- Original words of DarkAkuma
I answered this in discord, but ill post this here for others.
This has been fixed for the next version. The issue is that it was simply too hard to manually track and detect all changes with each version, and my code used to generate my database wasent good enough. I re-wrote that code, and now all additions, removeable and simple changes are all detected and logged.
EDIT:
And here's another manual temporary fix for an issue where the games from v2.4/5.4, and only those, wont boot.
Sorry. Both these issues slipped through due to changes on nintendos end, and went uncaught simply because there were too few to notice and report the issues until now. Id simply post an update, but ive worked on the code to much since, and have gotten lazy with my version control.
They are fixed in the upcoming version of CaVE though.
EDIT2:
The release date has been
announced (Oct 25th). And with it, the continued insistence on the terrible, overwhelmingly panned price.
I'll just post this here as a reminder. I
DO plan to support N64 Online/SEGA Genesis Online in CaVE Database Manager. I think thats a given to work.
But if the new apps will require a unlock patch, and be easily hackable enough for me to do so... is another story. All I can say is, I plan to look into it and try.