Try my texscale build it has an auto FMV speedup builtin its not a general tickspeed hack as it specifically targets the video threads and speeds it up so the rest of the game stays stable. As for your question i remember valentincanelslande had something like that but idk.
On a side note heres what im working on
View attachment 113476
Just thought i'd post my initial experience with your build and the texture scaler, specificaly in Mhgen.
To put it simply, i think its great
I do notice some, unfortunate, side effects. It does a number on skin tones, adding in banding. but apart from that, it does make the game look better. I especialy like the enhancment and sharpening of hard textured shadows. particularly in Mhgen since 'proper' shadows dont work
It would be nice to have the ability to 'flag' specific textures so that the 'scaler' doesnt touch them (skin textures, so to avoid the banding) but apart form that i think it works well.
Does make some textures look like an oil painting but tbh i'd ratheri t look like an oil painting than what it originaly looked like
With the only exception being clouds in the sky, they look ...well they look terible on anything over 2x. The low res texture feathering is actualy 'ok' without the texture scaler, 2x makes it look more like a different 'style' but still 'ok' ..but beyond that it really does look bad. Which is ok, i find 2x is good enough. x6 does indeed make some textures look better, and brings out more clear definition in some textures, but the ones that dont like it ..REALLY dont like it
Again, a texture 'flag' system , if possible, would work well.
The following images have the additional feature of have 32x CSAA + 8X SS via NVCP with citra rendering at 10x.
On a side note. performance is fine for me. 100% in town,