Review cover Toukiden: Kiwami (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 31, 2015
  • Release Date (EU): March 27, 2015
  • Release Date (JP): August 28, 2014
  • Publisher: Tecmo koei
  • Developer: Omega Force
  • Genres: Action Adventure (Monster Hunter)
  • Also For: PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Review was reviewed by a friend of mine, Josh Thomas.
Become the demon who slays demons.

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Toukiden: Kiwami (PS4 version reviewed)

GBAtemp was sent a copy of Toukiden: Kiwami for the PS4

Game homepage

A story trailer and some gameplay footage.

 

Introduction and gameplay discussion

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Toukiden: Kiwami puts you into the role of a nameless “slayer” dispatched to help the people of a small village defend themselves against an onslaught of demons.

Anybody familiar with the Monster Hunter franchise will immediately recognize several elements of the game. However Toukiden, unlike said franchise, is more about eradicating the enemies you face rather than hunting or capturing them for sport.

Gameplay consists mostly of smaller missions where you are tasked with clearing an area infested with Oni, which occasionally may cause a larger enemy to spawn. Your slayer, depending which type of weapon you wield, has a myriad of attacks at their disposal with which to dispatch enemies. Combat is fast and flashy and ranges from normal slashes and strikes to incredible super attacks that can leave a boss short of a few limbs. Weapons include many things from a “period” feudal setting (sword, knives, gauntlets, spear, bow, chain and sickle) and the new weapons for this entry are a club that you can see in the video at the start, a naginata (a kind of long spear with a slashing blade on the end) and a rifle.

You also never go it alone and whether through online multiplayer or with the assistance of a group AI companions, your Oni slaying is always a team sport. As a matter of fact I found that in this instance the AI was so competent that I actually preferred them over real players. They clear most of the smaller enemies by themselves, harvest materials, revive and throw out heals at just the right time.

Once you are done with the actual combat it is back to the village to use the materials you've gathered to craft new armor and weapons. Each larger Oni has its own set of armor and weapons which can be forged at the village blacksmith. All have different elemental properties; choosing the right one can mean the difference between a quick encounter or a twenty minute slog against a boss. Weapons and armor are not the only tools at your disposal as you also occasionally recover the soul of a deceased hero called a “Mitama”. These Mitama also have a preferred "battle style" and can be socketed into your weapons and give you access to powerful attacks and buffs for your slayer.

 

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Graphics, music and the bad parts

Visually the game looks just fine on the PS4. Koei Tecmo have brought over the visual style of the Dynasty/Samurai Warriors games as well as interesting design, designs steeped in Japanese art and folklore on the larger Oni you fight. I experienced almost no framerate issues while playing, save for a few times during combat with a boss when all of the game's particle effects were active at once. The world itself is bright and colorful; you traverse several landscapes with everything from villages devastated from Oni attacks to deserts, jungles and tundras.

The downsides to Toukiden are few but they’re glaring.

  • The mission design is extremely limited consisting mostly of clearing zones of enemies, killing a certain number of a specified enemy type or just going to fight a single large Oni.
  • When fighting larger bosses the mechanic of cutting off limbs is almost completely nullified immediately. While in other games removing a monster's limbs would hamper its combat ability and gain you an advantage, here the Oni grow them back within mere seconds.
  • The game's story is present, however after a few hours you will find yourself quickly scrolling through to get the next bit of action.
  • The game could also do with a bit more variety in its musical offerings. When completing tasks this monotonous some excellent music can make a big difference.

Cons aside it was nice to play a game in the “hunting” genre on the big screen in HD. If you are a fan of the visual style that Koei Tecmo offers and a lover of monster hunter, Toukiden: Kiwami might be worth a look.

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Reviewer sign off

This review was written by Joshua Allen Thomas. You can get find him at these following places:

@joshthomas45 (twitter)

And he does a weekly podcast that you can tune into here:

No Pancakes Podcast

 

Verdict

What We Liked ...
  • Definitive Edition
  • Monster Hunter clone in HD on a big screen.
What We Didn't Like ...
  • Doesn't fully live up to Monster Hunter's level of polish.
  • Mission design is limited.
  • Hacking off a monster's limb doesn't hamper the demon nearly as much as it should.
7
Gameplay
Gameplay is somewhat limited, but straight forward. Less of a hunting aspect and more of a "killing" game.
8
Presentation
Monster hunting action in HD, with the graphical style of Dynasty warriors.
7
Lasting Appeal
Finishing every mission will take a very long time and unlocking every Mitama can literally take hundreds of hours.
7.9
out of 10

Overall

It's a great romp in the HD realm if you have a monster hunter itch. This "definitive" edition has its share of problems, but is still great fun. Most of the issues grow from the fact that its mostly a clone of a largely popular and well received game. Should you get this? Depends how far you are willing to go for your MH itch.
I played the Demos and have to say for a Hunting game it's pretty good but I really don't like the aesthetic of these games.
 
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Reactions: Hargrun
I wonder if I would like it. In theory I should really enjoy monster hunter (deep crafting, thoughtful combat, complex systems, exploration, new and interesting monsters... are all very much my jam) but in practice I really do not and have tried quite a bit to get to like it. This looks like it is tweaked in such a way that I might be able to overcome that.
 
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Reactions: Hargrun
Question: how awful is the monster AI? I watched the gameplay vid and I'm appalled at that sandbag they call a monster. It didn't even seem to be facing the slayer for the entirety of the video. Coming from MH, even the first "big" monster such as the Great Jaggi actually aimed attacks at you and tried to kill you. Does monster AI get any better?
 
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Reactions: Hargrun
"- Hacking off a monster's limb doesn't hamper the demon nearly as much as it should."

Might want to look into that, I've been playing the original and the add-on, and I can confidently say that it does hamper the oni, eg. Manhunter/Jollux/Windshredder tripping when their legs are gone, Hell Warden can't generate mini tornadoes when the tail is hacked and purified, no dreaded sniping AoE from Vanilla's King boss after severing its axearm.

The reason the parts regrew is either that they reclaimed them (looking at you Chthonian/Abyssal Fiend), which may alter its form after reclamation, yielding different materials or that they regenerate limbs, usually buffed, during their near death rage phase, e.g Fiends regens another set of limbs, while walking like a silly scorpion.

The game also focuses on purifying parts, which partially involves the Destroyer, a gauge you build up over time that could sever a part with one-hit one punch, along with the new party-oriented United Destroyer, which could sever several parts if you lined up right.

Wouldn't say this is a MonHun clone (hunting genre, yes), since the system is vastly different, much like Blood Arts, Devour and OP in GE2, but I'd recommend this (and GE2:RB) for any hunting enthusiasts. And hey, the AI isn't as braindead as in AoD, attacking when I'm purifying and vice-versa.
One cons I could think of would be the lobby, would be great to search for rooms dedicated to farming specifics onis, much like mh4u's lobby system. Also lack of communication since you're limited to default messages in Multiplayer.

Weapons are overall buffed with some added movesets (though some are beasts in the right hands), some are slapped with penalties, e.g. bows/rifles get a defense penalty when drawn.
 
i like this better then monster hunter so i call this a noob monster hunter type of game and i hate monster hunter but i love this game.
 
Review cover
Product Information:
  • Release Date (NA): March 31, 2015
  • Release Date (EU): March 27, 2015
  • Release Date (JP): August 28, 2014
  • Publisher: Tecmo koei
  • Developer: Omega Force
  • Genres: Action Adventure (Monster Hunter)
  • Also For: PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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