Review cover Octopath Traveler II (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 24, 2023
  • Release Date (EU): February 24, 2023
  • Publisher: SQUARE ENIX
  • Developer: ACQUIRE Corp. & SQUARE ENIX Team Asano
  • Genres: JRPG
  • Also For: Nintendo Switch, PlayStation 4, PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The new instalment to the mainline Octopath Traveler series is out now! Should you join the adventures of Octopath Traveler II’s 8 new travellers?

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The advent of steam-powered technologies and far-reaching sea-faring vessels across the land of Solistia has ushered in a new, vibrant era. Amidst the teeming cross-continental activities, eight travellers originating from various parts of Solistia set out to travel the land with diverse aims ranging from achieving stardom to restoring peace in their home country. Which path will you follow and who will you take along?

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A story of crossing paths

While Octopath Traveler II is the second mainline entry to the franchise, it is a standalone title with new characters and a new setting; hence adequate for newcomers to the series. That said, what recurs is a similar narrative structure where the game offers you the choice to start the game as one of the eight playable characters. 

Your chosen character will become your main party member but you will still encounter the other travellers along your journey. When you do, you will be offered the choice to take them in your party as well as to learn their backstory. Toggling the latter will put you in control of that newly-met character from their starting point in the game up to the point they meet your main character. 

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Being a newcomer to the series myself, this narrative design felt quite striking and original. It gets you to experience first hand the different stories and perspectives of your party members who would otherwise be mere NPCs in traditional JRPGs. The result is an interesting mix of personal stories that are really colourful and on different scopes but all well told and relatable.

However, since the stories of the characters are individual ones, they don’t intertwine in a satisfactory way with the main plot that you are following. Engaging in the individual stories separates the characters from each other and they don’t all seem to have a vested interest in each other. This is because having the other travellers join your party and playing their stories is optional (but recommended!). 

Octopath Traveler II does introduce the new Crossed Paths feature where some travellers’ stories merge and attempts to address this issue. But the interactions are limited to those combined story segments and don’t extend throughout the main plot, which would have made for a more compelling experience. Nevertheless, each character remains original with well-rounded arcs in their own merit.

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The stories of the eighth travellers are depicted in gorgeous HD-2D aesthetics and are accompanied by professional voice acting and wonderful soundtrack throughout. The HD-2D visuals are always a treat by merging retro-looking sprites with HD environments that pack a 3D spin. It delivers a nostalgic feeling that yet holds a contemporary touch.

Eight characters, eight different approaches

Octopath Traveler II brings back the strategic, turn-based combat system of the first entry to the series that are interspersed between the exploratory segments. You’ll have a range of attack, defence and special skills at your disposal from your 4-person party, but you have to be more strategic in their use. Enemies that you’ll encounter all have a weakness based on certain attack types that you have to identify. This adds a layer of welcome challenge to encounters which offer a fair challenge as you test your mettle by trying out different physical or elemental attacks for the best outcomes. 

While the discovered weaknesses of recurring enemies are displayed in subsequent encounters, it’s another story for boss fights. These will require the whole trial-and-error process which can be tasking and require re-runs. This adds to the need to grind which occasionally recurs throughout and can be divisive, like the trial-and-error aspect of combats.

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As you welcome new party members, it’s not just different combat styles that you get to manage but also new exploration skills through the returning Path Actions feature. For example, the amnesiac apothecary Castti can retrieve information from NPCs while the exiled prince Hikari can spar with townsfolk. 

Octopath Traveler II adds a new spin to Path Actions by enabling different abilities based on the time of day. At night, for example, Castti is able to heal townspeople while Hikari can bribe people for information. Some of these abilities are just different flavours across different members but they offer an interesting dynamic to exploration.

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The Day/Night cycle, which can be instantly toggled with the RT button, also influences the combat. You’ll encounter stronger enemies at night but emerging victorious from those encounters will be more rewarding. Some skills are also available at different times of the cycle as well which adds a fresh twist to combat.

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Same same, but different entry to the Octopath Traveler series

If you’ve played the first Octopath Traveler, then this second instalment will sound familiar and will be familiar to play. That’s one of the main gripes I heard of the game but I don’t find it personally off-putting. It’s probably because I’m new to the series myself but playing it safe isn’t bad per se. 

In fact, Octopath Traveler II makes the effort of including some welcome additions in both the combat and narrative design to mix things up such as the Day/Night system, sea-bound encounters and Crossed Paths. These might not blow your socks off by reinventing the wheel  and this might be a let-down if you were expecting a wholly different experience. However, Octopath Traveler II does deliver a compelling, expansive experience that will keep you hooked for several dozens of hours.

Octopath Traveler II | Launch Celebration Trailer

Verdict

What We Liked ...
  • Interesting narrative design
  • Gorgeous HD-2D aesthetic
  • Strategic turn-based combat
  • New combat and narrative features
What We Didn't Like ...
  • Playable characters’ plot don’t intertwine in a satisfying way
  • Occasional need to grind
  • Trial-and-error approach to combat can be divisive
8
Gameplay
Octopath Traveler II brings back a well-executed strategic turn-based battles and narrative progression mechanic with some new, welcome features.
9
Presentation
Octopath Traveler II’s gorgeous HD-2D aesthetics, excellent voice acting and a wonderful soundtrack are compelling reasons to give this game a try.
8
Lasting Appeal
Even if the cast interactions might not feel totally satisfying, experiencing the diverse, engaging stories of the 8 travellers in a beautifully depicted world is appealing to sink hours into this game.
8.5
out of 10

Overall

For the most part, Octopath Traveler II plays it safe but the end result is still engaging and compelling.
Loved the first Octopath and the Android prequel Champions of the Continent was rather fun for a mobile game so can't wait to have a bit of free time to play II.
 
Is there any significant difference between Android version and PC version?
I want to try it out in Android before buying it on Steam, but it depends if it has been dumbed down
 
Is there any significant difference between Android version and PC version?
I want to try it out in Android before buying it on Steam, but it depends if it has been dumbed down
As I said the Android game is set a few years before the events of the first game. Octopath Traveler II is its own unique story.

The Android game has pretty much the same gameplay as the first game but with some changes some of which improve gameplay and some of which are not as good.

But all in all the android game is rather good and as close to the main games as you can get on a phone. If you love the android game after giving it a go you will love the main games and if you hate it you won't like the main games.
 
Is there any significant difference between Android version and PC version?
I want to try it out in Android before buying it on Steam, but it depends if it has been dumbed down
Worth reminding on this that if you do have the money to spend, you can always buy it on Steam and play for an hour to see if it's something you enjoy. If it isn't, then it's a valid use of the refund system. You'd just need to keep an eye on your play time (set a timer or something).
 
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Worth reminding on this that if you do have the money to spend, you can always buy it on Steam and play for an hour to see if it's something you enjoy. If it isn't, then it's a valid use of the refund system. You'd just need to keep an eye on your play time (set a timer or something).
If I buy a game i keep it, don't want to refund it even though I'm not going to play it anymore :P

But the game is free on PlayStore (with a lot of in-app purchases). Is it something I have missed?🤔
 
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If I buy a game i keep it, don't want to refund it even though I'm not going to play it anymore :P

But the game is free on PlayStore (with a lot of in-app purchases). Is it something I have missed?🤔

They are three different games. The ones on Steam are the two main games (1 & 2), and the mobile one is the F2P prequel of the first game (Champions of the Continent).
 
Is there any significant difference between Android version and PC version?
I want to try it out in Android before buying it on Steam, but it depends if it has been dumbed down

Worth reminding on this that if you do have the money to spend, you can always buy it on Steam and play for an hour to see if it's something you enjoy. If it isn't, then it's a valid use of the refund system. You'd just need to keep an eye on your play time (set a timer or something).
Or just play the Octopath 2 demo on the platform of your choice which is free. If you like it, you can buy the actual game where your progress in the demo gets carry over
 
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Or just play the Octopath 2 demo on the platform of your choice which is free. If you like it, you can buy the actual game where your progress in the demo gets carry over
Oh I had no idea it had a demo! Awesome to see.
 
They are three different games. The ones on Steam are the two main games (1 & 2), and the mobile one is the F2P prequel of the first game (Champions of the Continent).
Ahhhh I see!!! Do I need to play the 1st game before playing the 2nd? :)
 
Oh I had no idea it had a demo! Awesome to see.
Yup. First game has one too. I made my purchase after playing the first game's demo.

As an aside, a lot of recent Square Enix games have demo too where the progress can get carry over (at least most of the ones I have played/seen), so I recommend people checking them out.
 
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Worth reminding on this that if you do have the money to spend, you can always buy it on Steam and play for an hour to see if it's something you enjoy. If it isn't, then it's a valid use of the refund system. You'd just need to keep an eye on your play time (set a timer or something).
Just literally play the demo.
 
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Octopath...I wasn't sold on the first game, and I've gone through three of that game's initial stories. The combat didn't click with me like Bravely's did, for one, and the art style isn't my cuppa tea either. Not to mention how I disliked the Scholar's and Dancer's stories, in the first game...

I don't think this series is for me. I'd love to see the first two Bravelys ported to Steam, since they're both significantly better games than BD2 and Octopath, but as it stands I consider Bravely Default 2 to be the overall more enjoyable game.
 
Been looking at this one for a while and, if not for a sizeable backlog that I’m still chewing through, I’d be playing it now. Glad to hear that it’s “more of the same” as the previous entry was great.
 
Loved the first Octopath and the Android prequel Champions of the Continent was rather fun for a mobile game so can't wait to have a bit of free time to play II.

I still play COTC, almost daily. It's great.
I only wish it was an actual full game, not a gacha BS.

Why shitty games getting a sequels and the good ones don't?

GTFO here with this take.
Octopath is the best new IP SQENIX has released in the last 20 years, and the best games in the last 5.

Octopath...I wasn't sold on the first game, and I've gone through three of that game's initial stories. The combat didn't click with me like Bravely's did, for one, and the art style isn't my cuppa tea either. Not to mention how I disliked the Scholar's and Dancer's stories, in the first game...

I don't think this series is for me. I'd love to see the first two Bravelys ported to Steam, since they're both significantly better games than BD2 and Octopath, but as it stands I consider Bravely Default 2 to be the overall more enjoyable game.

If you didn't like the battle system, it definitely ain't for you.
Funny you mentioned BD because the mobile game had a BD collab. I got 3 (out of 4) BD characters in my party.

I started this last week, but it's not high on my priority list at the moment, just finished Hikari's story.
Guess I'll play it every Monday, but it's already a great improvement over the first game.
 
this is giving me flashbacks to when my save was lost on the original game (system failed). one more chapter 4, over 115 hours. I wasn't the same after that. I never redid everything, because the game is brutal. I did buy this game though, on the ps4/5.
 
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I loved the beginning of OP1 but had to force myself to get it done. I think in the end I even used cheats to just see the ending. I enjoyed it in the beginning, I loved Primrose, but it got too grindy and I was super disappointed that the stories stayed separated as they begun. Really hoped there's one big evil behind all 8 fates. Also the interaction between the characters that you were able to listen to occasionally hinted, that there might be a romance between a few of them but none of that happened. It was "just for nothing".
I like the art style but don't see myself ever playing a series entry again.
 
I really enjoyed this one. Took me about 85 hours to see it through to the end, minus "ultimate" stuff. I love how much more intertwined this game's overall plot is, and how you can even start seeing it coming by the time the different storylines wrap up. Quite a step forward from the last entry.

There are references to the previous game, and it's got contiguous elements, so there's bonus enjoyment to be had if you played the first game. Like, for example, there was a reason you didn't have day/night before, and now you do, and so then that kind of comes back around. I only vaguely remember the first game but that was neat.

Also, the last boss, omg, it may be my top boss fight of all time with how the mechanics coalesce into a dream come true. Without fully spoiling it, let's just say it satisfies a long-standing wish about these games with "tons of characters" in a very satisfying way. Plus, y'know, epic chorus music.

Though the bonus boss is totally not for me; it's all about jerking off to OP combos to win, where ya gotta full-cheese to even stand a chance. Lame. Thank goodness for cheats, but overall that one just wasn't nearly as cool.

Overall, lots to be enjoyed. One personal highlight for me was this random NPC where it's a dude who just wants to be the perfect human-statue. You can steal from him items that relate to this 'desire', for one. But on top of that, even when you're mugging his sorry ass, he will only "Stand Still" or something like that. Zero abilities / resistance. He won't break character even when getting beaten up. And NPCs like that are scattered throughout the whole world where their mini-stories, items, and abilities all align to make you think about them.

So, yeah, my main complaints about #1 were totally pushed away by the end. Cheat money if you want, but the grind is balanced where you get to be the right level with both groups of characters by just doing everything. ~63 avg at the end for the first four, with full recruit + all side content + one main storyline, and then ~62 for the second four by doing every bit of the other storylines and only swapping in one 1st-team character for their relevant story progression.

There's still room to improve. I know making a huge world with 8 stories is a big challenge, but next time I hope they can weave them together even more than they did this time around. This one was GOOD in that regard, but let's have the next entry be GREAT!
 
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I beat the game a few days ago. Really good. It took years of me trying to like Octo 1 before I liked it, not loved. This game tho I absolutely loved it. They improved a lot.
 
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Review cover
Product Information:
  • Release Date (NA): February 24, 2023
  • Release Date (EU): February 24, 2023
  • Publisher: SQUARE ENIX
  • Developer: ACQUIRE Corp. & SQUARE ENIX Team Asano
  • Genres: JRPG
  • Also For: Nintendo Switch, PlayStation 4, PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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