Bounty Battle announced

BountyBattle_Banner.jpg

Crossover events in comic books, films, and games are exciting moments where multiple fandoms come together to settle the age-old dispute of “Who wins?”. Bounty Battle, the upcoming platform fighter gives the giants of the indie gaming world a stage to settle that dispute and introduce gamers to some of the coolest characters they may have missed out on.



The Ultimate Indie Brawler, Bounty Battle, is coming to Nintendo Switch, PS4, Xbox One, and PC this summer. It features fighters from games such as Dead Cells, Darkest Dungeon, Guacamelee!, Axiom Verge, Jotun, and many more. Releasing on all platforms gives fans of these characters, no matter where they play, a chance to step into the shoes of a favorite once more!

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relauby

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Super random, it barely got a mention in the Indie Showcase, but it looks to be one of the more interesting games shown today. I'm skeptical, but interested enough to try it.

I was just about to comment that I was surprised it didn't get mentioned at all in the showcase. I guess it was so quick I completely missed it.
 

Silent_Gunner

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Seeing an alliteration with b and ending in battle my mind immediately leapt to Barcode Battler


Barcode battler?

What's next? Food Labels The Card Game?

Otherwise, with how moddable Rivals of Aether (almost like a Smash Bros. MUGEN) is apparently if the following video is any indication, I think these characters would be done better there:

 
Last edited by Silent_Gunner,

raxadian

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ClayFighter 63⅓ wasn't that bad, just overpriced and a tad too short. If you are playing on an emulator get the Clayfighter: Sculptor's Cut version that's way better.

Is hard to see the appeal nowadays but back in the 90s when we had ao many darn fighting games series? It was hilarious.
 

Mythical

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I love the idea behind this (even though it's sorta been done, but street fighter style) , but it seems sorta clunky.
I'll probably buy it for my couch gaming setup, but I'm prepared not to be blown away
 

Pipistrele

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Seeing an alliteration with b and ending in battle my mind immediately leapt to Barcode Battler

I miss the time Ashens made good videos =(

--------------------- MERGED ---------------------------

As for the project it self, I'm not sure I'm sold on the idea. Doing "platform fighter crossover" is a bit of outdated gimmick at this point, and as practice showed time and time again, it's hard to recreate the same magic and polish that games like SSB provide (hence there's still only a couple relevant platform fighters at the moment). If anything, it feels like a waste of potential - such selection of characters can easily make for a stellar platformer or beat-em up, rather than whatever it is right now.
 
Last edited by Pipistrele,

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  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
    Xdqwerty @ Xdqwerty: and nope the number still doesnt change