk in a painful dialect. Weapons and armor cost far more than they are worth. Sometimes you find yourself net gaining negative amounts of money trying to buy upgrades, thanks to the king lining his own pockets with the contents of yours every time you die. That's right, its possible to make negative progress money wise. Game progress is slow thanks to artificial exploration limits imposed by stronger and stronger monsters. Not to mention needlessly punishing game flow that leans heavily on saving and retrying exploration. Item inventory is limited, which might have been due to memory constraints as well as Horii making the best of a bad situation by telling players "It makes things interesting and keeps you thinking".

So why the legacy? That's actually a simple question to answer, but requires thinking beyond the 8 bit walls of the Drgaonlord's castle. Even if the west didn't go bananas for this like Japan did, Horii still managed to popularize a relatively niche genre with a single game. It wasn't the first RPG ever, but it was the first "console" RPG. Dragon Quest/Warrior spawned games far past the original (unplanned) trilogy and far out into the expanse of gaming. When Horii sat down at the drawing board, I don't think he would have believed you if you told him how many games/spinoffs and how man console generations this series would span. So while the NES' Dragon Warrior might be a dusty rust tetanus injection, the trails Horii's team blazed still stand today as a light into the darkness for games to come.

GRhLrXG.gif

Verdict

What I Liked ...
  • -Spawned the beloved Dragon Quest line of games.
  • -Introduced the iconic "slime" monster.
  • -What little of it there is, the chiptune themes are great...
What I Didn't Like ...
  • -Dialogue is confusing as all get out.
  • -Fighting/grinding is difficult and unrewarding
  • -...until your ears cant take it anymore.
  • -The menu has to be used for everything. There's a command for "stairs." I mean really.
  • -exploration is trial/error with artificial handicaps.
3
Gameplay
Incredibly simple, but due to advancements made by almost any RPG that learned from DW's mistakes, going back to DW is almost impossible.
4
Presentation
Muddled menu systems, bland towns, battle screens, and infuriating lack of progression makes for a difficult game to love.
2
Lasting Appeal
Almost none. Beings that this is archaic groundwork for most modern RPGs that have been improved upon in almost every way, your best bet is to play the GBC re-release version. There is really no reason to play this unless are a die hard, in which case you are probably displeased by my review, and reading a negative one isn't going to change your mind anyways.
4
out of 10

Overall

Most of legacy that DQ introduced to the console and handheld worlds is mostly clouded by rose colored glasses and nostalgia. The game itself deserves to be buried along in the same hole as Atari's "E.T.", the ideas, legends, and genre defining inspirations are what really need to be remembered.
Nice review, Bortz. I agree that it's a bit hard coming back to this game after so many things have been improved on it. I think the remakes are okay by today's standards, though. I could see why the first Final Fantasy was more well received.

On the topic of of the "balls of light", it could've been intentional since Yuji Horii has a perverted sense of humour (like http://i.imgur.com/SaDUM1a.jpg) but I doubt it.
 
  • Like
Reactions: BortzANATOR
This game sounds awesome. The menu commands sound like they could be in a Zelda game... not that that's ever happened or should happen. And how many experience points do you have to get to go up a level? Is it like 50?
 
  • Like
Reactions: BortzANATOR
As I was reading this review and your verdict of the game, I thought, "yep, that's about right."

Don't get me wrong, I'm an avid DQ fan as well. I played Dragon Warrior for the first time in 1988, and it was the first RPG I ever played, on any platform. I fell in love with it instantly.

I own all the original copies of every DW/DQ game ever released in the US, on every platform, complete with all packaging, maps, instruction books, hint books, strategy guides, etc. My copy of DQ6 for the DS is signed by none other than Yuji Horii himself. More recently I acquired the Japanese 25th Anniversary Collection for the Wii (it's a first print copy and comes with the medal), as well as a complete map diorama of Alefgard.

So being the DQ fan that I am, a few years ago I thought it would be cool to take a trip down memory lane and relive my memories of DW1. I tried to play it on GBC, but I just couldn't bring myself to play it for more than a couple hours. It certainly hasn't aged well.

Yeah, that game is :shit: .

I still love it because of the childhood memories I have of it, but that's pure nostalgia talking :P
 
@EZ-Megaman I agree. 4,5,6 are fine. Well better than fine if you ask me. Lol the balls of light. If you have ever read the original "Dragonball that Akira Toriyama is like solely responsible for, the new level of absurd perversiongame translators a hard time. So if you are telling me Horii had a strange sense of humor, imagine both of them working together hahaha.

@calmwaters the menu is such a pain lol. Well since you are the only player in the game and its a NES game... the levels are hard coded in. Heres a handy EXP chart thanks to someone over at GameFAQs. You should probably be sitting down when you check the list. 50 exp lol

@Densetsu well ive officially been blown out of the water as the "biggest DQ nerd of GBAtemp" :P I am right now (thanks to Exophase's DraStic) playing though the DS DQ games. I love them so far. A while back I thought i would start at the beginning and play 1 first. What a terrible idea.

Also, anyone who has an android phone and loves DQ should check this out!
 
A hint for anybody that feels it hasn't aged well: play this game in an NES emulator, and bump up the speed. The entire game can be completed, reaching the level cap and all, in about two hours. If you don't know where you're going or what you're doing, play time may be extended, but for any veteran of Dragon Warrior (ie: anybody that can remember the fairly simple point a to point b system that eventually leads to the end game), it will be easy to play through without damaging the experience.

Really though, I don't think this game has aged any worse than any other NES game. They all show the limitations of the time in a damaging way, and RPG's tend to be very grindy to extend play time. Not to mention, translations were pretty hit or miss at the time, and more text heavy games like RPG's reflected this well in a bad way. Comparing it to other NES games (RPG's specifically), I'd say it's about a 7.5, maybe even an 8. Trying to rate it fairly now though is definitely impossible because now we see it as what we thought it should have been rather than what it is. We see the archaic menu and think "why would they have included that when it's so damaging to the experience", as well as "why give 'freedom' of exploration if I'll die by making a wrong turn?" Until a more advanced standard was set though, I highly doubt anybody saw these as issues. Maybe slightly inconvenient when considering, say, the first Final Fantasy, but very far from astoundingly score dropping.

By the way, were you really expecting an exemplary soundtrack? It was an NES game. Having five entire tracks would practically make a game from then a musical masterpiece as far as games are concerned.
 
I like this game for its simplicity. Exploring, little by little, until the point where you can't do shit without running out of mana, a problem that reoccurred in many other early RPGs. I understand the reasons why you people think it's bad, though.

@Nathan Drake, check out Solstice's title theme. NES can do some impressive tunes.
 
  • Like
Reactions: BortzANATOR
@ND I understand what you are saying, but this is what I feel the game should get. I could argue a few points you brought up, but ultimatly what I wrote is what I wrote. The game is almost inaccessibly bad by todays standards, at least to me. I'm not really worried about defending my decision.
 
  • Like
Reactions: EZ-Megaman
I was one of the many (I'd assume) who got this game for subscribing to Nintendo Power back in the day. I remember seeing the ad for the deal and thinking, "Wow, I just have to subscribe to a magazine and I get this badass looking game with that badass looking dragon on the cover?!?!"

The game arrived and came with a pretty thorough game guide which walked you through the barely coherent story.

Dragon Warrior is the game that taught me to appreciate grinding. I've played through it, start to finish, literally 50 times. I still to this day play through it probably once a year, grinding all the way to level 30 and defeating the Dragon Lord in less than 2 minutes.

If you want t challenge, try making it to and defeating the Dragon Lord at level 18 with the broadsword...
Or getting Erdrick's Sword by level 15...
Or Erdrick's armor by level 11...
 
@air, you were right the first time, metal slimes. They gave you 115 XP, the highest in the game.
@blaisedinsd, I wasnt old enough, nor did i know NP existed back then.
@Wrettcaughn, thats pretty hardcore if you ask me. Impressive.
 
"if your heart really desires more cryptic dialogue with bland NPCs saying bland things in illegible English" guess you never read Thor comics, if so there'd be nothing illegible about the English in DW. I don't get how it's particularly cryptic either. Bland, that I'll give you.
 
  • Like
Reactions: BortzANATOR
Review cover
Product Information:
  • Release Date (NA): May 2, 1986
  • Publisher: Enix (before Square Soft bought them)
  • Genres: Traditional RPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. The Turtles are back for their umpteenth game outing, but is this one worth it?

  2. Claimed to be the world's most cost-effecient i9 Mini PC, we check out the latest from Geekom.

  3. Tough enough to navigate and conquer the rugged wilderness.

  4. Alone in the Dark is a Survival Horror game available for PlayStation 5, Xbox Series S/X and PC.

  5. Step into post-apocalyptic Northern Finland in Rauniot, Act Normal Game’s debut point-and-click title. Let’s click away!

Site & Scene News

General chit-chat
Help Users
  • No one is chatting at the moment.
    DinohScene @ DinohScene: ahh nothing beats a coffee disaronno at work