Review cover Super Smash Bros. for Nintendo 3DS (Nintendo 3DS)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 3, 2014
  • Release Date (JP): September 13, 2014
  • Publisher: Nintendo
  • Developer: Sora LTD, Namco Bandai
  • Genres: Action

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Super Smash Bros. 3DS is the next game in the popular Smash! franchise from Nintendo, appearing for the first time in a portable form on the Nintendo 3DS. The title brings back many of the most popular characters from Nintendo-related franchises, in an epic battle royale.

Review of Super Smash Bros. for the Nintendo 3DS (NA)

To say the least, this is definitely one of the most hotly anticipated titles for the Nintendo 3DS for the 2014 holiday season, and at this review's publication over 2.8 million copies had been sold, which is quite the achievement for Nintendo, who has seen lagging sales on its 3DS and Wii U platforms. I'm definitely happy for them. For the first time ever, the popular console battle royale title makes its way to the portable screen and brings the most popular characters from its most famous franchises to the handheld screens. Characters include the iconic Mario, Link, Zelda, Pikachu, Samus, and many more, yet bringing along new friends such as the Villager from Animal Crossing, Greninja from Pokémon X and Y, and Lucina and Robin from Fire Emblem Awakening. This large cast brings plenty of variety and enjoyment for almost anyone. The main question here though, is whether or not the game met expectations and whether or not it was able to perform well on the Nintendo 3DS screens. The review copy of Super Smash Bros. for Nintendo 3DS was provided as a digital copy, coming in at around ~9300 blocks of space on a memory card, courtesy of Nintendo of America. 

So, booting up the game aside, what is there to do in this game? To sum it up, there's quite a bit for the average player to take in. There are many different things that players can do in this game, which includes the following:

  • Smash! Mode, divided into:
    • Solo mode and Group Mode. Classic Smash experience, battle royale.
  • Online play, divided into:
    • Playing With Friends and With Anyone
    • Conquest Mode - Aim to be the best!
    • Spectator mode - watch matches, gamble on who you think might win. It's actually quite fun to do. Some people do the darndest things in this mode.
  • Challenge Mode - Participate in minigames or challenges to earn prizes. 
  • Smash Run - collect loot in a huge labyrinth map, and then use those loot to fight against players. This mode is not an online play mode, sadly. 
  • Games and More, divided into:
    • Solo and Group Mode
      • Solo consists of Classic Mode, All Star, Training and Stadium Modes
        • Classic Mode is the game's take on a story mode, which lets you choose a character, choosing the difficulty and path that you want to play out. It has a traditional arcade mode feel to it, proceeding from stage to stage. The All Star mode is a mode that allows you to take on fighters in predetermined conditions. Training will allow you to try out new fighters and learn their moves, while Stadium mode is a ton of fun minigames, including the classic Home Run Derby mode. 
    • Develop a Custom Fighter - create a fighter the way you want them to play, modifying movesets and stats using equipment!
    • The Vault - look at your trophies here.

So as you can see, there is a good amount of things that you can do, so start playing and get ready to start collecting! 

This Smash! title definitely stayed true to the Smash! experience, with some tweaks and changes to make the game experience a bit more fluid and usable on the 3DS. It felt almost like Brawl, but bite sized on the Nintendo 3DS. The big game changer for me, and for many others who I spoke to about the title, was that it's playable on the go now. And I have to say that I'm definitely impressed with Nintendo here, as I thought the game was going to be awful since we're so used to the big screen for everything now. It was definitely a risky move, bringing a big brawler to a smaller screen, but the endeavor has paid off well.

 

First of all, let's talk about the visuals. The visuals are very different. I'm not a pro when it comes to art terms, but it's very vibrant though, with stages like Final Destination looking absolutely amazing. The environments were top notch, with a lot of clarity. The 3DS effect is actually quite magnificent here. It's one of the few games where the 3D effect works well. The characters themselves, on the other hand, interacted quite well with the environment. The models looked fantastic and behaved fluidly in battle. I was pretty impressed with the visuals, as they looked very similar to the console counterparts in terms of clarity. In single player gameplay, there was no lag even with the 3D enabled, with the game still feeling buttery smooth. Not a lot of 3DS games could pull that off! 

Now, it wouldn't be a game of Smash! without the music. The music always stood out to me, as a lot of the classic tunes have been remixed and orchestrated. And they sound incredible. I love a lot of the music that Nintendo comes up with in their games, but these definitely were very well done. I'm especially soft for the track from The Legend of Zelda: Spirit Tracks. Some of the tunes were given a metal remix type, and others given more mellow mixes. Overall though, it's Nintendo music nostalgia at its finest. And I don't think anyone is going to complain about that. 

I think it's definitely time to spend some time on the game modes and mechanics that were brought forth with this title. One of the newer mechanics Nintendo brought forth was customization of characters. Aside from changing the costume of the characters, the customization is more in-depth as the fighters could be changed according to your own playstyle, assuming you unlocked the moves in solo play. Let's assume you have the skills unlocked. You can use those skills to replace those that are on the default move set, essentially making this hero yours. The character could also be further modified with equipment found in solo play, which modifies some of the core stats of the character, including Strength, Defense, and Speed. Thankfully these changes do not work online, as the customizations are absolutely balance breaking and Nintendo would have to have been insane to allow it be online. Think 100% damage from Link's arrows crazy. The enabling of custom fighters IS optional, so there is that for a saving grace. 

Next, Nintendo brought in a new mode I'd like to called the Missed Opportunity. In the game though, it's called Smash Run. I call it a Missed Opportunity because it feels like it would be a great online feature to add, but it's not. Generally speaking, Smash Run places you in a labyrinthine map of sorts that allows you to collect status boosters over a set time period. The boosts could be collected in the environment, or from killing enemies present on the map. And you will see a lot of familiar faces. I've seen monsters from Metroid, and even Kamek from the Mario series. It's these little things that I think make the game more fun. After collecting boosts over the time period, you are thrown into battle and will play it out against other AI. I really do not understand why Nintendo made this single player mode only. It had such huge potential that not putting it online was just completely baffling. 

A lot of the other game modes in addition to those mentioned above were similar to those presented in the earlier titles. Group Smash, Classic Smash, a lot of the old rules followed, though thankfully they got rid of prat falling (also called "tripping" for those curious...). Classic mode, which lets you choose your own path, was easily one of the more time consuming elements of this game, which allowed you to choose a fighter, and with some difficulty adjustments, participate in an arcade style fight progression. Multiple paths were provided, forcing you to choose one, with a big boss at the end. 

Having nowhere to really expand on here, it's time to talk about performance for those of you who are all about specs. The gameplay in single player mode is buttery smooth. It's fluid, it's fast, it brings a lot of 3DS games to shame. The game loads pretty quickly between menus and battles, and it feels zippy when playing the single player mode. The online mode, however, is quite a different story. I will say that your mileage will vary. It's very hit or miss. I played a couple dozen online matches for fun, and my tallies were very split down the middle - some matches were extremely smooth, and others were laggy enough to be unplayable. A lot of other players could replicate my results. It didn't feel consistent, and people are speculating that this has to do with the location that people are playing from. It isn't a concrete answer, but what is concrete is that the results are varying. I've seen all ends of the spectrum, with people citing intolerable lag, and others claiming a smooth experience. 

With all good discussion points there must be some criticism that comes in here. The controls kind of irk me. I'm not a huge fan of the slide pad on the 3DS. I play with a 3DS XL, and using that to navigate feels cumbersome. It doesn't feel as precise. I have a lot more accuracy on the directional pad, but sadly those were taken up for taunts. In fact, at this point the slide pad is starting to feel a bit loose on my 3DS XL, given that I put a bit of spirit into my gameplay. Given the game's flexibility with allowing character customization, I was shocked that the control modifcation did not allow us to change over to the directional pad for movement. There is also an extra button that the game forces you to use, which is two jump commands. I only need one, and having to keep the extra command on there felt odd and out of place. I'm also hoping that when the New Nintendo 3DS comes out in America, there's more control customizability. 

Another note that I had is the rather large ensemble of playable characters. Don't get me wrong, having a big cast is a great thing, but a good chunk of the playable characters are essentially clones with a different appearance. Take Captain Falcon and Ganondorf, or the two Pitts. Don't even get me started with Fox and friends. Even though these were present in the previous installments, it just doesn't feel quite so varying after all. The newer characters are welcome additions, and some are just ridiculously overpowered. I'm looking at you Little Mac. 

Something else I noticed was during battles - there's a lot going on that tiny screen. Even playing on a 3DS XL, the screen feels a bit tight for all the action. Characters on larger maps are zoomed out, and for those with poor eyesight, finding your character might be a bit difficult, especially if the color schemes are similar! I faced that problem a few times on my end. Now, can you make for thicker outlines and outline your character with a red rectangle to easily locate it? Sure, but that feels unrefined to me. I should be able to immediately find my character at any given moment. Which has led to some rather humorous deaths as I thought I would be following my character, but instead I was following someone else's character - only to notice sadly that my character was plunging to his death in a pit below. 

Do not get me wrong, this game is what the Nintendo 3DS needs to make it through a rather lousy 3DS lineup for 2014. It's definitely a title that has its merits. It's a nice gem that could still use some polishing. It has strong points which revolve around strong visuals, a relatively large cast to choose from, great music, and lots of different things to collect that could leave players going at the game for many hours on end. But I think that Nintendo really has to step it up in terms of its online infrastructure though, and allow for more freedom in its online. Being able to communicate with players feels like a necessity. Smash Run needed to be online, and controls needed to have more variability and freedom. Overall, despite the many different modes presented in the game, the title still felt somehow empty or lacking to me personally. It met all my expectations that I expected in a game for the Smash! series, but at the same time, the limitations that Nintendo put forth on its online has gutted it somewhat. It's a good fighter and game overall, but it doesn't feel great just yet. And for a lot of hardcore fans, the game needs to be absolutely great and perfect. I feel like I could get more out of Brawl or Melee with the larger screen. Maybe I'm not super used to the portability aspect of this game, but it's something that I feel is worth noting. The screen size is vastly different. Going from an ~50 inch television to a small screen like the 3DS is polarizing. It's really close to being an excellent game, but it's not quite there yet, especially the online. I'm hoping that the Wii U version has a bit more polish and more solidarity online.

And of course, many thanks to Nintendo of America for providing GBAtemp.net with a review copy of the title. We're looking forward to many more collaborations in the future. 

Verdict

What We Liked ...
  • Strong visuals
  • Wonderful music library
  • Lots of characters to choose from
  • Allows players to make a fighter to their own specifications
What We Didn't Like ...
  • Smash Run wasn't an online mode
  • Controls needed more versatility
  • Screen is a bit small for the scale.
  • Online is extremely varied in its performance results.
7
Gameplay
Gameplay felt a bit shallow after a bit, online is varied in terms of performance. The game feels like classic Smash! with some new and welcome changes. Lots of things to collect (trophies), and lots of different ways to play the best of Nintendo characters. Smash Run needed to be online though, and the online performance needed to be more consistent instead of a gamble to see whether the match is playable or not.
8
Presentation
Nintendo definitely gives you a lot to choose from and do here. It's well-presented, with great visuals and wonderful music that gets you going. The presentation on how the game delivers is definitely one of the strong points of this title.
7
Lasting Appeal
I find that this title could have been a lot better, and it doesn't really do anything too differently than what was on Super Smash Bros. Brawl.
7.7
out of 10

Overall

This game is what the Nintendo 3DS needs to make it through a rather lousy 3DS lineup for 2014. It's definitely a title that has its merits. It's a nice gem that could still use some polishing. It has strong points which revolve around strong visuals, a relatively large cast to choose from, great music, and lots of different things to collect that could leave players going at the game for many hours on end. But I think that Nintendo really has to step it up in terms of its online infrastructure though, and allow for more freedom in its online. Being able to communicate with players feels like a necessity. Smash Run needed to be online, and controls needed to have more variability and freedom. Overall, despite the many different modes presented in the game, the title still felt somehow empty or lacking to me personally. It met all my expectations that I expected in a game for the Smash! series, but at the same time, the limitations that Nintendo put forth on its online has gutted it somewhat. It's a good fighter and game overall, but it doesn't feel great just yet. And for a lot of hardcore fans, the game needs to be absolutely great and perfect. It's really close to being there, but it's not quite there yet.
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I don't like smash run. You can't even vote what should be the final battle in this mode. Also no D-pad for controlling your character? that's a bummer especially seen how many people seem to have problems hitting in the right direction. Also no Story mode and imo the Main menu is really messy.
Creating own Mii fighter and Chara customization is a neat thing though. I really wish the game had more polish, less clones and more original chartacters. The Streetpass minigame reminds me a little bit of Twewy but at the end of the day this Game doesn't feel like a true Sequel to Brawl and Melee. I really hope the Wii U version won't suffer from these things. at least in singleplayer aspects it falls very short but the multiplayer is still top notch.
 
I definitely think the single player fell short and it's why I was really able to get a review out on a week's notice - I usually spend a bit longer, but I feel like I've already seen everything I had to see. Controlling is already fairly limited, and the options they do allow you to change are minute at best. Kind of wish characters had more variety, and as I mentioned, I don't see a need for characters like Dark Pitt.
 
I'd say the game was a fantastic 8 or even a 9 for the fact it was a portable game. After that, I'd say I totally agree with your critics. Considering all the options available for a mobile Smash Bros game, this one missed the mark. I'll surely buy it at some point, but even the abysmal WiiU version seems the optimal choice between my two options at this point.

TL;DR: Buy it or not? WiiU or not?
 
Qtis: you can buy the title, but IMO you're not missing too much if you already have Brawl or Melee on hand. This one definitely will help the 3DS, and it deserves every dollar it makes, but it definitely could improve.
 
S
Something else I noticed was during battles - there's a lot going on that tiny screen. Even playing on a 3DS XL, the screen feels a bit tight for all the action. Characters on larger maps are zoomed out, and for those with poor eyesight, finding your character might be a bit difficult, especially if the color schemes are similar! I faced that problem a few times on my end. Now, can you make for thicker outlines and outline your character with a red rectangle to easily locate it? Sure, but that feels unrefined to me. I should be able to immediately find my character at any given moment. Which has led to some rather humorous deaths as I thought I would be following my character, but instead I was following someone else's character - only to notice sadly that my character was plunging to his death in a pit below.
Is this not an issue with the limitations of the system and not an issue with the game itself? I mean, it's not like Sakurai could physically increase the size of the 3DS screen so he did the best that he could. There's nothing wrong with outlines that help make characters easier to see and while I'll admit I did die once or twice by losing track of my character, for the most part, it's fine but to each their own.

The newer characters are welcome additions, and some are just ridiculously overpowered. I'm looking at you Little Mac.
And Little Mac isn't even OP, he's garbage anywhere outside of the ground and pales in comparison to characters like Sheik or Zerosuit Samus.

I dunno, it's just that while I never expected to really get into this game, I've really been enjoying it. Call it #smashfever or whatever but I've been having a ton of fun with both the single player stuff and local multiplayer (online is plagued with LAAAAAG). I'd easily give it a 9.
 
I feel like "could improve" should deserve higher than a 7.7, especially considering that Nintendo made a remarkably fluid transition to a handheld platform that could have gone wrong in so many ways and pulled it off fairly amazingly. You may be too critical about the game's flaws without addressing the amazing fact that we have Smash Bros. on a handheld platform.
 
endoverend: I've nothing against the game, personally. I have definitely praised the fact that Nintendo has moved Smash to a portable platform, and I get that it's crazy going from a big screen environment to a littler screen. I have definitely acknowledged that, and Smash deserves every dollar it makes. It's great for the 3DS right now, but for me, it fell just a bit short. Besides the fact of Smash on the go, I truly feel that if anyone's played Melee, or Brawl, this is almost the same thing, but bite sized. I'm just saying that it could use a bit more polish, and it's by no means trying to bash the game excessively. I'm merely recording my observations and experiences, and presenting them to an audience, instead of going "Smash, Smash, SMAAAASH! 10/10 game!" I don't think it'd be fair to rate this as a game that's perfect, but I do admit that they have a good amount of core material to work with, and I'm hoping that they can maybe polish it out a little bit for us! Mileages will vary. :)
 
Ryukouki I agree that it could use some polish. Smash Run was very disappointing, not even because of the lack of online, but its sheer boringness. But I think other than Pokemon ORAS the 3DS might have a hard time producing another game to pass this one up. I don't know, maybe this review is spot-on, but portable smash for a non-Wii U owner has been a godsend for my work/school situation.
 
I complete do not blame you as I know many people who have been craving this. But when I have to look at a game I look realistically. I look locally, as in what other games came out for the system that might hold a candle to it? Other than ORAS or Layton vs. Wright not a ton, hence it deserves the praise for being the title to take out the drought. But on a more global approach, consoles have been coming out with blockbuster titles and I want to talk about whether this title is worth your 40 when there could be another game in another console that could be more worth the cash. Reviewing is more to me about how I see it play out and less about the reputation. I couldn't just say Oh its smash it deserves a 9 at least. That's not good feedback, and the publisher expects more from me than that.
 
The online play is pathetic and many times is unplayable with all the lag that goes on all the time. It has gotten soo bad matches will end and it will go to a no contest and sometimes me or my friend who play online will randomly be banned from playing for 10 minutes for no reason. It can't be the internet because I can play COD on my PS3 with no slow downs at all the problem is clearly on Nintendo's end and they really need to fix it. Hopefully the WiiU version won't have these issues. Have not had any problems with the single player stuff just the online play.
 
I think you're right on this being hard on the circle pad. mine is starting to come off after frequent smash play. Fortunately I can go it on to be tighter
 
soulx, it's Nintendo's system and this is a huge first party effort, they should be aware of their system limitations and develop around that.

Just from the demo I found the controls really mediocre. You should be able to switch between D-Pad and Circle Pad for character control as an option and taunts should be on the touch screen, not the non-movement pad. I think Smash attacks should be on the non-movement pad. I usually don't care about quick Smash attacks on the console versions but it's really a pain in the ass to do it on the Circle Pad.

I also think the roster is pretty stupid with clones and splitting characters to inflate it.
 
Little Mac. . . . . . . . . . OP?!?!? Hey hey hey now give him a break he's a boxer ^_^ but in all seriousness great review Ryu. One thing that got me though was that most modes feel scattered, like Trophy Rush for example: You'd have to go to vault (which feels like an options menu of sorts) go to Trophies then go to Trophy Rush . . . -_- game modes just felt a bit scattered is one of my gripes with the game so far, other than not being able to use the D-Pad :(
 
What I don't understand is, why the heck would Nintendo provide a review copy to GBATemp? A site known to help people get free games? Especially Nintendo games?

I thought they would much rather shut us down.
 
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I'm not a huge Smash freak like most that were eagerly awaiting the game but I really enjoyed my button mashing in the latest game. It is the only 3DS game thus far that I have felt the need to have 3D on the whole time. Maybe Nintendo will release a New 3DS XXL with metal reinforced circle pads to allow for a better experience. :lol:
 
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My review of GBATemp's official Super Smash Bros for 3DS Review: 2/10

The game is milestones better than Brawl in that it is actually fairly balanced. You can customize characters for a nearly unlimited variety of gameplay and while this may break the balance, it isn't a necessity and it is easy to disable. For the first time you can play as and customize your own Mii character. The online gameplay issues have been discussed and the bottom line is that EVERYONE must have a good connection. Find friends with a better connection and get a better connection yourself and the problem will not persist. Why would anyone ever want to go backwards from an analog control to a directional pad? THAT would be more cumbersome. The clone characters really aren't bad and why are you complaining about them because you STILL got several additional characters and customization options? Of course the screen size is small: it's a handheld device. You aren't going to be able to get the same amount of visual detail on a small screen.

The only legitimate critique you offered up was the fact that Smash Run isn't playable online. Do better next time, please.
 
I think Ryukouki did a good job on this Review as this game has obvious flaws. 8/10 is really the most this game deserves.
 
I really like the game, but with all its flaws the review is quite fair. It has a lot of great additions, but there are serious issues like the online lag that are serious problems. It seems to me that the people who complain are just blind fanboys
 
Man, you guys are quite hellbent on just the numbers here. :( Allow me to explain more.

Smash is a good game. I like it, I think its a fun game to have on the go. I game exclusively portable now because of my life circumstances where I don't really have time to PC game or play on a console. When I gave the game the score that I gave it, I merely said that the game was good. It's not bad, it's not great either, and it's most certainly not excellent in its current shape. Character clones, inconsistent (key word, inconsistent!) Wifi matches, lack of control modification, Smash Run being offline only when it's suited to be an online mode, are all problems that the game needs to address, and if Nintendo ever releases a patch to optimize these things, this review gets an update. Other than that, the score stays where it is.

Furthermore, the game got its score at relatively high 7/10 because of its release circumstances. The 3DS has had an extremely dry year in terms of releases, and there isn't really a ton of titles that can even come close to the hype this game generated, and I had to acknowledge that. I'm trying to be real here. Is this game worth sticking in the stocking this holiday season, when there's something like Omega Ruby and Alpha Sapphire right around the corner? The time will tell on that one, but what else has come before it? Fantasy Life, Professor Layton vs. Ace Attorney. Monster Hunter? Animal Crossing? Bravely Default? All of these released months ago! There's not a ton to compare to on the immediate platform, and given that this game sold over 3 million copies, it deserves merit for that. But what about other platforms? The Playstation 4? Vita? XBOX One? Wii U? I can't ignore them either, and there are definitely some great titles that came out in between here, and I ask the same question. Why would I want Smash wrapped up this holiday instead of a game and console like that? Thats something that I constantly ask myself, and I kind of wish my viewers thought of it like that. There's a reason why I explicitly stated above that I hate numbers, because viewers read too much into it, without reading the feedback. It's not a case of "But Smash, auto 9/10" it's about being more realistic. It's not entirely about Smash itself here.

I'm definitely a very different type of reviewer, who looks at things on a bigger scale. I feel like it's more efficient in informing readers to let them make an informed decision. When I mark points off, it's not about being excessively critical for being critical, as some of you think I like to do. :P I'm not trying to actively find reasons to hate the things I review, but I have to be honest, and if this is what I observe, then it's what I write down. Would it probably lose me contact with some press people for my style, where they feel like they can demand me write only good things? Sure, but I wouldn't work for anyone like that in the first place. And pssst, numbers for scores is entirely subjective, don't buy too much into them. ;)

And just a final note - Nintendo is much more open to this than you guys were. It definitely took a bit of time to show them that we're capable of writing cohesively, but the most important thing is that people are talking about their games - not just about what we mainly talk about, but discussing the game in general, and something like this is free advertising for all parties, we all win in this game. So don't be too shocked that we're receiving copies from Nintendo. From a press point of view, they're not losing much by sending us a copy. :)
 
7.7 is about what I'd give it as a an avid Smasher. The online is just too poor to score it higher and it's not a game meant to be played alone (and Smashrun is worthless). I could write a a very technical pick apart as a meta-gamer and also from a more casual perspective but I think my tl;dr is what people would prefer:

Mechanics are better than Brawl but the game still suffers due to hardware limitations. Let's hope WiiU actually runs correctly online.
 
7.7 is good. I gave Brawl a 6 or 7 due to the SSE and decent party mechanics. The 3DS version of Smash just doesn't have the single player edge Brawl had even though the online mode is miles ahead of Brawl's. Honestly making Smash portable went so much better than I expected.

Since the Online for smash has always been a gimmick compared to the extremely competitive local play, I've mostly ignored the online in my own calculations for every smash. Local play is nearly flawless and I'm enjoying the large roster. Smash remains the party fighter of choice with just the right amount of fun and competitive design. I'm incredibly glad Sakurai recognized the competitive players this time instead of designing the elements we love out of the game entirely.
 
The Recent direct just underlined how much content there is missing in the 3DS version.
But hey at least we who bought the 3DS version get Mewtwo for free X( (where the fuck is my Snake Sakurai?)
 
Review cover
Product Information:
  • Release Date (NA): October 3, 2014
  • Release Date (JP): September 13, 2014
  • Publisher: Nintendo
  • Developer: Sora LTD, Namco Bandai
  • Genres: Action
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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