Psychonauts 2 (Computer)
Official GBAtemp Review
Product Information:
- Release Date (NA): August 25, 2021
- Release Date (EU): August 25, 2021
- Publisher: Xbox Game Studios
- Developer: Double Fine Productions
- Genres: Action, Adventure, Platformer
- Also For: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Game Features:
Welcome to the life of a Psychonaut, where as an elite agent gifted with psychic powers, you’ll embark on missions by venturing into the minds of people where emotions and imagination materialize. It’s the life that Razputin "Raz" Aquato dreamt of and finally achieved it by making his way into the Psychonauts organization… only to learn that he’s been taken in as an intern.
But no time to dwell on these technicalities as a greater threat lurks in Psychonauts HQ. After Truman Zanotto, the grand head of the Psychonauts, was kidnapped and rescued, it became evident that a mole hiding in headquarters orchestrated the coup. What’s more, an underground group is trying to bring back the powerful and murderous psychic Maligula back to life. Are these events connected somehow? Only one way to find out: don your psychic goggles and explore the minds of suspects, victims and allies!
Those waiting for Raz’s grand return: rejoice as the wait is over! Psychonauts 2 brings back the iconic protagonist in a new 12 hour+ adventure that, although mostly comedic in nature, tells a touching story of people needing to make peace with their past and helping them do so. Newcomers to the Psychonauts franchise can also easily pick up this title as the plot and setting are totally new and past references aren’t so disorienting. But fans of the first opus will find familiar aspects thanks to recurring characters, Raz’s psychic powers, and creations straight out of Tim Schafer's trippy mind. And boy is it trippy!
Exploring people’s minds will lead to sub-mission after sub-mission that are successively over-the-top. Fetching a new brain for your newly-brainless mentor leads to a mission to reconnect an old band. Helping a fellow Psychonaut ends up in collecting evidence in books, in 2D. You’ll roll across a germ-filled city on a bowling ball, explore buccal cavities and even climb a cake. Not to forget that you’ll also get to prepare dishes in a competition, play pinball so as to get a pill to the stomach, and match words to make new connections in someone's mind. I could go on as levels in Psychonauts 2 are extremely colorful (literally and figuratively) that all share some of that distinctive Psychonauts trippiness and it's all in good fun.
Those unique settings aren’t only visually striking but are brought to life by the NPCs that populate them. Talking to them flesh out the universe and as well as those character’s own individual personalities.
In this way, Psychonauts 2 overtly shows that every mind is unique. Each level and sublevel presents mechanics of their own that break any sense of monotony, mixing puzzles based on one’s imagination and pitting you in battles as emotions materialize as enemies. The amount of diversity in its missions reminds me of It Takes Two and if you liked that game, you’ll find much to like in Psychonauts 2 as well.
To fight enemies and solve puzzles, you’ll have access to Raz’s PSI Powers which range from summoning a giant hand to grab/throw items to seeing through the eyes of others with Clairvoyance. You can map 4 of these for easy access to the shoulder and trigger buttons (one power to each) and you can also upgrade and tweak those PSI Powers to gain an edge in battles. The latter are quite varied, given the different types of emotion-enemies you’ll face which are each more vulnerable to certain types of attacks. This adds a layer of fun as the ways you can tackle battles are left up to you and your preferred style.
What I found less fun in Psychonauts 2 is that it occasionally suffers from the need of precise platforming maneuvers. For example, in the bowling level, you would progress while rolling on top of a bowling ball but would still need to go on tight spaces and time your jumps; you could easily fall while attempting those and as such needed some getting used to.
Another gripe I’ve had is that you’ll have to keep your eyes peeled for the Y button prompt that will tell you that you can use an item to proceed. This is not always very obvious as these items often blend with the environment and are mandatory to use in order to proceed.
I’d also point out that certain levels have some questionable humor; one that stands out involves a whole lot of retching in a boss fight. You’ll also have to forage into those regurgitated matter for “ammo” to fight back. If it weren’t for the cartoony artstyle, I don’t think my stomach would handle it as well (I was already not feeling so great with the cartoon depictions).
Those gripes aside, Psychonauts 2 is, overall, a feel-good game that indeed makes the wait worth it. Its characteristic art style and trippy levels will surely leave a lasting impression.
Psychonauts 2 Launch Trailer
Verdict
- Original, trippy levels
- PSI Powers mechanic blend well in battles and puzzles
- Overall fun to playthrough
- Occasional need for precise maneuvers
- Some levels with questionable humor