wow, this sound pretty nice to me.Have to bump this topic since there is additional information available now.
After getting a PM out of nowhere by a new member @PSXHeaven I looked into this once again. Packages for this candyk-psx are online once again and I finally succeeded in getting this to compile… after spending hours in dependency hell and a lot of trial and error.
I compiled it without adjusting the makefile accordingly, which means still no CD image for NTSC consoles. I should have made notes about the steps necessary to get it to compile – alas, I was about to smash my expensive computer to pieces and didn't have the patience for that.
Problems I remember:
Finally it went through, compiled everything and created fromage.bin and fromage.cue which could be burned to CD-R normally. The homebrew game starts on a SCPH-9002 with PsNee and seemingly works (I have no clue how to use Minecraft and similar games), but it loads, I can move and create blocks → Somewhat works for me, albeit no sound despite being the full CD version (with music file present) and not the standalone exe
- "Mipsel" cross compiler / candyk is installed to /opt (which makes sense) but missing int $PATH variable.
- Some header files, at least stubs-o32_soft.hwhere missing no matter what development packages I installed with Synaptic in my Ubuntu
- Not sure if it was needed in the end since I was trying another version of Mipsel cross compiler than the one in candyk-psx last time
- Makefile didn't contain the path to candyk
- mkisofs is needed and was missing on my VM!? Maybe because I installed a minimal system at first??
- It is searching for file named isolicence.palfrom which I believe it is just the 16 first bytes from any PS1 disc (Europe in this case) – full 2352 bytes per sector.
- This file was nowhere to be found, so I cropped it from a PS1 image (in this case the bin image given on the official download of the fromage project)
- Somebody fearing legal problems because the file was missing?? I mean, this file is a small part of the complete CD image that is shared.
There is something seriously wrong with the image creation (as can be seen by burning the one supplied officially). Seems EDC/ECC is wrong (???) and the music file became inaccessible on the PC after burning. I didn't test emulators.
Tired now.
Would be nice if somebody else could add something of value here.
Thank you.
Do you think it is now possible to add or change some things in the game or would you say leave it as it is?
Could you upload me your VM so that i maybe could work with it, if this is possible and the VM is not to big?
If anyone else is interessted in working on this project please send me a short message. I have no idea of programming in C, so anything i would do is just trial and error
I have some ideas for the game, nothing to big, just more blocks, a better block selection menu and maybe one or two blocks with function like doors, ladders or lamps