Review cover RetroFlag SuperPack (Hardware)
Official GBAtemp Review

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Product provided by RetroFlag for the purpose of review.
Do you want to use your Xbox Series controller on your Switch? Do you love motion controls but hate dongles? Well do I have the pack for you!

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RetroFlag isn’t a new name on this forum, and this likely isn’t the last time you’ll see me writing about them. Primarily known for their retro-themed items ranging from the GameCube-themed Switch controller I covered a little while back, to some more intricate Raspberry Pi cases, RetroFlag have just released something relatively out of character: a custom Xbox Series battery pack. It’s weird, but what might be weirder is just how useful it actually is.

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What we have here is a product that does what it says on the tin. Coming in two parts, a rechargable battery and a battery cover, the SuperPack clips seamlessly onto any Xbox Series controller you have handy. That is the most recent non-Elite Xbox controller revision. With the battery in place the cover clips over it as normal, with the cover reaching over to the controller’s USB C port and fitting securely into place. The controller is now charged using the USB C port on the SuperPack itself, sitting just a little behind the usual port, and can be activated using a switch on the battery cover.

The switch has three positions, allowing you to move from Switch mode on the left, XInput mode on the right, and turning the controller off entirely in the middle. Looking at the base Xbox functionality, one good aspect is that you still have the base functionality of the controller to fall back onto, on top of the XInput mode. I unfortunately don't have my Xbox handy at the moment to test, but I would assume the XInput mode present on the controller wouldn't work with an Xbox console. It does however pop up on Windows no problem, and provide you with a separate pairing for up to three platforms on one controller.

What you’re probably buying something like this for is the Switch compatibility though, and I really can’t fault it. Once in Switch mode, you use the dedicated pairing button and connect the controller to the Switch like you would any other controller. Once connected, you have the full array of official Pro Controller features with the notable exception of NFC support. There are two really great things to point out here though. First is motion controls. It’s baffling to me how small technology has become, and while I do understand things like this rely on incredibly small sensors, I find myself impressed all the same. It works, and it works well. Everything feels smooth, and as a bonus these motion controls work out of the box on both Citra and Yuzu. The second of my great notes is the fact this controller is detected as an official controller on the Switch. This is something that really shouldn’t be overlooked, with it providing native support for button remapping using the Switch’s own software. By default, the controller is configured to function as a Switch controller (the B button is A to match the layout), so for those who prefer the button markings to match the functionality, this is a real boon.

Another cool touch is that the SuperPack adds an additional two buttons that can be remapped to any button on the controller. I would usually be quite excited about these, ultimately mimicking one of the best parts of an Elite controller. These aren’t that great though, and it is a bit of a shame. While they are two extra buttons, they’re not in a place that’s even remotely convenient, sitting right at the top of the controller next to the bumpers and triggers. If they were coming out of the back of the pack and sitting closer to the grip of the controller this would in my opinion be the perfect Xbox add-on, but these just fall that bit short.

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Is RetroFlag’s SuperPack worth picking up? At £37 ($40) it puts forward a genuinely compelling package, and choosing Xbox controllers for this type of add-on was a great choice in terms of market. Unlike a Switch Pro or DualSense controller, Xbox users are still expected to pay an additional £20 to Microsoft for the privilege of a rechargeable battery. This is a purchase most Xbox users will be making anyway, so why not go for the option with more features?

Verdict

What We Liked ...
  • Incredibly easy to setup
  • Supports motion controls and waking the Switch
  • Maintains original Xbox functionality
  • Rapid-fire available on all buttons
  • Well priced for what it offers
What We Didn't Like ...
  • Only comes in black
  • Extra buttons are positioned poorly
9
out of 10

Overall

RetroFlag's SuperPack is something that popped up out of nowhere, but boy am I glad it did. Adding Switch compatibility to an already-great controller, it provides a seamless way to jump between consoles with a great cast of bonus features.
Well this is exactly what the Xbox pads need for me to use one.
Wouldnt buy a new one for it but a used xbox pad paired with this would be nice.

It really needs four grip buttons on the back instead of top.
Strange they went with that cluttered placement, I forget to use shoulder buttons enough as it is heh.

I also think D-input would also be handy for Steam since it could allow use of all analogs gyro and extra buttons at once with a little setup in Steam input menus.
Otherwise gotta pair it on PC with Switch mode and lose the analog triggers for gyro.
Just not getting the most of the controller or attachment that way.

I'll wait for another version but I'll definitely keep an eye on it.

Maybe hunt for a cheap broken xbox pad to fix while I wait and see if they revise this one.

Good review btw.
 
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I don't believe so, just because it hooks into the controller using the top USB C port. The Xbox One controllers use Micro USB from memory.
Thanks for the quick reply and for the review too, wonder if a micro USB to type C adapter would circumvent the issue or there's more to it
 
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Thanks for the quick reply and for the review too, wonder if a micro USB to type C adapter would circumvent the issue or there's more to it
I don't think you'd be able to manage it. On top of it snugly fitting into the USB C port, the case makes contact with the battery too. Raising it up for some kind of adapter would ruin that contact.
 
Thanks for the quick reply and for the review too, wonder if a micro USB to type C adapter would circumvent the issue or there's more to it
I'm using the Brook X One Adapter with my Xbox One controller and it does pretty much the same thing, except also having a PlayStation mode. Unfortunately, it's way more expensive than this one as well, at 80€. And you can't use it as a Switch Pro Controller on PC for some reason. That means no gyro :/

It's great that another company had a go at this type of "adapter". I really don't like the convoluted design Brook went with for their Series version plus this one is cheaper, which is nice.
Though I wonder... Does this adapter have a button that acts as the screenshot button when in Switch mode?
 
They could release a battery-less version of it to make it cheaper and xbox elite compatible.
For that price you better off getting a third party controller for the switch, there are many awesome options.
 
Though I wonder... Does this adapter have a button that acts as the screenshot button when in Switch mode?
I appear to have misplaced my controller to check properly, but I'm fairly sure the Share button of the Xbox controller functions as the Screenshot button when in Switch mode.

Edit: I found my controller, it does indeed function as stated.
 
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If I already had an XBSX controller, I'd probably get this. As much as I love my 8BitDo controllers, syncing them to the Switch can sometimes be an utter bitch!
 
That's kind of fun looking and cool. However, if I get one, I'd probably have to get an Xbox too. Nice try, but I ain't falling for it.
 
Do you want to use your Xbox Series controller on your Switch?
Why would anyone want incorrectly-placed letter buttons? I don't get it.

Do you love motion controls but hate dongles?
The only people that "love motion controls" are people with brain damage, or are certifiably insane.
They. Don't. Work. Never have, never will. Stick with proper controls, I'd say; it's why the Wii was an absolute failure of a proper gaming console. Focused almost entirely on dysfunctional motion controls, and with it incredibly basic party games, and neglected both its Classic Controller and RPGs and other enjoyable games. Even those 'proper' games that were released for it tended to suffer as a result of this misaimed focus - Skyward Sword, for one, along with Super Paper Mario and Metroid and Pikmin.
 
I appear to have misplaced my controller to check properly, but I'm fairly sure the Share button of the Xbox controller functions as the Screenshot button when in Switch mode.

Edit: I found my controller, it does indeed function as stated.
Oh yeah, that's right. The Series controller has a built in share button. I forgot about that. Thanks for checking!
The Brook X One has one button which is used as the Screenshot Button in Switch mode, since Xbox One controllers didn't have a button like that.
 
This is really neat. Though as you mentioned I think the extra buttons would be better accessed on the rear of the controller.

I hope they make one for the DualSense.
 
Why would anyone want incorrectly-placed letter buttons? I don't get it.


The only people that "love motion controls" are people with brain damage, or are certifiably insane.
They. Don't. Work. Never have, never will. Stick with proper controls, I'd say; it's why the Wii was an absolute failure of a proper gaming console. Focused almost entirely on dysfunctional motion controls, and with it incredibly basic party games, and neglected both its Classic Controller and RPGs and other enjoyable games. Even those 'proper' games that were released for it tended to suffer as a result of this misaimed focus - Skyward Sword, for one, along with Super Paper Mario and Metroid and Pikmin.
Clearly someone's never played the last 2 Zelda games, or you'd know motion controls are amazing.
 
This is really neat. Though as you mentioned I think the extra buttons would be better accessed on the rear of the controller.

I hope they make one for the DualSense.
I already upgraded my DualShock 4's battery, but haven't had to for my DualSense yet. Yet.....
 
Clearly someone's never played the last 2 Zelda games, or you'd know motion controls are amazing.
I'd go beyond the last two. They're really what made the remasters (OoT3D/MM3D/WWHD/TPHD) feel so fluid and modern. Going back to stock OoT, motion controls are the one big thing I really miss. When done well they can elevate aiming controls so nicely.
 
I'd go beyond the last two. They're really what made the remasters (OoT3D/MM3D/WWHD/TPHD) feel so fluid and modern. Going back to stock OoT, motion controls are the one big thing I really miss. When done well they can elevate aiming controls so nicely.
Exactly. I play Splatoon 2 and 3 with the sticks, but I keep on motion controls for precise aiming and slight looking around when I can't get to the right stick.
 
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I'm surprised they'd even add motion controls to an Xbox controller. Now if actual Xbox Series games supported them as well, I'd be sold on this twice. I put Halo Infinite away for two main reasons, one being the lack of gyro aim.
 
Exactly. I play Splatoon 2 and 3 with the sticks, but I keep on motion controls for precise aiming and slight looking around when I can't get to the right stick.
I can get behind motion control as a supplemental control, but not the main thing.
 
Why would anyone want incorrectly-placed letter buttons? I don't get it.


The only people that "love motion controls" are people with brain damage, or are certifiably insane.
They. Don't. Work. Never have, never will. Stick with proper controls, I'd say; it's why the Wii was an absolute failure of a proper gaming console. Focused almost entirely on dysfunctional motion controls, and with it incredibly basic party games, and neglected both its Classic Controller and RPGs and other enjoyable games. Even those 'proper' games that were released for it tended to suffer as a result of this misaimed focus - Skyward Sword, for one, along with Super Paper Mario and Metroid and Pikmin.
Splatoon
 
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