Hi friend!! Of curse , With this cheat you will finish it very quickly if you want. I just need to see that someone who understands cheats can make this one jump. (I don't remember how ZiT had told me about one of this style).
In the game "Xel" the moonjump cheat, how can you make the player jump by pressing a button ? (so what kind of code is needed to do it).
moonjump
For this cheat to work you need a boost, since in this game there is no jump button. I mean that if I do the cheat as usual if I press the button that I choose it will not do it.
I want to know if it is possible to make the cheat work with a type of code like when @TomSwitch did the "Hover, Fly" or the "moonjump from Zelda" in fact this has similarities with the game.
Xel
TID: 0100CC9015360000
BID: AB8BF2D0576E7245 v 1.0.2.189
*Note: You have to be very careful using it or you can get into areas where you can get stuck and need to reset.
That is why someone is needed to be able to do what I suggest.
Change the X to the Character to control, where Noah is 0 and Sena is 5 (6 would be the Hero). Don't use 6 if you use less than 7 active Characters. The same if you use 3 at the beginning of the game or in specific Missions. In short, if you have 3 Characters and a Hero, the Hero would be the value 3. Using a value where there are no characters can cause a crash.
Limitations: You can't use Uroboros powers, you can't move fast during battles. You can't switch characters.
Note: You must fast travel on the map for the camera to focus on the hero. The cheat is permanent, to use the main characters again, disable this cheatcode and select another Hero.
Hyrule Warriors: Age of Calamity (Version 1.3.0)
ID: 01002B00111A2000
BIN (Build): C3CF52BF2B05D731
Here’s the updated codes for Age of Calamity update. I updated all the codes from my old post and some of the codes are missing in this revised version because I think they're not really important. If I do find more codes, I'll update the list. I hope the codes works for everyone because I tested them and they do work.
NOTE: For the spoil code, I made every item you get after the battle to 20 because I think it's a fair amount. If you really want to have more than that. Change 00000014 to your liking. In HEX format of course.
[Infinite Fire Rod]
041F0000 4DF77210 00000008
[Infinite Ice Rod]
041F0000 4DF77214 00000008
[Infinite Thunder Rod]
041F0000 4DF77218 00000008
[Infinite Apples]
041F0000 4DF7722C 00000008
[Have Baked Apple]
041F0000 4DF7724C 00000002
(Change 2 to 1 if you want a default Apple)
[Instant Rune Charge]
041F0000 4DF746AA 00000000
[Impa 7 Shadows *Works during combo only*]
041F0000 4DF74E90 00000007
[Special Power Maximum]
041F0000 4DF74E14 00000003
(Note: The special power gauge is invisible. You can still perform the special. If you want the gauge to show up, end the battle with the code off)
[Tons of Spoils After Battle]
300F0000 00000028
04110000 4DF780C4 00000014
78010000 00000008
310F0000
[300 KO Points]
041F0000 4DF74654 00000099
041F0000 4DF74655 00000001
(DO NOT use this code if you're doing kill all enemies modes *example: TheLizalfos Infestation mode* because you will not win the battle.
NOTE: If you’re using any of these codes, if you want to have the attack power and defense to go back to default, you will need to turn the code off and go to any battle and win and then the next battle it’ll go back to default.
NOTE: This is not a permanent armor codes, this will be use for temporary as long the codes are on. If you save the game and whatever code you used to change the attire, it will revert to normal clothing that you have in your inventory. Even saving a game won’t keep them.
P.S. The old attire is the same one that Link wore after waking up in the Shrine of Resurrection in Breath of the Wild.
[Wear Old Attires]
01100000 4C166217 00000014
01100000 4C166218 00000014
[Report: Hidden Battles x100] (NEW for DLC 2)
02100000 4C167B22 00000064
01100000 4C167E38 00000001
NOTE: If you use the character codes, they will start with NO weapons and they will be level one with ONE heart. I recommend go to any low-level battle (Battle at Hyrule Field) where you can have 2 people in the battle. Use a strong character to complete the whole scenario and then after the battle, the spoils will give the characters their weapon(s) and their hearts will go to default after leveling up. This reminds me of Pokémon when you can use EXP ALL.
IMPORTANT NOTE: Also, their quests WON'T open until you get the characters legitimately. For example, I unlocked Urbosa right after the Battle of Hyrule and before going to Road to the Ancient Lab. Her quests won't open until I get her legitimately after doing "Urbosa, the Gerudo Chief" main quest and then all of her quests will show up. These code won't affect the gameplay... I hope...
*EDIT* The characters are still playable (I can use the Great Fairies after Battle of the Hyrule main quest and powered them up fine), just their quests won't appear on the map until you get them in the normal way through the game progress.
[B]@CJB[/B] for the item codes. The item codes was the first learning experience for me to make codes. I used his example to find the items codes first in v2 and then I updated to v3 of Hyrule Warriors: Age of Calamity. All works goes to him.
[B]@ReclaimerShawn[/B] for his long YouTube videos on a tutorial to to create codes and other useful stuff.
and people who made Atmosphere's cheat.md where I learned about the cheat code formats.
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I'm getting reports from people saying that "Have Any Items" cheats does not work. One person got it to work after transferring Edizon SE Overlay from an actual Edizon App. Another person got the codes to work by turning all the cheats off when booting the game by going to /atmosphere/config/system_settings.ini
Find this and change:
dmnt_cheats_enabled_by_default = u8!0x1
to
dmnt_cheats_enabled_by_default = u8!0x0 and remove the ; thingy from the line. Hopefully that'll fix the problem.
To start with this all you need to change the values. I attached an example for Link’s weapon. He has a tree branch with modified status(?). The one with italic bold fonts in parentheses is what I changed in the screenshot to show a demonstration.
Any weapons that are strike-through are dummied. Dummied items was meant to be put in a game but ended up getting removed for some reasons. Their names are still in the game file but the graphic are... invisible. You can still attack enemies with invisible weapons though.
I do not understand why Riju and Yunobo have an extra weapon, I would labeled it "dummied?" unless I figure out what it is but I don't think they're important though. Are they?
For the characters hidden seals, I found the addresses and I did not want to change them because I’m not sure if changing them can affects the game play or the found weapons. I decided not to change them.
You'll noticed that the Four Champions have two same weapons. Why because 1) Default is when they joined your party and 2) 3rd tier is from a rusted weapon, I think.
The seals I highlighted in the Weapon Seal list are my recommended picks.
VERY IMPORTANT NOTES
I set the button to activate because without the button activation, the weapon code will overwrite anything that is highlighted. To activate the weapon changes, go to your character's weapon list and pick any weapon to equip and then when it's highlighted press ZL button and A to make the changes.
Make sure these two weapons you obtained during the game (the Master Sword and the Bow of Light) is not highlighted in your inventory or you will lose them. I would be safe... even if those two vanished from the inventory have any effects to the gameplay.
Credit to [B]@CJB[/B] for the long list of weapons hexadecimal codes from posts ago and the codes for the old version of weapon changing. I used it to find new weapons and updated the address points for the latest update of this game.
Here's the screenshots of how to set up the weapon of your choices.
Seals
HEX
Damage Reflected When Guarding Attack Speed
Attack Speed+
Attack Speed++
Attack Range
Attack Range+
Attack Range++
Chance to KO Weak Enemies %
Perfect-Dodge Timing Window
Perfect-Dodge Timing Window+
Perfect-Dodge Timing Window++
Special-Attack Charge Rate
Special-Attack Charge Rate+
Special-Attack Charge Rate++
Chance to Automatically Guard %
Perfect-Guard Chance When Guarding%
Pierce Enemy's Guard with Midair Attacks
Resistance to All Status Effects
Chance of Landing Shockwave
Damage to Locked-On Target
Auto-Critical Hit after Combos Battle EXP: +%
Battle EXP: +%+
Battle EXP: +%++
Fusion Material EXP: +%
Fusion Material EXP: +%++
Fusion Material EXP: +%+++
High-Resell Weapon
High-Resell Weapon+
High-Resell Weapon++
Detects Nearby Koroks
Detects Nearby Chests
Improves Quality of Found Weapons
Increased Blupee Encounters Monster-Part Drop Rate: +%
Monster-Part Drop Rate: +%+
Monster-Part Drop Rate: +%++
Battlefield-Specific Material Drop Rate: +%
Battlefield-Specific Material Drop Rate: +%+ Battlefield-Specific Material Drop Rate: +%++
Ancient-Part Drop Rate: +%
Ancient-Part Drop Rate: +%+
Ancient-Part Drop Rate: +%++
Rare-Material Drop Rate: +% Mineral Drop Rate: +%
Material Drop Rate from Grass: +%
Material Drop Rate from Grass: +%+
Material Drop Rate from Grass: +%++
Sensor-Registered Material Drop Rate: +%
Damage to Foes with Status Effects: +% Regular-Attack Damage: +%
Regular-Attack Damage: +%+
Regular-Attack Damage: +%++
Strong-Attack Damage: +%
Strong-Attack Damage: +%+
Strong-Attack Damage: +%++
Midair-Attack Damage: +%
Midair-Attack Damage: +%+
Midair-Attack Damage: +%++
Dash-Attack Damage: +%
Dash-Attack Damage: +%+
Dash-Attack Damage: +%++
Flurry Rush Damage: +%
Flurry Rush Damage: +%+
Flurry Rush Damage: +%++ Damage to Midair Enemies: +%
Damage to Midair Enemies: +%+
Damage to Midair Enemies: +%++
Special-Attack Damage: +%
Special-Attack Damage: +%+
Special-Attack Damage: +%++ Damage at Full Hearts: +%
Damage at Full Hearts: +%+
Damage at Full Hearts: +%++
Damage at % Hearts or Less: +%
Damage at % Hearts or Less: +%+
Damage at % Hearts or Less: +%++
Damage per 0 KOs: +%
Damage per 0 KOs: +%+
Damage per 0 KOs: +%++
Heal a Percentage of Damage Dealt
Heal by Defeating Enemies
Healing-Item Drop Rate: +%
Healing-Item Drop Rate: +%+
Healing-Item Drop Rate: +%++
Healing-Item Effect: +%
Healing-Item Effect: +%+
Healing-Item Effect: +%++
Damage from Enemies: -%
Damage from Enemies: -%+
Damage from Enemies: -%++
Lightning Defense
Fire Defense
Ice Defense
1 2
3
4
5
6
7
8
9
A
B
C
D
E
F
10
11
12
13
14
15 16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22 23
24
25
26
27 28
29
2A
2B
2C 2D
2E
2F
30
31
32 33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41 42
43
44
45
46
47 48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
Farming Hoe
Boat Oar
Iron Sledgehammer
WoodCutter's Axe
Double Axe
Giant Boomerang
Traveler's Claymore
Zora Longsword
Gerudo Longsword
Eightfold Longblade
Edge of Duality Ancient Blade Saw (dummied)
Royal Guard's Claymore
Boko Bat
Spiked Boko Bat
Dragonbone Boko Bat
Moblin Club
Spiked Moblin Club
Dragonbone Moblin Club
Ancient Battle Axe
Ancient Battle Axe+
Ancient Battle Axe++
Lynel Crusher
Mighty Lynel Crusher
Savage Lynel Crusher
Windcleaver
Moblin Arm
Hi, your code has a minor issue, the extra attack will be void once the weapon is enhanced by fusion, here's a updated one, I'm using mipha as an example:
I have never used the emulators nor do I know if the Atmosphere cheats are compatible. I'm using pointers, if and loops in those cheatcodes to pad or write large amounts of data to reduce the code.
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