Mr Sun's Hatbox (Computer)
Official GBAtemp Review
Product Information:
- Release Date (NA): April 20, 2023
- Release Date (EU): April 20, 2023
- Publisher: Raw Fury
- Developer: Kenny Sun
- Genres: Roguelite, platformer, stealth, action
- Also For: Nintendo Switch
Game Features:
Oh no! Mr Sun’s hatbox delivery has been stolen by the malevolent Mr Moon and his goons! Only one thing to do as the benevolent courrier that you are, retrieve the hatbox - by all means necessary. This means, of course, setting up a base, infiltrating enemy locales and recruiting former hat thieves to get hatbox justice.
On a mission to retrieve a hatbox, at all cost
Mr Sun's Hatbox’s plot is pretty straightforward as it’s not much of a story-driven game. The main mission is to find the titular hatbox by going through 5 Hat Heists and one final mission, which are interspersed by smaller missions which you need to go through in order to actually be able to take on a Hat Heist. There are small cutscenes but nothing major and the filler missions are procedurally generated levels with different aims ranging from rescues to all-out battles.
So if you’re looking for a narrative title, you’ll be disappointed. What it does have to offer is a gameplay that mixes features of base building, R&D, recruitment, stealth-action and more.
Snake? Snake! Did you infiltrate this roguelite platformer?
That last line might sound familiar to those who’ve played Metal Gear Solid Peace Walker. This surprised me at first given the stark differences between the look and premises of those games. But the Peace Walker influences are unmistakable in Mr Sun’s Hatbox mechanics.
Just like in the former, you tackle missions solo (unless you opt for co-op mode) in this indie title and upon encountering an enemy, you can knock them out and decide whether to capture, kill or let them be. Based on your available retrieval balloons, you can further steal and enemy equipment to be sent to your base storage.
While the latter are automatically added to your inventory storage, captured enemies are sent to the brig. There, for a fee, you can brainwash them and recruit them. This adds them to your crew and you can assign them to different departments. The latter range from R&D to Black Market and you can build new units as you complete missions. Some recruits can be better at research than others and there’s a handy option to optimise task assignments. Others might need some patching up after a mission and you’ll need to assign them to the Med Bay, if you have some money to be allocated for this purpose. In this way, there’s a resource management aspect to the game which can get quite interesting and tactical.
Recruits that are not engaged in an activity can be chosen to proceed in a mission. As you get more recruits, you’ll be able to weigh the one most appropriate to tackle the task based on their qualities. Each unit comes with its own characteristics which aren't always in your mission's best interest. Some can only aim weapons only forward, others throw a fit when they snap the neck of an enemy while some can have all of these characteristics and some more. However, you can unlock new quirks by successfully completing missions with a unit member and levelling up to gain new abilities.
Despite the potential shortcomings of a recruit, you can equip them with weapons and a hat from your storage before beginning a mission. These can give you an edge in tackling enemies as you can shoot, throw or stab foes based on your equipped weapon. As for the hats, they can give you special abilities such as inflicting damage to an enemy that’s targeting you from above or make you more sneaky.
It’s also worth noting that your equipment can be damaged following encounters or repetitive use. This adds an additional layer of challenge as you’ll need to balance between being sneaky or taking enemies head-on with the potential to capture their weapon but at the risk of sounding the alarm and dealing with reinforcements.
The more the merrier
One advice, don’t get too attached to your recruits as Mr Sun’s Hatbox features permadeath. And it’s quite easy to get killed if you aren’t prepared enough or get caught in the frenzy that is common in missions. Getting the hang of the mechanics does take some time, especially as not every mission is the same; with some requiring you to kill all enemies and others requiring you to kidnap a certain character and killing them (even accidentally) will lead to a failed mission. In the latter case, you can still try to make it to the escape hatch unscathed and collect items/recruit enemies. But once you do get a hang of the mechanics, Mr Sun’s Hatbox offers a fair challenge.
However, playing missions solo can feel same-y over time. Sure, they’ll look different and have different aims and there's lots of quests you can tackle both during the main playthrough and post-credits; but they’re mostly different flavours of a mission you’ve already completed. There’s only so much fun to be had in solo but the formula works better in co-op mode for some mindless fun.
Mr Sun's Hatbox | Launch Trailer
Verdict
- Interesting mix of mechanics
- Strategic approach to resource management
- Fun co-op mode
- Learning curve to mechanics
- Missions can feel same-y over time
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