The Legend of Zelda: Tears of the Kingdom [unofficial, spoiler free] (Nintendo Switch)
User Review
Product Information:
- Release Date (NA): May 12, 2023
- Publisher: Nintendo
- Genres: Action Adventure
Game Features:
Review Approach:
Formula
If you played Breath of the Wild, Tears of the Kingdom will feel very similar (at least at first). You take the role of Link, knight protector of Zelda - princess of Hyrule. Not to give away too much, but you will find yourself alone (again) in a large world in search of friends. The blueprint sketched out for Breath of the Wild has largely gone unchanged. Solve shrine puzzles, collect korok seeds, defeat enemies and collect new weapons before your old ones all break. Fans of older Zelda games (myself included) may have to accept this is just how Zelda is now.
(Am I the only one who still has hopes for a proper 2D Zelda on the Switch?)
Gameplay
The nuts and bolts of combat, manipulating objects and travel have not changed much. Yes there are now flying machines, but the sail cloth remains king. The gameplay is fun, and this game introduces a difficulty curve unknown to Zelda games since the era of the NES. I found myself dying, a lot. (I suspect Aonuma has been playing games from the Souls series). The combat difficulty is a welcome change for the most part, but can feel cheap at times. Once you have been "one shotted" 4 or 5 times in a row - fun stops and resentment begins. The puzzles are easy, and rarely require much thought to solve. Although not very challenging, the puzzles consist of goofy physics play that CAN be fun (in small doses). I found myself skipping shrines about half way through the game as they were not very compelling. The addition of a large sky and underworld sections to explore adds a lot of extra content (for those who like that sort of thing, not required).
Story/Plot
Nintendo is known for their deep, well thought out story lines. Characters are rarely two dimensional. You're often guessing until the last moment how all the loose ends will come together. JK LMAO. This is a Zelda game, what do you expect? You're a knight who saves a princess from the big baddy with green skin. That's it right? Actually...I was surprised to find that's not all there is to this game. TOTK is not afraid to get weird. Like Majora's Mask before it, TOTK (a rare direct sequel to a console Zelda game) is not afraid to take risks. Don't get carried away, the characters remain one dimensional video game tropes - but there is more than meets the eye upon starting up the game.
Presentation
This is a switch game. The console runs a mobile chip from 2015. Don't expect this to stack up to a PS5 game, or even a PS4 game. But does that matter? The cartoony style that keeps the Wind Waker looking pristine over 20 years later is at play. The game is gorgeous, and barring some slowdowns, runs great. Ultrahand in particular (object manipulation) can feel slow and clunky, and sometimes falling too fast from the sky leads to a few second loading pause, but otherwise the game runs like a well oiled machine. Somehow I experienced less slowdowns than in BOTW (no more stuttering in Karkiko village - WOOT!)
Conclusion
When I started playing this game it somehow felt lesser than its predecessor - the world felt empty and the plot seemed dull. But I soon realized that the story is deeper, the gameplay tougher, and the world larger. This game is a giant sandbox, and that can feel daunting at first. But once I really took ownership of plotting my own direction, the layers started to unfold. Combat can feel a little cheap sometimes, and puzzles can be a snore, but overall the game is a must play for any fans of the adventure and openworld/sandbox genres.
Verdict
- Massive game map
- Challenging difficulty curve
- Well developed plot
- Large parts of the map feel empty
- Combat unforgiving at times
- No handholding (like at all)
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