What's your previous work? Do you speak PPC ASM or C?
i know thats why i edited my message but may i ask why you were asking about the PPC and C language ?
Because I'm wondering if that guy wants to talk to me in those languages.
What I mean is that fully porting Android to PowerPC, along with the VM, would still not make it a fully operational Android distribution, much like it's the case with Android for x86 - sometimes emulation just works out better. As for the tricore Linux, it's available, but it runs in Wii Mode and does not utilize the full potential of the system. I'm well-aware of Maxternal's work, but a native Wii U version would be heaps and bounds better.
Your better off getting a clone device knowing the Chinese they've already cloned the WiiU
pshhhh lol idk about u but me its apple4life ^^
Your better off getting a clone device knowing the Chinese they've already cloned the WiiU
everyone has their choices I for one like android but you don't see me going around and calling being who use apple a mistake
I do.
>Mistakes.
Nintendo didn't get the memo about their screens being completely obsolete yet.
You can do that just as easily on a cap screen with a stylus, plus you get the benefit of multitouch if you choose to use your hands.I personally prefer a resistive screen, at least on the 3DS. It's better for drawing/handwriting. A cap touchscreen has little benefit for this purpose.
Would it? Don't even dream of having the Wii U decode MPEG-4 video (H.264) in 720p, let alone 1080p. The hardware may be good enough for SD content, but it'd require serious reworking of current ffmpeg/libavcodec implementations just to fit the Wii U. No way you can use the Wii U as a media center in any good capacity.imo xbmc would be a better option than installing android.
You do know multitouch enabled resistive screens have been implemented for many years now? There's just little benefit to them in the applications where a resistive touch screen is preferred, such as on 3DS and Wii U.You can do that just as easily on a cap screen with a stylus, plus you get the benefit of multitouch if you choose to use your hands.
Multitouch resistive screens are few and far between, they're difficult to implement and the 3DS or the Wii U certainly don't have one - capacitive screens are a better and more cost-effective choice for multitouch and that's just a fact. There's as much benefit in their application as there is on mobile phones and tablets, programs like Art Academy or KORG as well as many games could benefit greatly from multitouch support, don't defend the choice of obsolete technology.You do know multitouch enabled resistive screens have been implemented for many years now? There's just little benefit to them in the applications where a resistive touch screen is preferred, such as on 3DS and Wii U.
I personally prefer a resistive screen, at least on the 3DS. It's better for drawing/handwriting. A cap touchscreen has little benefit for this purpose.
Not defending anyone/anything here. Capacitive screens (with or without a pen digitizer) require styluses made specifically for them. Even the most expensive styluses for the iPad are no good. Wacom/N-trig pen digitizers are very good, but come at a premium and their use on a 3DS / Wii U would be very limited. Further, you can use anything as a "stylus" on a 3DS / Wii U, including your fingernails. That in itself is a top reason in my opinion to use a resistive touch screen. As of yet, there haven't been any good games for the iOS/Android devices that really make use of multitouch, so your examples of the KORG music applications and Art Academy really doesn't hold my interest. They're a tiny minority in a sea of great many games that use the touch screen for simple inventory systems and puzzle solving. For that purpose, saving costs with a resistive touch screen that is adequate for the job sounds like a good call from Nintendo. Of course, I can't deny the 3DS was priced high at launch, but at its current price it's actually good value for the money. Just look at the quality of the games (and I'm not talking about graphics) and compare them to something like the Vita, which has a capacitive touch screen and much better technical specs. Still, it doesn't mean the Vita is the better handheld system. Just my 20 cents.Multitouch resistive screens are few and far between, they're difficult to implement and the 3DS or the Wii U certainly don't have one - capacitive screens are a better and more cost-effective choice for multitouch and that's just a fact. There's as much benefit in their application as there is on mobile phones and tablets, programs like Art Academy or KORG as well as many games could benefit greatly from multitouch support, don't defend the choice of obsolete technology.
Goku Junior let me clarify this a bit. Essentially the state Trinux is currently in, is very limited atm, for one we don't have real graphics drivers yet, two no gui yet and three while those additional cores of the espresso processor are technically available to use, we haven't figured out how to utilize them just yet. Ninja_Carver and I are currently working to get a GUI up and running. Only after that can we really focus on actual graphics drivers and utilizing those additional cores. Once we get all that done (assuming there's a full blown kernel exploit out to the masses for Wii U mode, by then) this "could" be ported over to Wii U mode to fully utilize ALL of the Wii U's hardware.
The way we're running Trinux now is under whats known as a "hardware sandbox" where essentially all of the Wii U's hardware is disabled (with the exception of its main CPU, the Espresso Processor). Thanks to the brilliant work of Maxternal and Team F0F, we are actually able to access the Espresso processor. So basically, in a nutshell we're running this in altered vWii state. Think of Trinux as running on a suped up Wii instead of a full blown Wii U. Again, in its current state, its very limited, but as we get more things up and running and learn more about the Espresso processor, things will get better and better. And like I said before, once we're able to fully utilize all of the hardware that we DO have access to in this altered vWii mode, this could be ported over to Wii U mode to unlock its full potential .