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  1. Project68K

    Homebrew How would you feel about music albums on the Nintendo DS?

    A few months ago, I found out about a music label OasisLtd, who make GBA cartridges for visual albums. Here is an article about it: https://vapor95.com/blogs/darknet/the-fascinating-world-of-gba-music-albums For about a year or so, I've been doing some experimentation on the Nintendo DS as a...
  2. Project68K

    Homebrew GBA Should I read the Tonc doc before using Butano?

    For about a year or two, I've been getting my feet wet with the GBA engine known as Butano. It seems pretty competent to use from my point of view. However, I have read that reading the Tonc lib may be necessary for Butano. From my understand, Butano sort of acts as a cover for some of the more...
  3. Project68K

    Homebrew Homebrew app Full motion video on the Nintendo DS

    Over the week, I tried experimenting finding a way to get full-motion video on the DS. After a few days, I managed to find a method that DID NOT require using a codec, and managed to display a few seconds of three of Juice Wrld's music videos for his first album, Goodbye & Good Riddance. In...
  4. Project68K

    Homebrew Homebrew app Homebrew rom wont run on real hardware

    I'm currently working on an homebrew app that lets you play a music album. This app used to work well on real hardware before, however now, it only shows a black screen when starting it on real hardware. On emulators such as Desmume, it works completely fine. Below I've shared the code in text...
  5. Project68K

    Homebrew Question about the DS Lid closing

    Is there any way to have some aspects of a game/application running on the DS while the lid is closed? For example, if you are running some sort of music application, and you want to listen to whatever is playing on the DS without having it open. Are there any homebrew or commercial application...
  6. Project68K

    Apple How much is an old 64gb iPod Touch worth?

    Been looking for an old iPod Touch I could use to listen to music since I don't want to be on my smartphone all the time. I saw one on ebay for just over 60 bucks that has the highest capacity of 64gb. It's also a 4th gen model too. Is this a good price, or is it a bit of a ripoff?
  7. Project68K

    Homebrew How should someone read the TONC documentation?

    I've been meaning to get into homebrew development for the GBA for a while. I've heard that the TONC docs are a very good resource to know more about the GBA. However, I am unsure of how to go through it. It seems as though a lot of people on here have read it cover-to-cover. I ask since my idea...
  8. Project68K

    Homebrew Homebrew game Releasing a GBA game in 2023

    I am working on a project that will be released for both the DS and the GBA. I am not worried about actually doing the game, but how I will be releasing it, particularly for the GBA version. I initially thought of releasing the rom, and maybe working with a publisher to get a physical version...
  9. Project68K

    Homebrew Homebrew app NFlib fonts not working

    I did some test rom that used NFLib's 3D Sprite feature, along with some modulo tests. When implementing 8x8 fonts, or 8x16 fonts, I get this error: I've tried several different fonts, even the default font found in the NFlib examples, but to no avail. I honestly have no idea what is going on..
  10. Project68K

    iDubbbz is an idiot

    lmao this guy really just sat on a chair, and apologized to the "people he hurt" because he thinks he caused people to allow them to be more comfortable to say the n-word to people. He shouldn't apologize for shit. The people who did that were fucking stupid, got dropped on their head, or...
  11. Project68K

    Homebrew app Fonts that work with the Nintendo DS

    I am in the middle of doing some text tests for the Nintendo DS, using Nightfox's Library in order to see which fonts I could use for a future game. Does anyone know of any fonts that work well with the Nintendo DS? Nothing too out of the ordinary, but one that is more basic, and 8x8 or 8x16.
  12. Project68K

    Gaming If you are tired of free low quality mobile games, then you should start paying for good mobile games.

    Too many times I've seen people decry the quality of mobile games, and the amount of ads, and micro transactions present in mobile games, but when good paid mobile games come out, people are suddenly too broke to buy them. If we had a bigger culture of BUYING mobile products with good quality...
  13. Project68K

    Homebrew What is the biggest size that a spritesheet can be for Nintendo DS programming?

    I am in the process of attempting to test out video cut scenes, and I am not gonna say what the process is, all I will say is that it involves spritesheets, and 32x32 sprites. Does anyone have any idea on what the largest spritesheet size supported is, and how many spritesheets can you have?
  14. Project68K

    Homebrew Using an background atlas for a NDS homebrew

    I've recently had an idea on how to implement a lot of backgrounds for a NDS homebrew. I thought about having some sort of background atlas. Similar to a sprite atlas, it would be a atlas ( a large 2048 x 2048 background) that contains all the static, non-moving 256 x 192 backgrounds that the...
  15. Project68K

    Homebrew Issues with C++ arrays of classes

    I am having some issues involving using C-style arrays that are of a custom class type in C++ for my homebrew DS game. I was originally using the std:vector, but felt that it was too inefficient for a system like the DS, especially with the low ram and memory that it has. I refactored the code...
  16. Project68K

    Homebrew Using C++ std::vectors/std::library on the Nintendo DS.

    I wanted to ask if using C++ vectors or the std:library in general for a homebrew Nintendo DS software would be wasteful for the system, considering it's low memory and storage. I read a comment a while back saying that it would be the case. I ask this as my game involves objects falling from...
  17. Project68K

    Homebrew Should I market a homebrew DS game?

    I will soon be releasing a DS homebrew game, and I am debating whether I should try and market the game, even if it is free. Even though I am essentially releasing a homebrew game to a niche market, I do not want a situation where absolutely nobody sees the work that I have made, which is why I...
  18. Project68K

    Homebrew DS Screen Fade In/Out Effects

    I've been attempting to experiment with adding a fade in/fade out effect to the screen whenever the game state is switched. I have attempted to implement this by using the NF_BG_BGEditPalColor(), and NF_BG_SetPalColor() functions respectively. It kind of works, but not the way that I would have...
  19. Project68K

    Homebrew How to implement MODS video in NDS Homebrew?

    I browsing through some old topics, and came across a topic which included a tutorial to convert videos to into a Mobiclip format : https://gbatemp.net/threads/how-to-convert-video-to-mods-for-nintendo-ds.602653/ My question is how you would implement the MODS video file in a homebrew project...
  20. Project68K

    Homebrew Trouble with Affine Backgrounds in NFLib

    I was trying to do a test involving affine backgrounds, but I can't seem to get it up on running. I have made the image in GIMP as a 512 x 512 background, and after adding it to my code, it gives this error: I have also tried making it a 256x256 image as well, but to no avail. If there is a...
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