Review cover Ghostwire: Tokyo (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 25, 2022
  • Release Date (EU): March 25, 2022
  • Publisher: Bethesda Softworks
  • Developer: Tango Gameworks
  • Genres: First-person, action
  • Also For: PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Once a bustling city, Tokyo has been wrapped in a mysterious fog and has its inhabitants turned to spirits. In lieu of people, the Japanese capital is now populated with supernatural visitors; and at the heart of it all is a cryptic man wearing a hannya mask. Should you take this trip to supernatural Tokyo and lift the veil on the mystery that Tango Gameworks’ Ghostwire: Tokyo presents?

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Ghostwire: Tokyo’s plot starts with a mysterious fog draping the titular city which is causing the spirits of its inhabitants to leave their bodies. While Tokyo’s population has vanished, new occupants are now prowling its streets: yokai. Amidst those supernatural occurings, a young man named Akito seems to have been spared from the fate of the other citydwellers as he has himself been partially possessed by the spirit of a former detective, KK, on a quest of its own.

While Akito gets a brief grasp of the situation he’s in, he loses no time to get to his hospitalised sister, Mari, who he was on his way to visit before the incident. As it so happens, Mari has also survived the incident but her case has also piqued the interest of a cryptic person wearing a hannya mask.

This particular occultist is the common denominator to KK’s and Akito’s quests; and so begins their unlikely partnership which could help uncover the truth and save the city.

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With Ghostwire: Tokyo, Tango Gameworks went all-in with the presentation. Supernatural Tokyo is gorgeously rendered with intricate detail from scene to scene, whether it’s in Shibuya Crossing, Tokyo Tower, or the subway. I felt like I was treated to an authentic virtual tour of the city; albeit with a supernatural take. Given that Tango Gameworks is located in Tokyo itself, their personal knowledge of the ins and outs of the Japanese capital is striking.

In addition to the great attention to detail paid in crafting in the environment, the excellent presentation is hammered in by the voice acting of the cast. Although the main cast of characters is relatively limited, they are vividly portrayed by the voice actors with convincing emotions conveyed that brings their characters to life.

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It’s also fitting that the supernatural twist in the game is inspired by Japanese folklore and urban legends whether it’s the tengu to grapple onto and leap on top of buildings, the two-tailed cat nekomata shopkeeper you’ll buy items from, or the Shine Dancers and Kuchisake you’ll encounter in battles. These all fit and condense nicely to convey the supernatural and creepy setting of the game and its plot. It is distinct from Tango Gameworks’ previous focus on survival horror with The Evil Within series, and as a first outing trying something somewhat different, they struck the right chords with the tone.

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Similarly themed are the game’s mechanics. With KK at his side, Akito is endowed with Ethereal Weaving abilities. These exploit the elemental powers of wind, water, and fire to deal damage to aggressive yokai. To assist you in taking on the latter, you can use talismans to temporarily boost your stats. By praying at Jizo Statues, you’ll permanently bump up the SP gauge required to perform Ethereal Weaving. Sometimes you'll need to perform hand seals to remove afflictions; and these are performed by following on-screen patterns by moving your joysticks to emulate hand gestures (a bit more elaborate from what Quantic Dream games do).

Akito’s plethora of singular hand gestures, whether it's for attacking or bypassing barriers and obstacles, offer unique and often captivating animation that gives the title a flair of its own.

But you won't be able to always rely on those ethereal powers since at some points Akito and KK can get separated (either through the plot or from a yokai’s ability). You'll have to rely on stealth and more manual attacks such as a bow/arrow or even your bare fists to take on Tokyo’s new inhabitants. Stealth is also a viable approach in Ghostwire: Tokyo as it helps you sneak past enemies, stealth kill some in the process and avert drawing attention to yourself. With KK’s powers, Akito can also scan the surrounding area to locate enemies and useful items so as to better plan his manoeuvre. Or you can simply go in firing elemental powers at will given the open world aspect supports freedom of playstyles.

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On top of those singular attacks, Ghostwire: Tokyo’s gameplay relies on first person exploration and the regular gamut of RPG mechanics with skill trees and upgradeable abilities. Exploration will vary from sneaking in underground parking lots to vaulting rooftops with some minimal parkour aspects. While being branded as a first-person open-world RPG might have sounded like yet another title in this mix, the unique premise, presentation and the accompanying gameplay mechanic help Ghostwire: Tokyo to truly stand out. 

Moreover, even if it bears an open-world aspect, the game feels more focused with the linearity to its plot progression. In order to progress, Akito has to clear Torii gates infested with malevolent yokai and this will help dispel the surrounding fog which otherwise limits exploration. Once the area opens up, you’ll be able to progress through the story as well as explore further and take on the side quests that open up. This represents the framework for the game’s template.

I did not find this relative linearity to be a downside but on the contrary appreciated the game even more as it also helps in keeping bloat off of the title and feels respectful of one’s time (it takes around 10-12 hours to complete the main quest). However, this might understandably be a subjective opinion with other gamers requiring more freedom to approach the game to their liking.

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When it gets down to the framework template, it can be summed up as a series of fetch quests. But these are masked well enough with the engaging and original plot that I could overlook this aspect. 

Another notable aspect of the game is the relatively limited types of enemy yokai you’ll encounter. At Torii gates or on the streets of Tokyo, Akito will come across those headless schoolkids or that slender man-like figure or that woman with giant scissors or those flying ghosts time and time again. Boss fights offer a nice change of pace with original designs and attack techniques but a more diverse set of regular enemies would be welcome. However, given the game’s relatively short duration, the limited enemy types are only felt for so long.

Moreover, some of the story beats feel like they could have been expanded upon and could even have provided additional gameplay material. For example, towards the end of the game, there’s a bike chase that unfolds through a cutscene. This could have been an interesting gameplay segment to explore. Another example where the plot could have expanded upon are the giants that appear later in the game (yes, things keep getting stranger and stranger but in a good way!). Fleshing out these entities or even exploit them as boss fights could have led to an interesting take.

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Nevertheless, by the time the credits rolled, I truly enjoyed my time with Ghostwire: Tokyo. It’s not perfect and could have been improved upon. But I laud it for offering something original from the premise to the animations through the gameplay in a concise format.

Ghostwire: Tokyo – Official Pre-Launch Trailer

Verdict

What We Liked ...
  • Excellent presentation
  • Original premise
  • Well-executed Japanese folklore themed plot and mechanics
What We Didn't Like ...
  • Limited enemy types
  • Linearity can be divisive
  • Main cast can feel limiting
8
Gameplay
While it bears the common features of AAA open-world RPGs, Ghostwire: Tokyo stands out with its singular animations and gameplay mechanics tuned to Japanese folklore.
9
Presentation
Tokyo with a supernatural twist is vividly portrayed with attention paid to details and the stellar voice acting of the main cast.
8
Lasting Appeal
The linear aspect and limited enemy types will be divisive but the original premise can keep you hooked to play through.
8.3
out of 10

Overall

With Ghostwire: Tokyo, Tango Gameworks delivers an original title with a captivating supernatural twist on Tokyo inspired by Japanese folklore.
It was alright, but I would prefer Evil Within 3

This. I don't even mind so much that is wasn't EW3, but I at least wish they would have leaned more towards horror elements. Fighting the same enemies over and over and over and over and over and over got pretty old quickly for me too. Lasting appeal got an 8 in the review? How? Why? You complete the game and there's little to no reason to go back unless a person enjoys some awfully boring collectable hunting.

Gameplay - 6.5
Presentation - 9
Lasting Appeal - 6
Overall - 7.2

If not for the high presentation, this game would get less than a 7 from me.
 
  • Like
Reactions: MartianMSK
I really can have more linear games such as mass effect or deus ex series. open world games these days are filled with mindless fetch quests. some people just want to enjoy the story.
 
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Reactions: xs4all and Prans
I spent ~27 hours with this game. I did a lot of the side quests, but there are SO many that I doubt I'll ever get around to finishing. I liked the look of the game and the overall premise. Strangely, I'm not an FPS fan, but did enjoy this (it's the first FPS I've finished since Bioshock Infinite). I dunno, I didn't really mind that there wasn't more enemy variety. I got so caught up in trying to just find crap in the overworld and everything. I'm not sure it'd ever make my top 10 list, but I'd be up for a sequel in a couple of years.
 
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Reactions: Prans and newo
couldn't get into it, cutscene after cutscene. walk around with WASD cutscene, run down the alley, cutscene. I ALT+F4'd and installed Tunic which has 0 cutscenes and throws you into the game blind, hell you have to find pages to the manual to figure out what to do. I like that.

If I wanted to watch a movie I'd watch a movie....i think I just don't like video games anymore.
 
I've been to Tokyo and many parts of this game are exact replicas of the city. It's pretty cool to recognize places you've been in games. Pretty good graphics too when maxed out. Interesting game.
 
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Reactions: Prans
This reminds me of that anime where the main character has a talking cat and I think it's about ghosts or something... I haven't watched it yet but it's on my PTW.

I actually want to play this game but the idea of sitting through another 2-3 hours of cutscenes I don't care about... They're probably not skippable, too, are they? Maybe if it ever ends up on GamePass...
The cutscenes are skippable and cutscenes are well interspersed, you won't sit through 2-3 hours of them at one go
 
  • Like
Reactions: Xzi
This. I don't even mind so much that is wasn't EW3, but I at least wish they would have leaned more towards horror elements. Fighting the same enemies over and over and over and over and over and over got pretty old quickly for me too. Lasting appeal got an 8 in the review? How? Why? You complete the game and there's little to no reason to go back unless a person enjoys some awfully boring collectable hunting.

Gameplay - 6.5
Presentation - 9
Lasting Appeal - 6
Overall - 7.2
If not for the high presentation, this game would get less than a 7 from me.

And let me guess, you probably own every port of RE4 where your litrally fighting the same civilians.

Or

Pretty much every game known has the same models over and over and over and over.
 
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Reactions: Stone_Wings
Wow I feel so burned off that so called come back..... I need some sun factor 10 cream...

That was 100% literally THE worst come back I've seen in 30 years. My 4 year old granddaughter can do better. You're probably about the same ago though, beings you started crying about someone elses opinion of a video game.
 
Review cover
Product Information:
  • Release Date (NA): March 25, 2022
  • Release Date (EU): March 25, 2022
  • Publisher: Bethesda Softworks
  • Developer: Tango Gameworks
  • Genres: First-person, action
  • Also For: PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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