Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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Thanks for the build. Could you add the motion control pr, please? :)

You meen motion sensor ?, cannot find name motion control..

Done
[RFC]Emulate motion sensor in frontend #1951
Citra-8e06494 Download -> http://www120.zippyshare.com/v/JgXxyJrV/file.html

What's new + my repo https://github.com/Jhno591/citra.git
Code:
Skips game loading time while using Implement Geometry Shaders - line 407 - g_skip_frame = true;
Qt: fix birthday combo box updating #2069
Frame layouts from jroweboy #2074
Add Gateway cheat support #2063
audio_core: Tweak audio latency #2059
Check for invalid TextureCopy size when copying #2057
Overhaul Input handling into InputCore. Add Gamepad support. #1995
SDL2: Selecting an audio device #1952
[RFC] Emulate motion sensor in frontend #1951
Implement one variant of pipe 3 #2071
Implement Geometry Shaders

Added Wwlele Hacks -> lemon-tweaks
\src\core\hle\svc.cpp - line 507
\src\core\hw\gpu.cpp - line 317
\src\video_core\command_processor.cpp - line 207
 
Last edited by drwhojan,

drwhojan

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Last edited by drwhojan,

emmauss

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Thanks man

That's a lot of fines, many conflicts it would do to others trying to merge, but just post the link!
https://github.com/citra-emu/citra/pull/2086

edit not 4 me = Can’t automatically merge. Don’t worry, you can still create the pull request.

edit although like cam features https://github.com/citra-emu/citra/pull/1947

edit see you pulled, I'll merge it in morning see what it has :)
i am just updating the master branch, nothing special. it will be the base for new merges.just waiting for jroweboy to fix the lemon branch, to reset my lemon branch.
 
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drwhojan

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i am just updating the master branch, nothing special. it will be the base for new merges.just waiting for jroweboy to fix the lemon branch, to reset my lemon branch.

Grate stuff :) , I mean I'll compile it in the morning / not merge lol's
Long day got up too early too, time for some voka / popcorn / movie and off to bed !yarn

I'll need to make separate branch for this on my repo, and toy with this new build

edit dose this one mean you don't need a decrypred rom for it to work ? - https://github.com/Jhno591/Citra/compare/master...wwylele:decrypt-rom

If so might be worth trying a non already decryted pokemon game...
 
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Dragios

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drwhojan

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err nope ^
--------
Citra-56775e1
http://www91.zippyshare.com/v/Shff4R6c/file.html

Anyone can test a Camera ?

Added
Fix/mask crash in shader debugger in Mii Maker #2082
implement AES & decrypt RomFS on fly - Added but not quite working, decrypted games ok
[RFC] Add a V4L2-based cam U implementation #1947 - (Note) Camera fetures untested, you have to test ?

What's new
Code:
Skips game loading time while using Implement Geometry Shaders
Fix/mask crash in shader debugger in Mii Maker #2082
Frame layouts from jroweboy #2074
Add Gateway cheat support #2063
audio_core: Tweak audio latency #2059
Check for invalid TextureCopy size when copying #2057
Overhaul Input handling into InputCore. Add Gamepad support. #1995
SDL2: Selecting an audio device #1952
[RFC] Emulate motion sensor in frontend #1951
[RFC] Add a V4L2-based cam U implementation #1947 - (Note) Camera fetures untested, you have to test ?
Implement one variant of pipe 3 #2071
Implement Geometry Shaders
implement AES & decrypt RomFS on fly

Added Wwlele Hacks -> lemon-tweaks
\src\core\hle\svc.cpp - line 507
\src\core\hw\gpu.cpp - line 317
\src\video_core\command_processor.cpp - line 207
 
Last edited by drwhojan,
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err nope ^
--------
Citra-56775e1
http://www91.zippyshare.com/v/Shff4R6c/file.html

Anyone can test a Camera ?

Added
Fix/mask crash in shader debugger in Mii Maker #2082
implement AES & decrypt RomFS on fly - Added but not quite working, decrypted games ok
[RFC] Add a V4L2-based cam U implementation #1947 - (Note) Camera fetures untested, you have to test ?

What's new
Code:
Skips game loading time while using Implement Geometry Shaders
Fix/mask crash in shader debugger in Mii Maker #2082
Frame layouts from jroweboy #2074
Add Gateway cheat support #2063
audio_core: Tweak audio latency #2059
Check for invalid TextureCopy size when copying #2057
Overhaul Input handling into InputCore. Add Gamepad support. #1995
SDL2: Selecting an audio device #1952
[RFC] Emulate motion sensor in frontend #1951
[RFC] Add a V4L2-based cam U implementation #1947 - (Note) Camera fetures untested, you have to test ?
Implement one variant of pipe 3 #2071
Implement Geometry Shaders
implement AES & decrypt RomFS on fly

Added Wwlele Hacks -> lemon-tweaks
\src\core\hle\svc.cpp - line 507
\src\core\hw\gpu.cpp - line 317
\src\video_core\command_processor.cpp - line 207
this error happens when I try to start dead or alive - Dimensions using jit, jit without using the game starts normally.
Capturar.JPG
 

drwhojan

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Jez I forgot out of all to add, Hack VSync use sleep <- edit decided to leave this one dose worse then better.

Edit, found out the hook shot works in zelda a link between woulds, face down works, face left are right sometimes works, up locks most of the time
 
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Inverted Silence

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Jez I forgot out of all to add, Hack VSync use sleep <- edit decided to leave this one dose worse then better.

Edit, found out the hook shot works in zelda a link between woulds, face down works, face left are right sometimes works, up locks most of the time
What is "hack vsync use sleep"? And how do we "use sleep"? I've seen it on multiple builds already but it didn't seem like anything was different.
 

drwhojan

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Last edited by drwhojan,

papermanzero

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You meen motion sensor ?, cannot find name motion control..

Done
[RFC]Emulate motion sensor in frontend #1951
Citra-8e06494 Download -> http://www120.zippyshare.com/v/JgXxyJrV/file.html

What's new + my repo https://github.com/Jhno591/citra.git
Code:
Skips game loading time while using Implement Geometry Shaders - line 407 - g_skip_frame = true;
Qt: fix birthday combo box updating #2069
Frame layouts from jroweboy #2074
Add Gateway cheat support #2063
audio_core: Tweak audio latency #2059
Check for invalid TextureCopy size when copying #2057
Overhaul Input handling into InputCore. Add Gamepad support. #1995
SDL2: Selecting an audio device #1952
[RFC] Emulate motion sensor in frontend #1951
Implement one variant of pipe 3 #2071
Implement Geometry Shaders

Added Wwlele Hacks -> lemon-tweaks
\src\core\hle\svc.cpp - line 507
\src\core\hw\gpu.cpp - line 317
\src\video_core\command_processor.cpp - line 207

motion sensor is correct.
Thanks a lot! :)
 
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