Review cover Nobunaga's Ambition: Awakening (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 20, 2023
  • Release Date (EU): July 20, 2023
  • Publisher: Koei Tecmo Games
  • Developer: Koei Tecmo Games
  • Genres: Strategy
  • Also For: Nintendo Switch, PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Game code provided by the publisher for the purpose of review.
Stepping back in time, we return to a Japan at war with the sole task of unification. Nobunaga might have dreamed it, but can you see it through?

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Nobunaga’s Ambition as a series has always been an interesting one for me. Set in the turbulent Warring States Period of Japanese history, it sees you pick a clan and see it through to the end, with the larger goal of achieving what Oda Nobunaga could not: unifying the country. Starting out on various Japanese PCs, it’s seen releases on everything from the SNES to mobile phones, and has even hosted the Pokemon series for a cross-over title in Pokemon Conquest. Now on the PS4, Switch, and PC, we check back in with the series to see if unification is as fun as it was when I last checked in with the series ten years ago.

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For the tutorial, you get a handy page to assist.

While the larger goal of the game is clear, exactly how you’re going to achieve it is not. When first starting out, you’re pointed to The Battle of Okehazama if you’re unfamiliar with the game. I really like this type of tutorial that’s built into a larger scenario. One area where the last major release, Sphere of Influence, let me down was in how it introduced things with a completely separate scenario. While it was a nice idea, it felt like a few hours that were just thrown down the drain before you could pick a scenario to actually start playing. That isn’t the case here, though it’s not perfect either. Assuming you have tutorials enabled, you’ll find yourself with an incredibly text-heavy first 30 minutes as popup after popup will, well, pop up as new mechanics are introduced to you. The Battle of Okehazama in particular is a nice setting, giving you the Oda clan as they’re just finding their roots in a country that has little in the way of immediate major threats.

The game plays out in real time with you able to pause the action at any point to do one of a number of activities. When starting out, your focus will likely be on developing the provinces you currently have under your control. This can be done at a basic level by developing one of the farm or fair; the former of these increases your crop production, which in turn influences how many soldiers can be stationed there. The latter increases your income, which can then be used for buying treasures or funding policies and proposals. Counties within your provinces can also have their land developed in one of a limited number of slots to better specialise them to your needs. While slightly different to Sphere of Influence, much of this will be familiar to long-time fans of the series. Where it changes a little is in how this scales, and how much of your clan you actually have direct control over. The short answer here is very little, and that comes with its strengths and weaknesses.

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Clan targets can give you something smaller to work towards as you unify the nation.

Where in older titles you would be responsible for pretty much everything, which I do feel is fun for the control and precision you can have in your planning, here you basically just control a single province where the Daimyo resides. Beyond this, you’re required to appoint a trusted retainer to manage a province, and then assign further retainers to manage the smaller counties within the province. The end result is a game that feels more streamlined in where your attention is placed. Instead of you having to micromanage every small decision, much of these are set aside and you’re left pondering the grander strategy of your ascension. I like this on paper, and being somebody who has traditionally struggled with the late-game of previous titles, this shifted focus is something I can appreciate. You further delegate responsibility as you progress and conquer territory, which you then can break into provinces and again put under control of retainers. Provinces are slightly different to the normal delegation in that you can give them complete autonomy to build and, should the opportunity arise, attack their neighbours without first seeking consent. You can customise this if it’s not something you want, but I find it thrilling to see a notification one of my generals is marching, and just watching them succeed.

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A lot of this feels like a real step forwards for the series, but I can’t help but feel that, like with the free will of the provincial leaders, much of this should have been optional. I feel much more able to progress than I did in older games, especially as time goes on and the game board gets more and more complex. Where I would appreciate that granularity in control is the start though. Where I don’t have many provinces under my control, I wish I were able to develop them exactly as wanted towards a specific goal. It’s something you soon adapt to, but I can understand how some might see this as a step backwards.

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When you’re ready to go to war, you’ll quickly notice combat also isn’t quite what you’re used to, and again it’s here where it feels the game is streamlining itself for both better and worse. Sphere of Influence offered some surprisingly engaging battles, allowing you to directly control battalions on a 3D map and watch a battle unfold and develop in real time. Awakening by comparison feels quite dull, even if I can appreciate a lot of what’s gone on here to facilitate larger-scale fights. You now have a number of units spread across interconnected nodes on a map. These units can move from node to node and both fight enemy units, or tackle enemy equipment; you still do have a degree of control here in being able to dictate where they move or what they target, but much like the rest of the game they’ll also act alone in the absence of orders. You have two types of battle each with differing win conditions: standard battles and sieges.

Your standard battles are simple. It’s your army against theirs, and you win by either taking out all their units, or by completely reducing their morale. Morale is impacted by defeating enemy units or having your units be defeated, or by capturing or destroying key infrastructure. Generally speaking you’ll win a standard battle if you have more forces than your opponent, though things like unit composition can play a key part. If you have one unit with 10,000 troops against an army of 20 500 troop units, the single unit could win out by continually reducing the enemy morale from defeating the smaller units. Equally, the smaller units could be used to surround the single larger unit and deal bonus damage from things like a pincer manoeuvre. The board you’re fighting on is simpler, but I do feel there’s ample strategy at play here to keep it interesting.

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This was a surprisingly tough battle...

Sieges are a different ballgame entirely, though much of what I’ve said above still does apply. You have the same basic formula at play. The key difference is that one army is defending a central point, a castle, and the attackers are tasked with either defeating the castle’s lord or capturing the castle itself, on top of the usual win condition of wiping out the enemy entirely. What’s added to the mix here is that the attackers' morale is constantly draining, with them being forced to retreat when fully reduced. You’re on a timer, which pressures you into wiping out enemy units, or attacking key infrastructure to maintain morale to, in turn, eventually make your way to the castle. To be quite honest, I still don’t fully understand the best way to play these out. I’ve lost sieges with 30,000 troops against a defence of only 8,000. Unit composition plays a more significant role here though, with any unit being forced to retreat having a significant impact on your ability to continue the siege. While you’re finding your footing, you are at least able to reload your save and try out other strategies should things not go your way. It’s not an ideal solution, but it did allow me to grasp the basics without suffering consecutive losses. The game has the ability to auto-save monthly, and it’s something I’d really encourage you leaving on. After you have 20 saves, they just write over themselves, meaning you’re never completely overrun.

Through a carefully-crafted mixture of war and diplomacy, your larger win condition varies from scenario to scenario. Some will allow you to claim victory through uniting the part of the map your clan starts on. This might be having 20 or so specific regions under your control, culminating in the regional unity ending. If at this point though you’re happy with your progress and want to carry on, you’re free to do so in pursuit of unifying the entire nation. There’s also the Three Offered positions ending, which tasks you with conquering more than half of the nation’s castles, including those surrounding the capital. I do like the variety on offer, with it allowing you to dictate your own game length to a degree while giving you both a meaningful goal and stopping point.

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War is chaos.

With the Nobunaga’s Ambition games falling under Koei Tecmo’s historical simulation series, Awakening does well in blending true events into each of your sessions. These come in two forms, with some events forced to play out along with voiced cutscenes, and others being optional. These optional events are presented as hearsay, and clearly lay out what will happen if you choose to bring them into your game. If you decide you want it to happen, you’ll get a short stint of dialogue from the affected parties giving context to what’s happening, and you’ll carry on your merry way. There’s generally no downside to just ignoring these if they don’t suit your taste with a lot of them being minor name changes to match what was happening at the time along with a bit of history. Some of them do have a larger impact though, with clans splitting up and conflicts rising. These can sometimes suit your needs, so are worth paying some attention to in my mind. The optional nature of them means you can replay the same scenarios as the same clan and still have a decent amount of variety. I like them a lot.

Having played the game on Steam, I’ve found very few issues with the PC controls. Sphere of Influence was well-optimised for mouse and keyboard inputs, and it’s no surprise Awakening follows suit. The menus feel streamlined, matching the larger feel of the game. Where I am a little disappointed is in the lack of controller support available to PC players though; in 2013 this might not have been such a major deal, but with the advent of the Steam Deck and other PC handhelds, there’s a larger market than ever wanting a clean way to play this on the go. Sure you can say those people should just buy the Switch version, but when the thought has already been put into making the game controller-friendly for the Switch and PS4, I don’t understand why Koei Tecmo couldn’t go the extra mile to have it as an option in the PC release. It’s not a deal-breaker, and I’ve found myself able to get by using the ROG Ally’s touch screen in a pinch, but it’s an area where it could certainly be better. A more minor note, the game will just refuse to open if for whatever reason your Documents folder doesn’t exist. I ran into this issue with me having my Documents folder redirected to a Micro SD card that was at the time missing, and there was annoyingly no error message to say what’s wrong. It’s not something many people are likely to run into, but it’s worth mentioning all the same. It’s another area that likely wouldn’t take much to improve on, with other games having an alternate save location in the event Documents isn’t present.

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I really like the cutscenes, though the lack of Japanese audio may disappoint some.

Nobunaga’s Ambition Awakening isn’t an upgrade in every way from its predecessor, but it does do a good job of breathing new life into the series for fans who’ve been devoutly playing Sphere of Influence for the past ten years. With a focus on streamlining smaller activities, the end result is a game that tasks you with focusing on the bigger picture and larger conquest of the nation. I like it a lot, and with it being the first western release to find itself on the Switch, I hope more people will give the series a shot. It’s a fun game that really can hook you for tens of hours to complete just one scenario; there’s a world of content here for those willing to engage.

Verdict

What We Liked ...
  • Gameplay does a good job of streamlining previously-tedious tasks
  • Menus are easy to navigate and can help with the initial learning curve of the game
  • Historical events are fun to watch and engage with
  • Different endings offer goals to work towards and meaningful stopping points should you not want to unify the entire nation
What We Didn't Like ...
  • Reduced control over provinces can be frustrating at first
  • Battles can be difficult to follow and challenging to get to grips with
  • Very text-heavy tutorials
  • No controller support available for the PC release
  • No Japanese audio option available
-
Gameplay
This is one of those occasions where I feel better leaving the gameplay unscored. As a whole, there seems to have been a clear aim to streamline more meanial tasks, and in that regard it's a great success. In doing so though, the game takes away much of the more granular control players have come to enjoy in previous titles. It feels like an evolution, but one that will be divisive to fans of the series.
7
Presentation
The graphics on show are nothing groundbreaking, but not offensive either. The menus are more streamlined than ever, and everything works together nicely.
10
Lasting Appeal
If this is a game you enjoy, you will find an endless stream of content to be enjoyed. You have 13 scenarios that can be played from the perspective of any clan on the board that will change each time you play based on your decisions and which historic events you allow into your session. This is a game you could be coming back to for months if it suits you.
8
out of 10

Overall

The latest game in the Nobunaga's Ambition series, Awakening puts a fresh coat of paint onto the Warring States Period of Japanese history and again asks you to quell the chaos and unify the nation. Though some of the changes may be as divisive as Nobunaga's own ideology at the time, this is a game well worth checking out for strategy fans and enjoyers of Japanese history.
Great review, I've always wanted to try one of these games in earnest, but they're always full price and rarely go on sale (unless, historically, you catch a physical copy for $10 at Gamestop before they sell out). I was debating for about 7 months on getting a physical copy of Sphere of Influence (including buying a huge TV in case the text was too small!), but then saw the new one was coming out in America and decided to just buy that.

Honestly as someone who struggles a lot with 4x games, particularly micromanagement and defending myself from multiple angles, I appreciate the focus on delegation and promotion through the feudal system vs controlling every little thing. I still find there is a ton to do, with your various retainers constantly coming to you with plots and stuff.

I'll probably never unify Japan, but I had a fun time starting as a little clan in one corner and slowly eating up whoever I could, growing larger and larger until I was butting up against the historical victors.

One thing I can say for the controller controls (I'm on PS5) is they are awful. I know it's a normal KOEI thing, but having the button for "confirm selection" change from menu to menu is terrible. I never have any idea what does what until I hit the button and I've been playing for hours. Zooming in and out requires holding down two, maybe 3 buttons?
 
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The Japanese audio support is coming as per KOEI. As for the controls, I'm currently playing on the Switch and I'm enjoying it so far but I tend to forget a lot of button controls like 'L' for selecting all units and ZR for doing waypoint. The field battles are made in lines so that the AI can at least fight you head to head, an open field battle without lines will have you outmaneuver the AI in no time. My issue with the Switch version is the zoom in, zoom out during battles. It's either too high or too zoomed in.
 
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Honestly as someone who struggles a lot with 4x games, particularly micromanagement and defending myself from multiple angles, I appreciate the focus on delegation and promotion through the feudal system vs controlling every little thing. I still find there is a ton to do, with your various retainers constantly coming to you with plots and stuff.
I agree with you on the delegation. It makes the game bearable and also it makes it more realistic. There's no way that a single Daimyo can command his entire army. My problem with the provinces is that they suck at attacking. I even had a province with 60K soldiers that can't overwhelm a 8000 soldier castle on siege.
 
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Great review, I've always wanted to try one of these games in earnest, but they're always full price and rarely go on sale (unless, historically, you catch a physical copy for $10 at Gamestop before they sell out). I was debating for about 7 months on getting a physical copy of Sphere of Influence (including buying a huge TV in case the text was too small!), but then saw the new one was coming out in America and decided to just buy that.

Honestly as someone who struggles a lot with 4x games, particularly micromanagement and defending myself from multiple angles, I appreciate the focus on delegation and promotion through the feudal system vs controlling every little thing. I still find there is a ton to do, with your various retainers constantly coming to you with plots and stuff.

I'll probably never unify Japan, but I had a fun time starting as a little clan in one corner and slowly eating up whoever I could, growing larger and larger until I was butting up against the historical victors.

One thing I can say for the controller controls (I'm on PS5) is they are awful. I know it's a normal KOEI thing, but having the button for "confirm selection" change from menu to menu is terrible. I never have any idea what does what until I hit the button and I've been playing for hours. Zooming in and out requires holding down two, maybe 3 buttons?
I had the same initial problem with justifying the price of Sphere of Influence! I ended up farming my Steam library for trading cards and selling them, then waiting for the occasional 50% off sale lol.

In terms of controller support… it might not be great, but the touch screen on Deck/Ally is definitely worse. Just having SOMETHING there would’ve been good, even if it’s not essential with how much better the game controls with mousey keyboard.

If this is your first game though, I think you’ll have a blast. It’s a bit of a slog for the first hour or so with the walls of text, but once you’re past that the game is brilliantly fun.
 
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"It feels like an evolution, but one that will be divisive to fans of the series."

I am scared that some people won't like my review score, so I won't give a review score.
 
having never played this series and seeing the review and enjoying civilization type games i gave this game a shot. wow is it pure propaganda garbage game. not sure how anyone could get into this game with all the "blah blah blah propaganda text in it".

maybe u have to be japanese to understaand the culture and the stupidity of the text in the game. for me this game is a 2.3 / 10 score
 
For these type of games, don't be scared to try them out. This is a perfect version for newcomers and fans alike.
Lots of options and custom difficulty settings in the Switch Ver. + Japanese audio, dub sounds pretty good too.
This game gave me Total War Shogun 2 vibes. Even if you don't like it, at least the game will keep its value (switch ver that is.).
Good review.
 
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Review cover
Product Information:
  • Release Date (NA): July 20, 2023
  • Release Date (EU): July 20, 2023
  • Publisher: Koei Tecmo Games
  • Developer: Koei Tecmo Games
  • Genres: Strategy
  • Also For: Nintendo Switch, PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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