Of course, when the 3DS comes out.....Midna said:Well, uh, no not really. :/
You think you're bad? I can't even cross my eyes. Attempting to cross my eyes makes one of my eyes go lazy and makes it impossible to see this stuff.holiday-monster said:Im too damn bad at crossed eyes -things :S
The shaky pics are cool, but I wish they animated fast enough to where the eye couldn't detect movement. I have trouble with the cross-eyed pics as well, but I do get them to work. The effect reminds me of the Virtual Boy 3D.DeMoN said:More shaky pics please.
spiritofcat said:That's a nice one!alphajaehoon said:
Arc Rise Fantasia
Did you make it yourself or is it a legit screens shot?
Very nice 3D on the dragon, only problem is the on the right the dragon's wing and claw extends out past the HUD which is something to avoid when making 3D games.
The HUD should always be the closest element to the viewer otherwise you end up with objects being clipped by the HUD and that looks really bad.
I saw that happen in the Avatar 3D game on the 360. It had a mini-map in the bottom right of the screen and then had the ground extending out past it.
It's a mistake that I predict a lot of first generation 3D games will make. Hopefully they'll learn to avoid it pretty quickly though.
Cyan said:if cross-eye method doesn't suit you, you should try the straight-eye method (the one I'm using).
It can also be called the "see-through" method, as in fact you direct each eyes in front of you, as if you were watching at a far distance, through the image/monitor/book etc.
imagine it like this :
put your both hands in front of your head,, joining finger's extremity. Look at your computer screen, which is behind your hands, you will see a middle part between your hands.
If you do the same with 2 pictures instead of 2 hands, the middle part is the 3D part.