Review cover The Legend of Zelda: A Link Between Worlds (Nintendo 3DS)
Official GBAtemp Review

Product Information:

  • Release Date (NA): November 22, 2013
  • Publisher: Nintendo
  • Genres: Role-playing

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I was initially hyped that Nintendo was interested in creating a new entry regarding the popular Link to the Past title, and naturally the moment it got released, I was very eager to pop the game in to relive that classic feeling. The Legend of Zelda games have always been favorites, and I was interested in trying out some of the new mechanics to see how they would mesh and execute.
The Legend of Zelda: A Link Between Worlds is a sequel to the popular title The Legend of Zelda: A Link to the Past. The game features several new mechanics, one of the most notable changes being the idea that the player can rent or purchase the entire inventory outright at any time. Other mechanics include turning Link into a two dimensional painting, a mechanic that introduces many unique puzzles and twists.

Story

The game's story is a little bit more fleshed out than in its predecessor. The story involves following the adventures of Link as he attempts to rescue the sages whom have been stuck in paintings. The tale takes Link between two different worlds, Hyrule and Lorule (for old players of the previous installment, the Dark World). The story takes place several hundred years following A Link to the Past, making this a new Link but still in the same Hyrule, with some slight overworld changes.

Music

The music of this title is spectacular, featuring a full-blown orchestra set for each tune. The music is grand and still maintains the sense of familiarity that charmed many a player in the past. Some tunes sound menacing, others sound intense, and some even downright eerie (moving into Lorule through the cracks in the wall, anyone?). The soundtrack is varying in its tunes, and probably one of the better soundtracks for a Nintendo 3DS title.

Visuals

Nintendo takes the visual capabilities of the Nintendo 3DS and uses them to their full potential. At times the 3D effect has the "popping out" effect and at times it adds a layer of depth to some of the environments, such as caves or actual dungeons. The visual effects are well done and the environment looks fairly realistic, subjectively speaking from a Nintendo console gaming point of view.

Gameplay

Nintendo was able to create all new dungeons for their games, while still maintaining the feel of A Link to the Past. By doing so, Nintendo has made a fresh game while still maintaining the root of its predecessor. A lot of the dungeons and mini-dungeons spread through the overworld are made innovative with the new bracelet mechanic described below.

One major new mechanic is the bracelet, which allows Link to turn into a two dimensional painting and merge with his surroundings. This mechanic opens up plenty of new puzzle mechanics and ideas in how to reach new locations in the overworld. As a tip to players, if you are stuck somewhere, and you have the bracelet already, try thinking outside of the box for a bit and see how you might be able to incorporate the bracelet.

Another major addition to the game was Ravio's shop. This mechanic changes the scope of the game, as it allows much more freedom of exploration once the player reaches a certain point in the game. Ravio is a travelling merchant who ends up setting up shop in Link's rather empty home. The way the shop works early on is that, should the player encounter a dungeon, a few pedestals stating the necessary items were placed, to ease the burden of new players being confused on what items to bring. The player would then head back to shop and rent the item for a pittance, or pay for the item in full at a whopping 800 rupees. While the player can rent the item at a pittance, it becomes a bit risky as, upon death, all acquired rental items are lost, making the investment risky should the player be reckless.

Ravio's Shop in turn creates a sense of free exploration into the overworlds. No longer are players required to tag dungeons in a linear order. Following arrival into Lorule, the player may proceed however they please, and tackle any dungeon in any order.

Some minor changes are presented in the form of a touchscreen map, and a much more efficient method of managing equipment on the touchscreen on the go. Advanced players are able to switch gear in the heat of battle without the need to pause. Other changes include the save windmills scattered all over Hyrule and Lorule which also serve as quick travel points to access the map with ease.

My Personal Thoughts

While I understand the direction that Nintendo wanted to go, I find that the execution of these particular mechanics were poorly implemented. In a generation where it appears gamers need a bit more hand holding, hints of this are apparent in the title, with hint mechanics should the player be lost. The rental mechanic, while admirable in taking the game away from the traditional direction, felt poorly implemented and took away from the exploration of dungeons, which now provided little personal reward save for rupees, which are available in abundance. Taking advantage of some minigames netted me thousands of rupees in a given hour, enough to buy out the entirety of Ravio's Shop upon entry into Lorule. The only real sense of accomplishment was in finding Miaimais and using them to upgrade the weaponry, and even by doing that it felt relatively lackluster as the gear upgrades were only minor improvements in terms of damage, with few exceptions.

Should You Buy It?

As a Zelda fan, I would recommend the title, but as an enthusiast who loves challenges, I would say no. Even Hero Mode felt relatively tasteless as it was more of the same with additional damage implementatation. One of my major killing points was the sense of getting new equipment in dungeons; the mere reward of rupees, which are extremely easy to obtain, made the adventure feel tasteless and bland, compounded that by the time I spent only an hour in the Lorule territory, I had enough rupees to buy out the entirety of Ravio's shop. Having full access to the inventory without having set foot in the dungeons felt rather disappointing, to say the least. For nostalgia-bound fans, this game is a definite must have, which has excellent visuals and music, but for the hardcore believers who worshipped A Link to the Past, this may not be the title you were expecting, even with the addition of some new mechanics and streamlined gameplay.

Verdict

What We Liked ...
  • -Excellent visuals
  • -Streamlined mechanics from the previous title
  • -Excellent sound track
  • -More freedom to explore
  • -Wonderful use of new mechanics for new fresh puzzles
What We Didn't Like ...
  • -Renting shop allows access to full inventory extremely early
  • -Extremely easy the first time around, Hero Mode rather lackluster
  • -Minigames easy to exploit for riches
7
Gameplay
While the dungeons and puzzles felt fresh, the implementation of the rental shop definitely is a double-edged sword. The mechanics that hindered older players is much more streamlined now though.
8
Presentation
The visuals are superb, the music wonderful, with an easy to use interfacing so that new players will not be confused.
6
Lasting Appeal
Gameplay lasts around 24 hours on average, and the addition of Hero Mode is the exact same thing as the regular mode, only with massive damage increases. It generally is the exact same adventure though.
7.1
out of 10

Overall

The game is definitely worthy of a seat in the Nintendo 3DS library, but for hardcore fans of the Legend of Zelda franchise, this game may come up short. While it is excellent for a handheld title, it definitely lacks and the addition of new features both helped the game and hurt it as a whole. Overall, the game took a few steps forward, but it took several more steps backward. In comparing this game to A Link to the Past, it could definitely be seen as a successor, but a relatively weak one.
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Great review. I havent played this game yet, but I thought it would have gotten a much better review (i believe it was game of the week/month on gamespot?)
 
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I understand your take, but somewhat disagree with it. There are a few upgrade items other than rupees that can be found in the dungeons of Lorule(as well as a myriad of random people, obstacle courses, and other things in the overworld) for the exploration reward factor you feel is lacking, and if you went for grinding mini-games to get the money to buy out everything at Ravio's, to me, critiquing the rental system as a result of that is somewhat weak sauce. Not everyone is going to do that and/or not everyone is going to have the skill at the minigames. Rupees are in general plentiful I agree there but it's not so much that you're likely to buy everything up at Ravio's the first chance you get unless you specifically work for that goal. And while I agree the game is easy, the main draw of the game isn't the combat on this one, it's the exploration and puzzles, and imo the game is the best in the series overall in terms of the puzzles. The only thing I wish it had was some form of multiplayer mode beyond the StreetPass stuff, even just a dash time trial deal would add something interesting in that regard. That said, overall I think the game is the best 3DS game for 2013, narrowly beating out Fire Emblem: Awakening, and is in my top five Zelda games.
 
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I accept your opinion, your points are completely valid. Me, I play games in a particular way, so that's just a shortcoming that's for myself only, and shouldn't impact other gamers. I know folk that play the game like I do, and they all had similar if not identical concerns regarding the game. Personally, I just wish that the mainstream dungeons had more than just rupees going for it, you know?

I do agree wholeheartedly that the lack of real multiplayer is just a killer for the game.
 
It seems you mainly dislike the game for its easiness and the lack of rewards in dungeons. SPOILER:
Code:
Every dungeon has a special reward in Lorule, Master Ore, unlocking Sand Rod, Upgraded Mitts, Blue Mail, Hylian Shield, Extended Stamina, those were pretty rewarding items to get in those dungeons if you ask me!

You do not talk about those things as if they are non existent and the painting mechanic is truly a new and very fun part of the Zelda, which I find pretty special since it is hard to implement a new mechanic in Zelda and still have the Zelda feel around it. The rental/ non-linear part is probably a very personal thing which you either like or dislike. Though the game for the Zelda veteran is pretty easy in the non Hero mode, Zelda always has been pretty easy to play if you ask me. Agreed, this Zelda was a bit easier, but Zelda is more about puzzling and collecting than being a hard game.
 
I agree with HitBattousai. It`s really a problem of your playstyle. If you don`t grind for rupees it is not possible to buy everything from the shop at the beginning. I had all items towards the end of the game and enjoyed the freedom of choice at the beginning.
The only thing I didn't like was the possibility of fast travelling early in the game. But I just didn't use it. Problem solved.
 
Hey Koldur, I actually loved the painting mechanic. Don't get me wrong there, I thought it was a very unique mechanic that changed the landscape (no pun intended) of the game drastically. And yeah, maybe my play style is more aggressive, yes, but that's just how I've always played games. ;) Is it a good game? Yes, it certainly can be, and I did indeed acknowledge that, but it's just not for me personally, as I thought it could have been better. Also may stem from the fact that A Link to the Past is a fantastic game in itself, and for me, it'd be hard to top that title individually. ;)
 
Nice review, and to the guy that said this was Game of the week, it was actually their Game Of The YEAR!:grog: Even beat GTA V and TLOU!
 
Everyone I talked to gave it a 10/10. Maybe they'er not analyzing it as much as you/aren't as skilled gamers.

Nice review!
 
Thank you good sir! :) Do not get me wrong, statistically it's a great game in comparison to other titles in the 3DS library, or for the handheld gaming industry. Mechanically I think that it still has some flaws that as a whole I felt did not take the Zelda franchise forward a whole ton, despite the changes in direction that the game took from other games. For me, it was more a choice of execution that they chose to do for some of the things. I don't hate the game as a whole, at all. I loved a lot of it, but I'm just saying that hey, it definitely has some aspects that needs change. :)
 
Thanks for the review. In my experience I let the rupees come to me naturally, and had a fantastic experience doing so. One thing you forgot to mention is that the minigames themselves are GREAT. I made it my mission to beat the advanced modes on most minigames and I'm still getting my ass kicked on the Cucco dodging one. I never played them repeatedly for the profit though, only for the fun. Most of my rupees came from exploring dungeons, and the excitement kept me reaching for every last treasure chest. By the time I realized I could buy out Ravio's shop I was near the end of the game, and having the ability felt like a marvelous accomplishment. Now I'm off to 100% the game to beat all those losers on StreetPass!

Merry Christmas!
 
lets agree to disagree,

you are saying that because the mini games are exploitable and you can grind ruppies then the rental shop is flawed.

it would be like saying that because of the battle mechanics of old FF, you can grind exp and then the game is easy (only one that would not fall for this flaw would be 8 because the monsters level up as you do, but then again you can grind a certain character and finish the game at level 8).

because of the exploration in this game and the possibility of choosing your own path i unlocked the maiamais only after the 4th or 5th lorule dungeon, got the boots and the net before the last dungeon.

i just finished the game today without grinding ruppies, with over 12K but had on myself only about 2K ruppies, i didnt died once because of the rental system which added to the difficulty.
 
Just finished this game, 100 little Maiamais thingy, full hearts, all items in a week, probably 1-2 hours each day. Found it relatively shorter and easier.
Loved it, but wished it was longer. Most of the boss fights are pretty easy. I do like how they take more than 3 hits to kill them (in the past, it's usually 3 cycles), but abusing the invunerability when being hit and spamming your sword for multiple hits makes taking the boss down kinda brainless.

I finished saving all the 7 sages without finding the pegasus boots. Lol.

While you could mostly complete any dungeons in any order, I don't really like that.
I miss finding power ups /weapons in dungeons and using it to complete certain puzzles in the same dungeon, and finally using it to take out the dungeon boss. Having access to most weapons at once sucks but I love how you can upgrade all your weapons. Makes that Maiamais side quest a lot rewarding. But learning the great spin was a let down, there wasn't any enemies/bosses that required you to use that. .

Treacherous tower is a joke. It's way too easy compared to WindWaker and the likes.
I thought the game would allow you to save after completing the game, but meh, it didn't, and I had to replay the last dungeon all over, get the red tunic, etc and then save before fighting the boss.

Wished there were more used of Wall mode and final item. The inter-world puzzles were really well thought off.
Managed to find all but 2 heart pieces on my own. Most of the areas to bomb are pretty obvious save for one :wtf:

Got stucked in Dark Palace for a bit thanks to overlooking a stupid floor switch, but overall, the dungeons are pretty straight forward, with just alright difficulty.

8/10 for me.

I had greater memories of ALTTP, with it being longer and the map being bigger.

Edit: Not sure how to include spoiler tags, so I have removed them altogether.
 
So is this game worth $40 or should I wait for a price drop? What's the replay value like? Is it something most gamers will go back to often? Overall, is it a better game than Link to the Past on Super Nintendo? Will I be better off spending my hard earned cash on Smash Bros. when it comes out on 3DS? HELP! :wacko:
 
@starly396 and ForteGospel: See, I'm the type that blazes things for whatever reason (It's how I play) and I'm the type that accumulates riches as much as possible and as fast as possible, so that may have admittedly contributed to it. I'm the guy that beats Pokemon X and Y in the first day of release LOL.

@Assassinz: I'd suggest waiting for a small price drop. Replay value is in Hero Mode, in which the enemies hit 4x as hard. Personally I found ALttP better than this title over all. If it comes to spending cash, you can always send me that money for my own usage wait, because this title isn't going anywhere. :)
 
See, this is why I love "small-time" reviews like this one. They're more likely to give balanced, fair scores instead of "ZOMG, IT'S ZELDA, INSTANT PERFECT TEN!!!"

I really do love this game, mind you. I'm just saying.
 
It was a nice review that gave an interesting viewpoint on the game. I'm somewhat wary of the "spwa rupee for x" mechanic, but won't dislike until I've tried it. Now to try and find this game for cheap :)
 
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Another game to add in my list whenever I get a 3DS. >.<

Nice review!
Also, I can't wait to play it for the music as well. (I enjoy games even more if the music is satisfying) ^_^
 
I just finished this game tonight and loved it. I think this review was a little harsh.
Specifically I was interested in searching the dungeons because there is a large chest in each Lorule dungeon that contains gear or other equipment. I felt the graphics were perfect for their goal. The music was incredible. The story was awesome. I loved being able to choose which dungeon to tackle next much like the original LoZ. Overall this was the best 3DS game I have played (except for Pokemon maybe). I feel like the big N does good with Zelda. I wish I could say the same about Mario. All of the recent Mario games that I have played have been mediocre at best.
 
Hey tatripp, that's perfectly fine to think, I hear where you're coming from. It just left me feeling...unfulfilled, in a way, you know? Again, though, this could be due to playstyle, where I ended up with about eight thousand rupees in about an hour. :P
 
That's the beauty of this game in particular, everyone can play in different styles, it lets you feel the gameplay in many fun ways.. this is a must have for any 3DS owners
 
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I agree completely with your opinion of the renting system. I think it removes most of the draw from the dungeons, especially since they're not ordered.
 
Yeah I have to agree, the rental service makes me feel kinda like I am using cheats or something, the fact that all of the dungeons have no order means all of the dungeons have to be easy enough to complete with the set of hearts you start lorule with, meaning there is no gradual increase in difficulty for dungeons they are all pretty basic in difficulty and once you have completed 2 or 3 the rest from that point are a breeze, it's a nice concept but unless they increase the level of the dungeons as you complete others, if that where the case it might of been more challenging,

Also the fact you can rent the items so you have them before you enter the dungeon, so there was no "ahhhaaah I can go back there and do that now" moments.....it was all just too straight forward and simple

All in all it was a great game but I would of liked more of a challenge. I didn't die once even on "heroic" mode and at no point thought...hmmm where to now, I suppose they are trying to attract more casual gamers but I think a sequel to such a fan favorite should of been exempt from the casual treatment nintendo are giving all their games or at least had a casual mode where your invincible or something and start with all the items and when you enter you name it just shows the end XD

Final point is that I completely agree with the rupee's being to easy to get, I by no means grind for them as obviously doing so would get you lots but just playing the mini games to try get the pieces of heart end up giving you more rupees than you need pretty quickly, like the treasure chest box games you virtually always get a 100 rupees and more often than not 200/300, so I for one agree with pretty much most of the points raised in this review

But don't get me wrong the game is a great game and I would recommend anyone to buy it zelda fans or not, it got a little something for everyone :)
 
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Review cover
Product Information:
  • Release Date (NA): November 22, 2013
  • Publisher: Nintendo
  • Genres: Role-playing
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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